else if(strcmp(choice, "exterior", true) == 0)
{
new Float: Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
format(string, sizeof(string), "%s has edited HouseID %d's Exterior. (Before: %f, %f, %f | After: %f, %f, %f)", GetPlayerNameEx(playerid), houseid, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ], Pos[0], Pos[1], Pos[2]);
Log("logs/hedit.log", string);
GetPlayerPos(playerid, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
GetPlayerFacingAngle(playerid, HouseInfo[houseid][hExteriorA]);
HouseInfo[houseid][hExtIW] = GetPlayerInterior(playerid);
HouseInfo[houseid][hExtVW] = GetPlayerVirtualWorld(playerid);
SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the exterior!" );
SetPVarInt(playerid, "HOUSECLASS", houseid);
ShowPlayerDialog(playerid, DIALOG_HOUSECLASS, DIALOG_STYLE_LIST, "House Class Selector","Small\nMedium\nLarge", "Select", "Cancel");
SaveHouse(houseid);
ReloadHousePickup(houseid);
return 1;
}
if(dialogid == DIALOG_HOUSECLASS)
{
if(response == 1)
{
new houseid = GetPVarInt(playerid, "HOUSECLASS");
switch(listitem)
{
case 0: //small house
{
new rand = random(sizeof(HouseInteriorSmall));
HouseInfo[houseid][hInteriorX] = HouseInteriorSmall[rand][0];
HouseInfo[houseid][hInteriorY] = HouseInteriorSmall[rand][1];
HouseInfo[houseid][hInteriorZ] = HouseInteriorSmall[rand][2];
HouseInfo[houseid][hIntVW] = houseid+6000;
HouseInfo[houseid][hIntIW] = HouseSmall[rand][0];
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a small interior");
}
case 1: //medium house
{
new rand = random(sizeof(HouseInteriorMedium));
HouseInfo[houseid][hInteriorX] = HouseInteriorMedium[rand][0];
HouseInfo[houseid][hInteriorY] = HouseInteriorMedium[rand][1];
HouseInfo[houseid][hInteriorZ] = HouseInteriorMedium[rand][2];
HouseInfo[houseid][hIntVW] = houseid+6000;
HouseInfo[houseid][hIntIW] = HouseMedium[rand][0];
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a medium interior");
}
case 2: //large house
{
new rand = random(sizeof(HouseInteriorLarge));
HouseInfo[houseid][hInteriorX] = HouseInteriorLarge[rand][0];
HouseInfo[houseid][hInteriorY] = HouseInteriorLarge[rand][1];
HouseInfo[houseid][hInteriorZ] = HouseInteriorLarge[rand][2];
HouseInfo[houseid][hIntVW] = houseid+6000;
HouseInfo[houseid][hIntIW] = HouseLarge[rand][0];
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a large interior");
}
}
SaveHouse(houseid);
DeletePVar(playerid, "HOUSECLASS");
return 1;
}
else
{
new houseid = GetPVarInt(playerid, "HOUSECLASS"),
rand = random(sizeof(HouseInteriorSmall));
HouseInfo[houseid][hInteriorX] = HouseInteriorSmall[rand][0];
HouseInfo[houseid][hInteriorY] = HouseInteriorSmall[rand][1];
HouseInfo[houseid][hInteriorZ] = HouseInteriorSmall[rand][2];
HouseInfo[houseid][hIntVW] = houseid+520;
HouseInfo[houseid][hIntIW] = HouseSmall[rand][0];
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a medium interior");
SaveHouse(houseid);
DeletePVar(playerid, "HOUSECLASS");
return 1;
}
}
new Float:HouseInteriorSmall[1][3] = {
{244.411987,305.032989,999.148437}
};
new HouseSmall[1][1] = {
{2324.419921,-1145.568359,1050.710083}
};
new Float:HouseInteriorMedium[1][3] = {
{2496.049804,-1695.238159,1014.742187}
};
new HouseMedium[1][1] = {
{3}
};
new Float:HouseInteriorLarge[1][3] = {
{2324.419921,-1145.568359,1050.710083}
};
new HouseLarge[1][1] = {
{2324.419921,-1145.568359,1050.710083}
};
|
Hello, I made a dialog system that if you choose to place a exterior it gives you a dialog to choose what type of interior you want, Small,Medium,Large it brings you to a random coordinate for the interiors.
But when I type /houseedit exterior [houseid] it dont showing the dialog so does anyone know what i need to change ? |