Removing Too Many? Or possible duplicates...
#1

I know that when you remove the same object twice, the client will crash. I think that may be happening here. But the range is only 0.05, so I'm not positive. Ok, I generated a list of every object around the point 500, 500, 0 in a radius of 1000. This totals an amount of 3318 objects. The default ackslimit gave me warnings (because it is only 3000/second), and I crashed when connecting. I raised the ackslimit to 4000/second, same (crashed again).

So is it crashing because multiple of the same object are in the range of 0.05? Or is it because too many are removed at once...?
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#2

Use timer on connecting, example: Use 7 timers в 1250 seconds and put in every timer ~500 objects.
After ~9000 seconds all objects are removed maybe this time without a crash.
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#3

Quote:
Originally Posted by Bluescreen
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Use timer on connecting, example: Use 7 timers в 1250 seconds and put in every timer ~500 objects.
After ~9000 seconds all objects are removed maybe this time without a crash.
9000 seconds for the player to connect? You've got some mistakes there but I get what your saying... XD
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