11.02.2015, 21:47
Hello, I made a dialog system that if you choose to place a exterior it gives you a dialog to choose what type of interior you want, Small,Medium,Large it brings you to a random coordinate for the interiors.
But when I type /houseedit exterior [houseid] it dont showing the dialog so does anyone know what i need to change ?
DIALOG
VARIABLES
Thanks in advance.
But when I type /houseedit exterior [houseid] it dont showing the dialog so does anyone know what i need to change ?
Код:
else if(strcmp(choice, "exterior", true) == 0) { new Float: Pos[3]; GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]); format(string, sizeof(string), "%s has edited HouseID %d's Exterior. (Before: %f, %f, %f | After: %f, %f, %f)", GetPlayerNameEx(playerid), houseid, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ], Pos[0], Pos[1], Pos[2]); Log("logs/hedit.log", string); GetPlayerPos(playerid, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); GetPlayerFacingAngle(playerid, HouseInfo[houseid][hExteriorA]); HouseInfo[houseid][hExtIW] = GetPlayerInterior(playerid); HouseInfo[houseid][hExtVW] = GetPlayerVirtualWorld(playerid); SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the exterior!" ); SetPVarInt(playerid, "HOUSECLASS", houseid); ShowPlayerDialog(playerid, DIALOG_HOUSECLASS, DIALOG_STYLE_LIST, "House Class Selector","Small\nMedium\nLarge", "Select", "Cancel"); SaveHouse(houseid); ReloadHousePickup(houseid); return 1; }
Код:
if(dialogid == DIALOG_HOUSECLASS) { if(response == 1) { new houseid = GetPVarInt(playerid, "HOUSECLASS"); switch(listitem) { case 0: //small house { new rand = random(sizeof(HouseInteriorSmall)); HouseInfo[houseid][hInteriorX] = HouseInteriorSmall[rand][0]; HouseInfo[houseid][hInteriorY] = HouseInteriorSmall[rand][1]; HouseInfo[houseid][hInteriorZ] = HouseInteriorSmall[rand][2]; HouseInfo[houseid][hIntVW] = houseid+6000; HouseInfo[houseid][hIntIW] = HouseSmall[rand][0]; SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a small interior"); } case 1: //medium house { new rand = random(sizeof(HouseInteriorMedium)); HouseInfo[houseid][hInteriorX] = HouseInteriorMedium[rand][0]; HouseInfo[houseid][hInteriorY] = HouseInteriorMedium[rand][1]; HouseInfo[houseid][hInteriorZ] = HouseInteriorMedium[rand][2]; HouseInfo[houseid][hIntVW] = houseid+6000; HouseInfo[houseid][hIntIW] = HouseMedium[rand][0]; SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a medium interior"); } case 2: //large house { new rand = random(sizeof(HouseInteriorLarge)); HouseInfo[houseid][hInteriorX] = HouseInteriorLarge[rand][0]; HouseInfo[houseid][hInteriorY] = HouseInteriorLarge[rand][1]; HouseInfo[houseid][hInteriorZ] = HouseInteriorLarge[rand][2]; HouseInfo[houseid][hIntVW] = houseid+6000; HouseInfo[houseid][hIntIW] = HouseLarge[rand][0]; SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a large interior"); } } SaveHouse(houseid); DeletePVar(playerid, "HOUSECLASS"); return 1; } else { new houseid = GetPVarInt(playerid, "HOUSECLASS"), rand = random(sizeof(HouseInteriorSmall)); HouseInfo[houseid][hInteriorX] = HouseInteriorSmall[rand][0]; HouseInfo[houseid][hInteriorY] = HouseInteriorSmall[rand][1]; HouseInfo[houseid][hInteriorZ] = HouseInteriorSmall[rand][2]; HouseInfo[houseid][hIntVW] = houseid+520; HouseInfo[houseid][hIntIW] = HouseSmall[rand][0]; SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a medium interior"); SaveHouse(houseid); DeletePVar(playerid, "HOUSECLASS"); return 1; } }
Код:
new Float:HouseInteriorSmall[1][3] = { {244.411987,305.032989,999.148437} }; new HouseSmall[1][1] = { {2324.419921,-1145.568359,1050.710083} }; new Float:HouseInteriorMedium[1][3] = { {2496.049804,-1695.238159,1014.742187} }; new HouseMedium[1][1] = { {3} }; new Float:HouseInteriorLarge[1][3] = { {2324.419921,-1145.568359,1050.710083} }; new HouseLarge[1][1] = { {2324.419921,-1145.568359,1050.710083} };