stock GivePlayerCash(playerid, money)
{
Cash[playerid] += money;
ResetMoneyBar(playerid);
UpdateMoneyBar(playerid,Cash[playerid]);
return Cash[playerid];
}
stock SetPlayerCash(playerid, money)
{
Cash[playerid] = money;
ResetMoneyBar(playerid);
UpdateMoneyBar(playerid,Cash[playerid]);
return Cash[playerid];
}
stock ResetPlayerCash(playerid)
{
Cash[playerid] = 0;
ResetMoneyBar(playerid);
UpdateMoneyBar(playerid,Cash[playerid]);
return Cash[playerid];
}
stock GetPlayerCash(playerid)
{
return Cash[playerid];
}
public OnVehicleRespray(playerid,vehicleid,color1,color2) { if(GetPlayerCash(playerid) < /*CostForChangeColor*/) return 0; else GivePlayerCash(playerid,-/*CostForChangeColor*/); //Only works when color changed in mods shop //Fix: http://pastebin.com/zX96D4dA return 1; } public OnVehiclePaintjob(playerid,vehicleid,paintjobid) { if(GetPlayerCash(playerid) < /*CostForChangePaintJob*//) return 0; else GivePlayerCash(playerid,-/*CostForChangePaintJob*/); return 1; } public OnVehicleMod(playerid,vehicleid,componentid) { switch(componentid) { case 1018: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350); case 1019: if(GetPlayerCash(playerid) < 300) return 0; else GivePlayerCash(playerid,-300); case 1020: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1021: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1022: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1028: if(GetPlayerCash(playerid) < 770) return 0; else GivePlayerCash(playerid,-770); case 1029: if(GetPlayerCash(playerid) < 680) return 0; else GivePlayerCash(playerid,-680); case 1034: if(GetPlayerCash(playerid) < 790) return 0; else GivePlayerCash(playerid,-790); case 1037: if(GetPlayerCash(playerid) < 690) return 0; else GivePlayerCash(playerid,-690); case 1043: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1044: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1045: if(GetPlayerCash(playerid) < 510) return 0; else GivePlayerCash(playerid,-510); case 1046: if(GetPlayerCash(playerid) < 710) return 0; else GivePlayerCash(playerid,-710); case 1059: if(GetPlayerCash(playerid) < 720) return 0; else GivePlayerCash(playerid,-720); case 1064: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830); case 1065: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850); case 1066: if(GetPlayerCash(playerid) < 750) return 0; else GivePlayerCash(playerid,-750); case 1089: if(GetPlayerCash(playerid) < 650) return 0; else GivePlayerCash(playerid,-650); case 1092: if(GetPlayerCash(playerid) < 750) return 0; else GivePlayerCash(playerid,-750); case 1104: if(GetPlayerCash(playerid) < 1610) return 0; else GivePlayerCash(playerid,-1610); case 1105: if(GetPlayerCash(playerid) < 1540) return 0; else GivePlayerCash(playerid,-1540); case 1113: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340); case 1114: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250); case 1126: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340); case 1127: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250); case 1129: if(GetPlayerCash(playerid) < 1650) return 0; else GivePlayerCash(playerid,-1650); case 1132: if(GetPlayerCash(playerid) < 1590) return 0; else GivePlayerCash(playerid,-1590); case 1135: if(GetPlayerCash(playerid) < 1500) return 0; else GivePlayerCash(playerid,-1500); case 1136: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1004: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1005: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1011: if(GetPlayerCash(playerid) < 220) return 0; else GivePlayerCash(playerid,-220); case 1012: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1117: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130); case 1152: if(GetPlayerCash(playerid) < 910) return 0; else GivePlayerCash(playerid,-910); case 1153: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200); case 1155: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030); case 1157: if(GetPlayerCash(playerid) < 930) return 0; else GivePlayerCash(playerid,-930); case 1160: if(GetPlayerCash(playerid) < 1050) return 0; else GivePlayerCash(playerid,-1050); case 1165: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850); case 1166: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950); case 1169: if(GetPlayerCash(playerid) < 970) return 0; else GivePlayerCash(playerid,-970); case 1170: if(GetPlayerCash(playerid) < 880) return 0; else GivePlayerCash(playerid,-880); case 1171: if(GetPlayerCash(playerid) < 990) return 0; else GivePlayerCash(playerid,-990); case 1172: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900); case 1173: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950); case 1174: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-100); case 1175: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900); case 1179: if(GetPlayerCash(playerid) < 2150) return 0; else GivePlayerCash(playerid,-2150); case 1181: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050); case 1182: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130); case 1185: if(GetPlayerCash(playerid) < 2040) return 0; else GivePlayerCash(playerid,-2040); case 1188: if(GetPlayerCash(playerid) < 2080) return 0; else GivePlayerCash(playerid,-2080); case 1189: if(GetPlayerCash(playerid) < 2200) return 0; else GivePlayerCash(playerid,-2200); case 1190: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200); case 1191: if(GetPlayerCash(playerid) < 1040) return 0; else GivePlayerCash(playerid,-1040); case 1140: if(GetPlayerCash(playerid) < 870) return 0; else GivePlayerCash(playerid,-870); case 1141: if(GetPlayerCash(playerid) < 980) return 0; else GivePlayerCash(playerid,-980); case 1148: if(GetPlayerCash(playerid) < 890) return 0; else GivePlayerCash(playerid,-890); case 1149: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1150: if(GetPlayerCash(playerid) < 1090) return 0; else GivePlayerCash(playerid,-1090); case 1151: if(GetPlayerCash(playerid) < 840) return 0; else GivePlayerCash(playerid,-840); case 1154: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030); case 1156: if(GetPlayerCash(playerid) < 920) return 0; else GivePlayerCash(playerid,-920); case 1159: if(GetPlayerCash(playerid) < 1050) return 0; else GivePlayerCash(playerid,-1050); case 1161: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950); case 1167: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850); case 1168: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950); case 1176: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1177: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900); case 1178: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050); case 1180: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130); case 1183: if(GetPlayerCash(playerid) < 2040) return 0; else GivePlayerCash(playerid,-2040); case 1184: if(GetPlayerCash(playerid) < 2150) return 0; else GivePlayerCash(playerid,-2175); case 1186: if(GetPlayerCash(playerid) < 2095) return 0; else GivePlayerCash(playerid,-2095); case 1187: if(GetPlayerCash(playerid) < 2175) return 0; else GivePlayerCash(playerid,-2175); case 1192: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940); case 1193: if(GetPlayerCash(playerid) < 1100) return 0; else GivePlayerCash(playerid,-1100); case 1006: if(GetPlayerCash(playerid) < 80) return 0; else GivePlayerCash(playerid,-80); case 1128: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340); case 1130: if(GetPlayerCash(playerid) < 3380) return 0; else GivePlayerCash(playerid,-3380); case 1131: if(GetPlayerCash(playerid) < 3290) return 0; else GivePlayerCash(playerid,-3290); case 1103: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250); case 1032: if(GetPlayerCash(playerid) < 170) return 0; else GivePlayerCash(playerid,-170); case 1033: if(GetPlayerCash(playerid) < 120) return 0; else GivePlayerCash(playerid,-120); case 1035: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1038: if(GetPlayerCash(playerid) < 190) return 0; else GivePlayerCash(playerid,-190); case 1053: if(GetPlayerCash(playerid) < 130) return 0; else GivePlayerCash(playerid,-130); case 1054: if(GetPlayerCash(playerid) < 210) return 0; else GivePlayerCash(playerid,-210); case 1055: if(GetPlayerCash(playerid) < 230) return 0; else GivePlayerCash(playerid,-230); case 1061: if(GetPlayerCash(playerid) < 180) return 0; else GivePlayerCash(playerid,-180); case 1067: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1068: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1088: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1091: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1000: if(GetPlayerCash(playerid) < 400) return 0; else GivePlayerCash(playerid,-400); case 1001: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1002: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1003: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1014: if(GetPlayerCash(playerid) < 400) return 0; else GivePlayerCash(playerid,-400); case 1015: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1016: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1023: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350); case 1049: if(GetPlayerCash(playerid) < 810) return 0; else GivePlayerCash(playerid,-810); case 1050: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620); case 1058: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620); case 1060: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530); case 1138: if(GetPlayerCash(playerid) < 580) return 0; else GivePlayerCash(playerid,-580); case 1139: if(GetPlayerCash(playerid) < 470) return 0; else GivePlayerCash(playerid,-470); case 1146: if(GetPlayerCash(playerid) < 490) return 0; else GivePlayerCash(playerid,-490); case 1147: if(GetPlayerCash(playerid) < 600) return 0; else GivePlayerCash(playerid,-600); case 1158: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1162: if(GetPlayerCash(playerid) < 650) return 0; else GivePlayerCash(playerid,-650); case 1163: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1164: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1007: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1017: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1026: if(GetPlayerCash(playerid) < 480) return 0; else GivePlayerCash(playerid,-480); case 1027: if(GetPlayerCash(playerid) < 480) return 0; else GivePlayerCash(playerid,-480); case 1030: if(GetPlayerCash(playerid) < 370) return 0; else GivePlayerCash(playerid,-370); case 1031: if(GetPlayerCash(playerid) < 370) return 0; else GivePlayerCash(playerid,-370); case 1036: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1039: if(GetPlayerCash(playerid) < 390) return 0; else GivePlayerCash(playerid,-390); case 1040: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1041: if(GetPlayerCash(playerid) < 390) return 0; else GivePlayerCash(playerid,-390); case 1042: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1047: if(GetPlayerCash(playerid) < 670) return 0; else GivePlayerCash(playerid,-670); case 1048: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530); case 1051: if(GetPlayerCash(playerid) < 670) return 0; else GivePlayerCash(playerid,-670); case 1052: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530); case 1056: if(GetPlayerCash(playerid) < 520) return 0; else GivePlayerCash(playerid,-520); case 1057: if(GetPlayerCash(playerid) < 430) return 0; else GivePlayerCash(playerid,-430); case 1062: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1063: if(GetPlayerCash(playerid) < 430) return 0; else GivePlayerCash(playerid,-450); case 1069: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1070: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1071: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1072: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1090: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1093: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350); case 1094: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1095: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350); case 1099: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1101: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1102: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830); case 1106: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1107: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1108: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1118: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1119: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940); case 1120: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1121: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940); case 1122: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1124: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1133: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830); case 1134: if(GetPlayerCash(playerid) < 800) return 0; else GivePlayerCash(playerid,-800); case 1137: if(GetPlayerCash(playerid) < 800) return 0; else GivePlayerCash(playerid,-800); case 1013: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1024: if(GetPlayerCash(playerid) < 50) return 0; else GivePlayerCash(playerid,-50); case 1142: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1143: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1144: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1145: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1025: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1073: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1074: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030); case 1075: if(GetPlayerCash(playerid) < 980) return 0; else GivePlayerCash(playerid,-980); case 1076: if(GetPlayerCash(playerid) < 1560) return 0; else GivePlayerCash(playerid,-1560); case 1077: if(GetPlayerCash(playerid) < 1620) return 0; else GivePlayerCash(playerid,-1620); case 1078: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200); case 1079: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030); case 1080: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1081: if(GetPlayerCash(playerid) < 1230) return 0; else GivePlayerCash(playerid,-1230); case 1082: if(GetPlayerCash(playerid) < 820) return 0; else GivePlayerCash(playerid,-820); case 1083: if(GetPlayerCash(playerid) < 1560) return 0; else GivePlayerCash(playerid,-1560); case 1084: if(GetPlayerCash(playerid) < 1350) return 0; else GivePlayerCash(playerid,-1350); case 1085: if(GetPlayerCash(playerid) < 770) return 0; else GivePlayerCash(playerid,-770); case 1096: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1097: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620); case 1098: if(GetPlayerCash(playerid) < 1140) return 0; else GivePlayerCash(playerid,-1140); case 1008: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1009: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1010: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1086: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1087: if(GetPlayerCash(playerid) < 1500) return 0; else GivePlayerCash(playerid,-1500); case 1100: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940); case 1123: if(GetPlayerCash(playerid) < 860) return 0; else GivePlayerCash(playerid,-860); case 1125: if(GetPlayerCash(playerid) < 1120) return 0; else GivePlayerCash(playerid,-1120); case 1109: if(GetPlayerCash(playerid) < 1610) return 0; else GivePlayerCash(playerid,-1610); case 1110: if(GetPlayerCash(playerid) < 1540) return 0; else GivePlayerCash(playerid,-1540); case 1115: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130); case 1116: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050); } return 1; }
Code: public OnVehicleRespray(playerid,vehicleid,color1,color2) { if(GetPlayerCash(playerid) < /*CostForChangeColor*/) return 0; else GivePlayerCash(playerid,-/*CostForChangeColor*/); //Only works when color changed in mods shop //Fix: http://pastebin.com/zX96D4dA return 1; } public OnVehiclePaintjob(playerid,vehicleid,paintjobid) { if(GetPlayerCash(playerid) < /*CostForChangePaintJob*//) return 0; else GivePlayerCash(playerid,-/*CostForChangePaintJob*/); return 1; } public OnVehicleMod(playerid,vehicleid,componentid) { switch(componentid) { case 1018: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350); case 1019: if(GetPlayerCash(playerid) < 300) return 0; else GivePlayerCash(playerid,-300); case 1020: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1021: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1022: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1028: if(GetPlayerCash(playerid) < 770) return 0; else GivePlayerCash(playerid,-770); case 1029: if(GetPlayerCash(playerid) < 680) return 0; else GivePlayerCash(playerid,-680); case 1034: if(GetPlayerCash(playerid) < 790) return 0; else GivePlayerCash(playerid,-790); case 1037: if(GetPlayerCash(playerid) < 690) return 0; else GivePlayerCash(playerid,-690); case 1043: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1044: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1045: if(GetPlayerCash(playerid) < 510) return 0; else GivePlayerCash(playerid,-510); case 1046: if(GetPlayerCash(playerid) < 710) return 0; else GivePlayerCash(playerid,-710); case 1059: if(GetPlayerCash(playerid) < 720) return 0; else GivePlayerCash(playerid,-720); case 1064: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830); case 1065: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850); case 1066: if(GetPlayerCash(playerid) < 750) return 0; else GivePlayerCash(playerid,-750); case 1089: if(GetPlayerCash(playerid) < 650) return 0; else GivePlayerCash(playerid,-650); case 1092: if(GetPlayerCash(playerid) < 750) return 0; else GivePlayerCash(playerid,-750); case 1104: if(GetPlayerCash(playerid) < 1610) return 0; else GivePlayerCash(playerid,-1610); case 1105: if(GetPlayerCash(playerid) < 1540) return 0; else GivePlayerCash(playerid,-1540); case 1113: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340); case 1114: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250); case 1126: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340); case 1127: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250); case 1129: if(GetPlayerCash(playerid) < 1650) return 0; else GivePlayerCash(playerid,-1650); case 1132: if(GetPlayerCash(playerid) < 1590) return 0; else GivePlayerCash(playerid,-1590); case 1135: if(GetPlayerCash(playerid) < 1500) return 0; else GivePlayerCash(playerid,-1500); case 1136: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1004: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1005: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1011: if(GetPlayerCash(playerid) < 220) return 0; else GivePlayerCash(playerid,-220); case 1012: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1117: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130); case 1152: if(GetPlayerCash(playerid) < 910) return 0; else GivePlayerCash(playerid,-910); case 1153: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200); case 1155: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030); case 1157: if(GetPlayerCash(playerid) < 930) return 0; else GivePlayerCash(playerid,-930); case 1160: if(GetPlayerCash(playerid) < 1050) return 0; else GivePlayerCash(playerid,-1050); case 1165: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850); case 1166: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950); case 1169: if(GetPlayerCash(playerid) < 970) return 0; else GivePlayerCash(playerid,-970); case 1170: if(GetPlayerCash(playerid) < 880) return 0; else GivePlayerCash(playerid,-880); case 1171: if(GetPlayerCash(playerid) < 990) return 0; else GivePlayerCash(playerid,-990); case 1172: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900); case 1173: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950); case 1174: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-100); case 1175: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900); case 1179: if(GetPlayerCash(playerid) < 2150) return 0; else GivePlayerCash(playerid,-2150); case 1181: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050); case 1182: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130); case 1185: if(GetPlayerCash(playerid) < 2040) return 0; else GivePlayerCash(playerid,-2040); case 1188: if(GetPlayerCash(playerid) < 2080) return 0; else GivePlayerCash(playerid,-2080); case 1189: if(GetPlayerCash(playerid) < 2200) return 0; else GivePlayerCash(playerid,-2200); case 1190: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200); case 1191: if(GetPlayerCash(playerid) < 1040) return 0; else GivePlayerCash(playerid,-1040); case 1140: if(GetPlayerCash(playerid) < 870) return 0; else GivePlayerCash(playerid,-870); case 1141: if(GetPlayerCash(playerid) < 980) return 0; else GivePlayerCash(playerid,-980); case 1148: if(GetPlayerCash(playerid) < 890) return 0; else GivePlayerCash(playerid,-890); case 1149: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1150: if(GetPlayerCash(playerid) < 1090) return 0; else GivePlayerCash(playerid,-1090); case 1151: if(GetPlayerCash(playerid) < 840) return 0; else GivePlayerCash(playerid,-840); case 1154: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030); case 1156: if(GetPlayerCash(playerid) < 920) return 0; else GivePlayerCash(playerid,-920); case 1159: if(GetPlayerCash(playerid) < 1050) return 0; else GivePlayerCash(playerid,-1050); case 1161: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950); case 1167: if(GetPlayerCash(playerid) < 850) return 0; else GivePlayerCash(playerid,-850); case 1168: if(GetPlayerCash(playerid) < 950) return 0; else GivePlayerCash(playerid,-950); case 1176: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1177: if(GetPlayerCash(playerid) < 900) return 0; else GivePlayerCash(playerid,-900); case 1178: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050); case 1180: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130); case 1183: if(GetPlayerCash(playerid) < 2040) return 0; else GivePlayerCash(playerid,-2040); case 1184: if(GetPlayerCash(playerid) < 2150) return 0; else GivePlayerCash(playerid,-2175); case 1186: if(GetPlayerCash(playerid) < 2095) return 0; else GivePlayerCash(playerid,-2095); case 1187: if(GetPlayerCash(playerid) < 2175) return 0; else GivePlayerCash(playerid,-2175); case 1192: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940); case 1193: if(GetPlayerCash(playerid) < 1100) return 0; else GivePlayerCash(playerid,-1100); case 1006: if(GetPlayerCash(playerid) < 80) return 0; else GivePlayerCash(playerid,-80); case 1128: if(GetPlayerCash(playerid) < 3340) return 0; else GivePlayerCash(playerid,-3340); case 1130: if(GetPlayerCash(playerid) < 3380) return 0; else GivePlayerCash(playerid,-3380); case 1131: if(GetPlayerCash(playerid) < 3290) return 0; else GivePlayerCash(playerid,-3290); case 1103: if(GetPlayerCash(playerid) < 3250) return 0; else GivePlayerCash(playerid,-3250); case 1032: if(GetPlayerCash(playerid) < 170) return 0; else GivePlayerCash(playerid,-170); case 1033: if(GetPlayerCash(playerid) < 120) return 0; else GivePlayerCash(playerid,-120); case 1035: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1038: if(GetPlayerCash(playerid) < 190) return 0; else GivePlayerCash(playerid,-190); case 1053: if(GetPlayerCash(playerid) < 130) return 0; else GivePlayerCash(playerid,-130); case 1054: if(GetPlayerCash(playerid) < 210) return 0; else GivePlayerCash(playerid,-210); case 1055: if(GetPlayerCash(playerid) < 230) return 0; else GivePlayerCash(playerid,-230); case 1061: if(GetPlayerCash(playerid) < 180) return 0; else GivePlayerCash(playerid,-180); case 1067: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1068: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1088: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1091: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1000: if(GetPlayerCash(playerid) < 400) return 0; else GivePlayerCash(playerid,-400); case 1001: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1002: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1003: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1014: if(GetPlayerCash(playerid) < 400) return 0; else GivePlayerCash(playerid,-400); case 1015: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1016: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1023: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350); case 1049: if(GetPlayerCash(playerid) < 810) return 0; else GivePlayerCash(playerid,-810); case 1050: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620); case 1058: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620); case 1060: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530); case 1138: if(GetPlayerCash(playerid) < 580) return 0; else GivePlayerCash(playerid,-580); case 1139: if(GetPlayerCash(playerid) < 470) return 0; else GivePlayerCash(playerid,-470); case 1146: if(GetPlayerCash(playerid) < 490) return 0; else GivePlayerCash(playerid,-490); case 1147: if(GetPlayerCash(playerid) < 600) return 0; else GivePlayerCash(playerid,-600); case 1158: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1162: if(GetPlayerCash(playerid) < 650) return 0; else GivePlayerCash(playerid,-650); case 1163: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1164: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1007: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1017: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1026: if(GetPlayerCash(playerid) < 480) return 0; else GivePlayerCash(playerid,-480); case 1027: if(GetPlayerCash(playerid) < 480) return 0; else GivePlayerCash(playerid,-480); case 1030: if(GetPlayerCash(playerid) < 370) return 0; else GivePlayerCash(playerid,-370); case 1031: if(GetPlayerCash(playerid) < 370) return 0; else GivePlayerCash(playerid,-370); case 1036: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1039: if(GetPlayerCash(playerid) < 390) return 0; else GivePlayerCash(playerid,-390); case 1040: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1041: if(GetPlayerCash(playerid) < 390) return 0; else GivePlayerCash(playerid,-390); case 1042: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1047: if(GetPlayerCash(playerid) < 670) return 0; else GivePlayerCash(playerid,-670); case 1048: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530); case 1051: if(GetPlayerCash(playerid) < 670) return 0; else GivePlayerCash(playerid,-670); case 1052: if(GetPlayerCash(playerid) < 530) return 0; else GivePlayerCash(playerid,-530); case 1056: if(GetPlayerCash(playerid) < 520) return 0; else GivePlayerCash(playerid,-520); case 1057: if(GetPlayerCash(playerid) < 430) return 0; else GivePlayerCash(playerid,-430); case 1062: if(GetPlayerCash(playerid) < 250) return 0; else GivePlayerCash(playerid,-250); case 1063: if(GetPlayerCash(playerid) < 430) return 0; else GivePlayerCash(playerid,-450); case 1069: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1070: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1071: if(GetPlayerCash(playerid) < 550) return 0; else GivePlayerCash(playerid,-550); case 1072: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1090: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1093: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350); case 1094: if(GetPlayerCash(playerid) < 450) return 0; else GivePlayerCash(playerid,-450); case 1095: if(GetPlayerCash(playerid) < 350) return 0; else GivePlayerCash(playerid,-350); case 1099: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1101: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1102: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830); case 1106: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1107: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1108: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1118: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1119: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940); case 1120: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1121: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940); case 1122: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1124: if(GetPlayerCash(playerid) < 780) return 0; else GivePlayerCash(playerid,-780); case 1133: if(GetPlayerCash(playerid) < 830) return 0; else GivePlayerCash(playerid,-830); case 1134: if(GetPlayerCash(playerid) < 800) return 0; else GivePlayerCash(playerid,-800); case 1137: if(GetPlayerCash(playerid) < 800) return 0; else GivePlayerCash(playerid,-800); case 1013: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1024: if(GetPlayerCash(playerid) < 50) return 0; else GivePlayerCash(playerid,-50); case 1142: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1143: if(GetPlayerCash(playerid) < 150) return 0; else GivePlayerCash(playerid,-150); case 1144: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1145: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1025: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1073: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1074: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030); case 1075: if(GetPlayerCash(playerid) < 980) return 0; else GivePlayerCash(playerid,-980); case 1076: if(GetPlayerCash(playerid) < 1560) return 0; else GivePlayerCash(playerid,-1560); case 1077: if(GetPlayerCash(playerid) < 1620) return 0; else GivePlayerCash(playerid,-1620); case 1078: if(GetPlayerCash(playerid) < 1200) return 0; else GivePlayerCash(playerid,-1200); case 1079: if(GetPlayerCash(playerid) < 1030) return 0; else GivePlayerCash(playerid,-1030); case 1080: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1081: if(GetPlayerCash(playerid) < 1230) return 0; else GivePlayerCash(playerid,-1230); case 1082: if(GetPlayerCash(playerid) < 820) return 0; else GivePlayerCash(playerid,-820); case 1083: if(GetPlayerCash(playerid) < 1560) return 0; else GivePlayerCash(playerid,-1560); case 1084: if(GetPlayerCash(playerid) < 1350) return 0; else GivePlayerCash(playerid,-1350); case 1085: if(GetPlayerCash(playerid) < 770) return 0; else GivePlayerCash(playerid,-770); case 1096: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1097: if(GetPlayerCash(playerid) < 620) return 0; else GivePlayerCash(playerid,-620); case 1098: if(GetPlayerCash(playerid) < 1140) return 0; else GivePlayerCash(playerid,-1140); case 1008: if(GetPlayerCash(playerid) < 200) return 0; else GivePlayerCash(playerid,-200); case 1009: if(GetPlayerCash(playerid) < 500) return 0; else GivePlayerCash(playerid,-500); case 1010: if(GetPlayerCash(playerid) < 1000) return 0; else GivePlayerCash(playerid,-1000); case 1086: if(GetPlayerCash(playerid) < 100) return 0; else GivePlayerCash(playerid,-100); case 1087: if(GetPlayerCash(playerid) < 1500) return 0; else GivePlayerCash(playerid,-1500); case 1100: if(GetPlayerCash(playerid) < 940) return 0; else GivePlayerCash(playerid,-940); case 1123: if(GetPlayerCash(playerid) < 860) return 0; else GivePlayerCash(playerid,-860); case 1125: if(GetPlayerCash(playerid) < 1120) return 0; else GivePlayerCash(playerid,-1120); case 1109: if(GetPlayerCash(playerid) < 1610) return 0; else GivePlayerCash(playerid,-1610); case 1110: if(GetPlayerCash(playerid) < 1540) return 0; else GivePlayerCash(playerid,-1540); case 1115: if(GetPlayerCash(playerid) < 2130) return 0; else GivePlayerCash(playerid,-2130); case 1116: if(GetPlayerCash(playerid) < 2050) return 0; else GivePlayerCash(playerid,-2050); } return 1; } Read comments. |
enum pIno
{
Money
};
new PlayerInfo[MAX_PLAYERS][pInfo];
stock GivePlayerMoney(playerid, amount)
{
PlayerInfo[playerid][Money] = amount;
return 1;
}
OnPlayerUpdate(playerid) // or your custom callback
{
if(GetPlayerMoney(playerid) != PlayerInfo[playerid][Money])
SetPlayerMoney(playerid, PlayerInfo[playerid][Money]);
return 1;
}
But then there's smart ones who give them self, lets say $1.000 every 1 minutes, abusing something like that would mean they can become rich on the server. Server sided money doesn't seem to work well with me, as I want my plays to be able to use Pay n spray.
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