There are hackers inbound.
#1

I just banned one a few hours ago, he was dealing abnormal amounts of damage, infact he took a cargobob down with 2 deserteagle shots.

I hope we can get this fixed before the public release. And just incase, the issue is not from my script.

Update:

Код:
Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [-0.01, 0.37, -0.21]
Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [0.02, 0.27, -0.22]
Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [0.02, 0.16, -0.22]
Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [0.14, 0.02, -0.22]
Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [0.09, -0.11, -0.22]

(same player)

Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.41, 2.34, 0.60]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.44, 2.32, 0.58]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.42, 2.33, 0.59]
Shooter(0) hit Vehicle(58) Using:  [-0.57, 2.91, -1.96]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.35, 2.38, 0.59]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.49, 2.28, 0.59]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.59, 2.14, 0.60]
Shooter(0) hit Vehicle(58) Using:  [-0.35, 3.14, -2.05]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.67, 1.94, 0.60]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.69, 1.83, 0.61]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.68, 1.67, 0.61]
Shooter(0) hit Vehicle(58) Using:  [0.15, -1.18, -2.08]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.65, 1.53, 0.62]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.69, 1.49, 0.63]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.78, 1.39, 0.63]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.81, 1.34, 0.64]
Shooter(0) hit Vehicle(58) Using:  [0.09, -3.06, -1.07]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.81, 1.33, 0.64]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.79, 1.37, 0.63]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.69, 1.73, 0.61]
Shooter(0) hit Vehicle(58) Using:  [0.30, -4.44, -0.10]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.66, 2.14, 0.51]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.77, 2.43, 0.40]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.79, 2.43, 0.38]
Shooter(0) hit Vehicle(58) Using:  [-0.18, -12.08, -1.00]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.81, 2.43, 0.37]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.84, 2.38, 0.36]
Shooter(0) hit World Using:  [0.00, 0.00, 0.00]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.87, 2.25, 0.35]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.85, 2.09, 0.35]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.81, 2.00, 0.35]
Shooter(0) hit Vehicle(58) Using:  [-0.75, 2.37, -1.95]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.72, 1.87, 0.34]
Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.68, 1.71, 0.34]
I will keep this updated ( the logs are 43mb it takes a little time for me to dig out them)
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#2

0.3z gives you all the information about every shot and you can block every shot with "return 0"

It should be easy to create anticheat scripts in 0.3z using OnPlayerWeaponShot. (better than 0.3x anticheat scripts)
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#3

Quote:
Originally Posted by d0
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0.3z gives you all the information about every shot and you can block every shot with "return 0"

It should be easy to create anticheat scripts in 0.3z using OnPlayerWeaponShot. (better than 0.3x anticheat scripts)
That's new, I didn't know it. But I have a question. Can I count every shot for doing a anti no reload? Would be problems with packet loss?
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#4

Quote:
Originally Posted by MugiwaraNoLuffy
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That's new, I didn't know it. But I have a question. Can I count every shot for doing a anti no reload? Would be problems with packet loss?
Yes. I also suggest making damage server sided.

Never trust the client. The server NEVER lies. Follow those rules and you will be safe from hackers.
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