Removing Too Many? Or possible duplicates... - Printable Version
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Removing Too Many? Or possible duplicates... -
Crayder - 31.01.2015
I know that when you remove the same object twice, the client will crash. I think that may be happening here. But the range is only 0.05, so I'm not positive. Ok, I generated a list of every object around the point 500, 500, 0 in a radius of 1000. This totals an amount of 3318 objects. The default ackslimit gave me warnings (because it is only 3000/second), and I crashed when connecting. I raised the ackslimit to 4000/second, same (crashed again).
So is it crashing because multiple of the same object are in the range of 0.05? Or is it because too many are removed at once...?
AW: Removing Too Many? Or possible duplicates... -
Bluescreen - 31.01.2015
Use timer on connecting, example: Use 7 timers в 1250 seconds and put in every timer ~500 objects.
After ~9000 seconds all objects are removed maybe this time without a crash.
Re: AW: Removing Too Many? Or possible duplicates... -
Crayder - 31.01.2015
Quote:
Originally Posted by Bluescreen
Use timer on connecting, example: Use 7 timers в 1250 seconds and put in every timer ~500 objects.
After ~9000 seconds all objects are removed maybe this time without a crash.
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9000 seconds for the player to connect? You've got some mistakes there but I get what your saying... XD