Desynchronization
#1

I've ******'d alot for this and i am here just to ask, is there any way to detect major player desynch's .. I cant control the players while they are desynch'd so i need help.. Regards.
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#2

Yes,

pawn Код:
Float:NetStats_PacketLossPercent(playerid);
I'd get the packetloss, compare the two, and if its above X percent. Re connect them or somethin'
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#3

Quote:
Originally Posted by DobbysGamertag
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Yes,

pawn Код:
Float:NetStats_PacketLossPercent(playerid);
I'd get the packetloss, compare the two, and if its above X percent. Re connect them or somethin'
Where have you been this time.. Alright, timer and this func. Thanks so much, rep+.. Hate u ****** -.-
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