30.08.2015, 11:30
Quando inicia vocк escolhe as classes e tem muitas skins, isso й уtimo, mas cansativo (e pra novatos no server isso fode muito), eu queria dividir a parte de escolha de classes em alguns blocos...
Por exemplo...
Na primeira parte vocк sу escolhe com uma skin de cada uma de COP, uma de GANGSTER, ai quando escolhe a classe, entra num bloco sу de skins daquela classe
Como se na primeira parte escolhe-se a classe e na segunda a skin, poderiam me ajudar?
Minhas classes, os blocos eu botei nos comentбrios
Por exemplo...
Na primeira parte vocк sу escolhe com uma skin de cada uma de COP, uma de GANGSTER, ai quando escolhe a classe, entra num bloco sу de skins daquela classe
Como se na primeira parte escolhe-se a classe e na segunda a skin, poderiam me ajudar?
Minhas classes, os blocos eu botei nos comentбrios
Код:
forward IncludeClasses(); public IncludeClasses() { // ==================================================================================================================================================== // BLOCO: LSPD // ==================================================================================================================================================== AddPlayerClass(71,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Recruit AddPlayerClass(280,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 1 AddPlayerClass(266,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 2 AddPlayerClass(267,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 3 AddPlayerClass(265,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 4 AddPlayerClass(281,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 5 AddPlayerClass(282,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 6 AddPlayerClass(283,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 7 AddPlayerClass(284,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ Police Officer 8 // ==================================================================================================================================================== // BLOCO: FBI // ==================================================================================================================================================== AddPlayerClass(286,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~b~ FBI // ==================================================================================================================================================== // BLOCO: CIA // ==================================================================================================================================================== AddPlayerClass(165,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 1 AddPlayerClass(166,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~w~ CIA 2 // ==================================================================================================================================================== // BLOCO: SWAT // ==================================================================================================================================================== AddPlayerClass(285,726.1929,-1344.8491,28.6045,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~LIGHTBLUE?~ SWAT // ==================================================================================================================================================== // BLOCO: NG // ==================================================================================================================================================== AddPlayerClass(287,2734.6423,-2450.3679,17.5938,82.4896,0,0,0,0,0,0); // ~w~ Law Enforcement ~ROXO~ National Guard // ==================================================================================================================================================== // BLOCO: MEDIC // ==================================================================================================================================================== AddPlayerClass(277,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders AddPlayerClass(278,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders AddPlayerClass(275,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders AddPlayerClass(276,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~w~ Law Enforcement ~G~ Emergency Responders // ==================================================================================================================================================== // BLOCO: ASSASSIN // ==================================================================================================================================================== AddPlayerClass(247,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin AddPlayerClass(248,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin AddPlayerClass(100,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin AddPlayerClass(254,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // assassin // ==================================================================================================================================================== // BLOCO: TERRORIST // ==================================================================================================================================================== AddPlayerClass(73,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // ~R~ Terrorist // ==================================================================================================================================================== // BLOCO: MAFIA // ==================================================================================================================================================== // da nang boys AddPlayerClass(121,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(122,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(123,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia // triads AddPlayerClass(117,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(118,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(120,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia // russian AddPlayerClass(111,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(112,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(113,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia // italian AddPlayerClass(124,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(125,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(126,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia AddPlayerClass(127,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // mafia // ==================================================================================================================================================== // BLOCO: GANGSTER // ==================================================================================================================================================== AddPlayerClass(105,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove gordao AddPlayerClass(106,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove listrado AddPlayerClass(107,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster grove basket AddPlayerClass(108,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos jesus AddPlayerClass(109,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos calзa AddPlayerClass(110,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster vagos bermuda AddPlayerClass(114,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca listrado AddPlayerClass(115,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca bone mlq AddPlayerClass(116,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster azteca branco AddPlayerClass(173,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa AddPlayerClass(174,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa AddPlayerClass(175,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster riffa AddPlayerClass(102,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas AddPlayerClass(103,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas AddPlayerClass(104,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ballas AddPlayerClass(149,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak colete AddPlayerClass(269,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster big smoak AddPlayerClass(270,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster sweet AddPlayerClass(271,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder AddPlayerClass(86,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // gangster ryder toca // ==================================================================================================================================================== // BLOCO: CIVILIAN // ==================================================================================================================================================== AddPlayerClass(28,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas negao AddPlayerClass(29,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - vendedor de drogas branco AddPlayerClass(195,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female AddPlayerClass(250,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - normal camisa verde AddPlayerClass(242,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa branca AddPlayerClass(241,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - gordao blusa preta AddPlayerClass(188,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - camisa verde florescente AddPlayerClass(185,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - social moreno AddPlayerClass(184,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - listrado azul AddPlayerClass(176,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro AddPlayerClass(177,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - barbeiro AddPlayerClass(181,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - punk AddPlayerClass(142,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - reague AddPlayerClass(101,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - kurt AddPlayerClass(98,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - qse social AddPlayerClass(79,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mendingo AddPlayerClass(60,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blusa marrom AddPlayerClass(47,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano AddPlayerClass(48,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - xicano AddPlayerClass(46,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - trabalhador AddPlayerClass(44,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - velin blue AddPlayerClass(23,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - mlq AddPlayerClass(22,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - dj AddPlayerClass(1,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(2,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(3,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(4,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(5,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(6,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(7,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - AddPlayerClass(192,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female AddPlayerClass(193,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - female AddPlayerClass(180,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood AddPlayerClass(170,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - blood AddPlayerClass(21,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - negao blue AddPlayerClass(19,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - bloodz AddPlayerClass(292,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - cesar AddPlayerClass(293,1217.9275,-1657.3444,11.7969,268.5757,0,0,0,0,0,0); // normal robber - og loc }