31.01.2015, 05:21
I know that when you remove the same object twice, the client will crash. I think that may be happening here. But the range is only 0.05, so I'm not positive. Ok, I generated a list of every object around the point 500, 500, 0 in a radius of 1000. This totals an amount of 3318 objects. The default ackslimit gave me warnings (because it is only 3000/second), and I crashed when connecting. I raised the ackslimit to 4000/second, same (crashed again).
So is it crashing because multiple of the same object are in the range of 0.05? Or is it because too many are removed at once...?
So is it crashing because multiple of the same object are in the range of 0.05? Or is it because too many are removed at once...?