Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [-0.01, 0.37, -0.21] Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [0.02, 0.27, -0.22] Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [0.02, 0.16, -0.22] Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [0.14, 0.02, -0.22] Shooter(Kelys) hit Player(FoxRacing) PlayerAnim: 0 Using: Desert Eagle [0.09, -0.11, -0.22] (same player) Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.41, 2.34, 0.60] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.44, 2.32, 0.58] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.42, 2.33, 0.59] Shooter(0) hit Vehicle(58) Using: [-0.57, 2.91, -1.96] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.35, 2.38, 0.59] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.49, 2.28, 0.59] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.59, 2.14, 0.60] Shooter(0) hit Vehicle(58) Using: [-0.35, 3.14, -2.05] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.67, 1.94, 0.60] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.69, 1.83, 0.61] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.68, 1.67, 0.61] Shooter(0) hit Vehicle(58) Using: [0.15, -1.18, -2.08] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.65, 1.53, 0.62] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.69, 1.49, 0.63] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.78, 1.39, 0.63] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.81, 1.34, 0.64] Shooter(0) hit Vehicle(58) Using: [0.09, -3.06, -1.07] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.81, 1.33, 0.64] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.79, 1.37, 0.63] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.69, 1.73, 0.61] Shooter(0) hit Vehicle(58) Using: [0.30, -4.44, -0.10] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.66, 2.14, 0.51] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.77, 2.43, 0.40] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.79, 2.43, 0.38] Shooter(0) hit Vehicle(58) Using: [-0.18, -12.08, -1.00] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.81, 2.43, 0.37] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.84, 2.38, 0.36] Shooter(0) hit World Using: [0.00, 0.00, 0.00] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.87, 2.25, 0.35] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.85, 2.09, 0.35] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.81, 2.00, 0.35] Shooter(0) hit Vehicle(58) Using: [-0.75, 2.37, -1.95] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.72, 1.87, 0.34] Shooter(21) hit Vehicle(153) Using: Desert Eagle [0.68, 1.71, 0.34]
0.3z gives you all the information about every shot and you can block every shot with "return 0"
It should be easy to create anticheat scripts in 0.3z using OnPlayerWeaponShot. (better than 0.3x anticheat scripts) |
That's new, I didn't know it. But I have a question. Can I count every shot for doing a anti no reload? Would be problems with packet loss?
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