Velocity couldn't be zero after death.
#1

Hello,

I've noticed bug that we can solve with OnPlayerDeath. But it's bug

If I don't use Spawning functions comes automatically with SA-MP(etc AddPlayerClass) and If I spawn player in onPlayerConnect and onPlayerDeath; the velocity couldn't be zero. And player deaths 3-4 times per 1 death.

PS: Sorry for bad english.

Solving in Pawn:

Add To OnPlayerDeath:
Код:
SetPlayerVelocity (playerid, 0,0,0);
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