23.06.2014, 17:00
How we can check in OnPlayerSpawn is player after death?
new Death[MAX_PLAYERS]; // put this wherever, under #include or #define
public OnPlayerDeath(playerid, killerid, reason)
{
Death[playerid] = 1; // set the variable to 1, which mean, player is dead.
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Death[playerid] == 1) // check the player death status
{
//if player spawns because of death, do something
}
return 1;
}