If you want to still take money for Pay'n'Spray and mods shop.
Код:
public OnVehicleRespray(playerid,vehicleid,color1,color2)
{
if(GetPlayerCash(playerid) < /*CostForChangeColor*/) return 0; else GivePlayerCash(playerid,-/*CostForChangeColor*/); //Only works when color changed in mods shop
//Fix: http://pastebin.com/zX96D4dA
return 1;
}
public OnVehiclePaintjob(playerid,vehicleid,paintjobid)
{
if(GetPlayerCash(playerid) < /*CostForChangePaintJob*//) return 0; else GivePlayerCash(playerid,-/*CostForChangePaintJob*/);
return 1;
}
public OnVehicleMod(playerid,vehicleid,componentid)
{
switch(componentid)
{
case 1018: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350);
case 1019: if(GetPlayerCash(playerid) < 300) return 0; else GivePlayerCash(playerid,-300);
case 1020: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250);
case 1021: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200);
case 1022: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150);
case 1028: if(GetPlayerCash(playerid) < 770) return 0; else GivePlayerCash(playerid,-770);
case 1029: if(GetPlayerCash(playerid) < 680) return 0; else GivePlayerCash(playerid,-680);
case 1034: if(GetPlayerCash(playerid) < 790) return 0; else GivePlayerCash(playerid,-790);
case 1037: if(GetPlayerCash(playerid) < 690) return 0; else GivePlayerCash(playerid,-690);
case 1043: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500);
case 1044: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500);
case 1045: if(GetPlayerCash(playerid) < 510) return 0; else GivePlayerCash(playerid,-510);
case 1046: if(GetPlayerCash(playerid) < 710) return 0; else GivePlayerCash(playerid,-710);
case 1059: if(GetPlayerCash(playerid) < 720) return 0; else GivePlayerCash(playerid,-720);
case 1064: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830);
case 1065: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850);
case 1066: if(GetPlayerCash(playerid) < 750) return 0; else GivePlayerCash(playerid,-750);
case 1089: if(GetPlayerCash(playerid) < 650) return 0; else GivePlayerCash(playerid,-650);
case 1092: if(GetPlayerCash(playerid) < 750) return 0; else GivePlayerCash(playerid,-750);
case 1104: if(GetPlayerCash(playerid) < 1610) return 0; else GivePlayerCash(playerid,-1610);
case 1105: if(GetPlayerCash(playerid) < 1540) return 0; else GivePlayerCash(playerid,-1540);
case 1113: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340);
case 1114: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250);
case 1126: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340);
case 1127: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250);
case 1129: if(GetPlayerCash(playerid) < 1650) return 0; else GivePlayerCash(playerid,-1650);
case 1132: if(GetPlayerCash(playerid) < 1590) return 0; else GivePlayerCash(playerid,-1590);
case 1135: if(GetPlayerCash(playerid) < 1500) return 0; else GivePlayerCash(playerid,-1500);
case 1136: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1004: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100);
case 1005: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150);
case 1011: if(GetPlayerCash(playerid) < 220) return 0; else GivePlayerCash(playerid,-220);
case 1012: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250);
case 1117: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130);
case 1152: if(GetPlayerCash(playerid) < 910) return 0; else GivePlayerCash(playerid,-910);
case 1153: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200);
case 1155: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030);
case 1157: if(GetPlayerCash(playerid) < 930) return 0; else GivePlayerCash(playerid,-930);
case 1160: if(GetPlayerCash(playerid) < 1050) return 0; else GivePlayerCash(playerid,-1050);
case 1165: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850);
case 1166: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950);
case 1169: if(GetPlayerCash(playerid) < 970) return 0; else GivePlayerCash(playerid,-970);
case 1170: if(GetPlayerCash(playerid) < 880) return 0; else GivePlayerCash(playerid,-880);
case 1171: if(GetPlayerCash(playerid) < 990) return 0; else GivePlayerCash(playerid,-990);
case 1172: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900);
case 1173: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950);
case 1174: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-100);
case 1175: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900);
case 1179: if(GetPlayerCash(playerid) < 2150) return 0; else GivePlayerCash(playerid,-2150);
case 1181: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050);
case 1182: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130);
case 1185: if(GetPlayerCash(playerid) < 2040) return 0; else GivePlayerCash(playerid,-2040);
case 1188: if(GetPlayerCash(playerid) < 2080) return 0; else GivePlayerCash(playerid,-2080);
case 1189: if(GetPlayerCash(playerid) < 2200) return 0; else GivePlayerCash(playerid,-2200);
case 1190: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200);
case 1191: if(GetPlayerCash(playerid) < 1040) return 0; else GivePlayerCash(playerid,-1040);
case 1140: if(GetPlayerCash(playerid) < 870) return 0; else GivePlayerCash(playerid,-870);
case 1141: if(GetPlayerCash(playerid) < 980) return 0; else GivePlayerCash(playerid,-980);
case 1148: if(GetPlayerCash(playerid) < 890) return 0; else GivePlayerCash(playerid,-890);
case 1149: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1150: if(GetPlayerCash(playerid) < 1090) return 0; else GivePlayerCash(playerid,-1090);
case 1151: if(GetPlayerCash(playerid) < 840) return 0; else GivePlayerCash(playerid,-840);
case 1154: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030);
case 1156: if(GetPlayerCash(playerid) < 920) return 0; else GivePlayerCash(playerid,-920);
case 1159: if(GetPlayerCash(playerid) < 1050) return 0; else GivePlayerCash(playerid,-1050);
case 1161: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950);
case 1167: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850);
case 1168: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950);
case 1176: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1177: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900);
case 1178: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050);
case 1180: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130);
case 1183: if(GetPlayerCash(playerid) < 2040) return 0; else GivePlayerCash(playerid,-2040);
case 1184: if(GetPlayerCash(playerid) < 2150) return 0; else GivePlayerCash(playerid,-2175);
case 1186: if(GetPlayerCash(playerid) < 2095) return 0; else GivePlayerCash(playerid,-2095);
case 1187: if(GetPlayerCash(playerid) < 2175) return 0; else GivePlayerCash(playerid,-2175);
case 1192: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940);
case 1193: if(GetPlayerCash(playerid) < 1100) return 0; else GivePlayerCash(playerid,-1100);
case 1006: if(GetPlayerCash(playerid) < 80) return 0; else GivePlayerCash(playerid,-80);
case 1128: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340);
case 1130: if(GetPlayerCash(playerid) < 3380) return 0; else GivePlayerCash(playerid,-3380);
case 1131: if(GetPlayerCash(playerid) < 3290) return 0; else GivePlayerCash(playerid,-3290);
case 1103: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250);
case 1032: if(GetPlayerCash(playerid) < 170) return 0; else GivePlayerCash(playerid,-170);
case 1033: if(GetPlayerCash(playerid) < 120) return 0; else GivePlayerCash(playerid,-120);
case 1035: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150);
case 1038: if(GetPlayerCash(playerid) < 190) return 0; else GivePlayerCash(playerid,-190);
case 1053: if(GetPlayerCash(playerid) < 130) return 0; else GivePlayerCash(playerid,-130);
case 1054: if(GetPlayerCash(playerid) < 210) return 0; else GivePlayerCash(playerid,-210);
case 1055: if(GetPlayerCash(playerid) < 230) return 0; else GivePlayerCash(playerid,-230);
case 1061: if(GetPlayerCash(playerid) < 180) return 0; else GivePlayerCash(playerid,-180);
case 1067: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250);
case 1068: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200);
case 1088: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150);
case 1091: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100);
case 1000: if(GetPlayerCash(playerid) < 400) return 0; else GivePlayerCash(playerid,-400);
case 1001: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550);
case 1002: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200);
case 1003: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250);
case 1014: if(GetPlayerCash(playerid) < 400) return 0; else GivePlayerCash(playerid,-400);
case 1015: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500);
case 1016: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200);
case 1023: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350);
case 1049: if(GetPlayerCash(playerid) < 810) return 0; else GivePlayerCash(playerid,-810);
case 1050: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620);
case 1058: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620);
case 1060: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530);
case 1138: if(GetPlayerCash(playerid) < 580) return 0; else GivePlayerCash(playerid,-580);
case 1139: if(GetPlayerCash(playerid) < 470) return 0; else GivePlayerCash(playerid,-470);
case 1146: if(GetPlayerCash(playerid) < 490) return 0; else GivePlayerCash(playerid,-490);
case 1147: if(GetPlayerCash(playerid) < 600) return 0; else GivePlayerCash(playerid,-600);
case 1158: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550);
case 1162: if(GetPlayerCash(playerid) < 650) return 0; else GivePlayerCash(playerid,-650);
case 1163: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550);
case 1164: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450);
case 1007: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500);
case 1017: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500);
case 1026: if(GetPlayerCash(playerid) < 480) return 0; else GivePlayerCash(playerid,-480);
case 1027: if(GetPlayerCash(playerid) < 480) return 0; else GivePlayerCash(playerid,-480);
case 1030: if(GetPlayerCash(playerid) < 370) return 0; else GivePlayerCash(playerid,-370);
case 1031: if(GetPlayerCash(playerid) < 370) return 0; else GivePlayerCash(playerid,-370);
case 1036: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500);
case 1039: if(GetPlayerCash(playerid) < 390) return 0; else GivePlayerCash(playerid,-390);
case 1040: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500);
case 1041: if(GetPlayerCash(playerid) < 390) return 0; else GivePlayerCash(playerid,-390);
case 1042: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1047: if(GetPlayerCash(playerid) < 670) return 0; else GivePlayerCash(playerid,-670);
case 1048: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530);
case 1051: if(GetPlayerCash(playerid) < 670) return 0; else GivePlayerCash(playerid,-670);
case 1052: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530);
case 1056: if(GetPlayerCash(playerid) < 520) return 0; else GivePlayerCash(playerid,-520);
case 1057: if(GetPlayerCash(playerid) < 430) return 0; else GivePlayerCash(playerid,-430);
case 1062: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250);
case 1063: if(GetPlayerCash(playerid) < 430) return 0; else GivePlayerCash(playerid,-450);
case 1069: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550);
case 1070: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450);
case 1071: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550);
case 1072: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450);
case 1090: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450);
case 1093: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350);
case 1094: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450);
case 1095: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350);
case 1099: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1101: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780);
case 1102: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830);
case 1106: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780);
case 1107: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780);
case 1108: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780);
case 1118: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780);
case 1119: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940);
case 1120: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780);
case 1121: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940);
case 1122: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780);
case 1124: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780);
case 1133: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830);
case 1134: if(GetPlayerCash(playerid) < 800) return 0; else GivePlayerCash(playerid,-800);
case 1137: if(GetPlayerCash(playerid) < 800) return 0; else GivePlayerCash(playerid,-800);
case 1013: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100);
case 1024: if(GetPlayerCash(playerid) < 50) return 0; else GivePlayerCash(playerid,-50);
case 1142: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150);
case 1143: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150);
case 1144: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100);
case 1145: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100);
case 1025: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1073: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1074: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030);
case 1075: if(GetPlayerCash(playerid) < 980) return 0; else GivePlayerCash(playerid,-980);
case 1076: if(GetPlayerCash(playerid) < 1560) return 0; else GivePlayerCash(playerid,-1560);
case 1077: if(GetPlayerCash(playerid) < 1620) return 0; else GivePlayerCash(playerid,-1620);
case 1078: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200);
case 1079: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030);
case 1080: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1081: if(GetPlayerCash(playerid) < 1230) return 0; else GivePlayerCash(playerid,-1230);
case 1082: if(GetPlayerCash(playerid) < 820) return 0; else GivePlayerCash(playerid,-820);
case 1083: if(GetPlayerCash(playerid) < 1560) return 0; else GivePlayerCash(playerid,-1560);
case 1084: if(GetPlayerCash(playerid) < 1350) return 0; else GivePlayerCash(playerid,-1350);
case 1085: if(GetPlayerCash(playerid) < 770) return 0; else GivePlayerCash(playerid,-770);
case 1096: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1097: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620);
case 1098: if(GetPlayerCash(playerid) < 1140) return 0; else GivePlayerCash(playerid,-1140);
case 1008: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200);
case 1009: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500);
case 1010: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000);
case 1086: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100);
case 1087: if(GetPlayerCash(playerid) < 1500) return 0; else GivePlayerCash(playerid,-1500);
case 1100: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940);
case 1123: if(GetPlayerCash(playerid) < 860) return 0; else GivePlayerCash(playerid,-860);
case 1125: if(GetPlayerCash(playerid) < 1120) return 0; else GivePlayerCash(playerid,-1120);
case 1109: if(GetPlayerCash(playerid) < 1610) return 0; else GivePlayerCash(playerid,-1610);
case 1110: if(GetPlayerCash(playerid) < 1540) return 0; else GivePlayerCash(playerid,-1540);
case 1115: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130);
case 1116: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050);
}
return 1;
}