25.01.2014, 15:20
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Last edited by gustav9797; 26/01/2014 at 05:42 PM.
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SampServer(Could not find a proper name for it)
I'm currently working on a gamemode using SampGDK in c++. It's a real gamemode, currently being around over 2000+ lines of code. It uses c++ MySQL connector for storing everything(Yes, everything). A note though is that this gamemode is just the base of a gamemode, it's no where near finished but has made it quite far. The whole thing is made to be as object-oriented as possible. I'm looking for any interest in this kind of gamemode(Please no noobs, go back to your pawn scripts).Current stuff that it handles are:
Vehicles: Functions for creating/removing vehicles. Fully stored in MySQL. Fully implemented vehicle damage system which has functions for getting/setting health of any part of the car. Randomized license plates. Every player can own infinite cars.
Interiors & Pickups: Interiors and pickups are fully stored in MySQL. The system is made to be easy to set up player-wise houses in the world.
PlayerObjects: I've made my own proper streamer in c++, tested and works great. Stored fully in MySQL. Functions for creating/removing objects made to make object management easy.
Weapons: Support for custom weapons, stored in MySQL. Just started with.
Support has been added for adding proper anti-cheat against most stuff. This gamemode stores most of the player variabels that can be hacked which allows for easy cheat detection.
I've probably missed something here, ask questions.
Edit: To clarify, I've been working with this project in spare time and I currently don't have any use for it. I'm not in any way an educated programmer, just self taught, and this gamemode isn't 100% perfecet, but it is very close and much better than most of the gamemodes out there. I haven't seen any SampGDK ones yet.
Source code on Github