20.12.2013, 20:01
Hello boys & girls am a little confused on this part here & i just cant seem to find out what the issue is so here we go
whenever i make my self into a faction leader then i log out of the server it spawns the player under the blueberry map if somebody can point out what the issue is i would be thankful.
quit faction command
here is the part were making your self leader.
on player spawn not sure if this would be the issue.
whenever i make my self into a faction leader then i log out of the server it spawns the player under the blueberry map if somebody can point out what the issue is i would be thankful.
quit faction command
Код:
if(strcmp(cmd, "/quitfaction", true) == 0) { if(PlayerInfo[playerid][pAdmin] >= 1) { GetPlayerName(playerid, giveplayer, sizeof(giveplayer)); SendClientMessage(playerid, COLOR_LIGHTRED, "You have quitted from your faction"); PlayerInfo[playerid][pLeader] = 0; if(WeaponsLoaded[playerid] == 1) { WeaponsLoaded[playerid] = 0; } Otman_ResetPlayerWeapons(playerid); PlayerInfo[playerid][pMember] = 0; PlayerInfo[playerid][pRank] = 0; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); //SpawnPlayer(playerid); } return 1; }
Код:
if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{FFFFFF}/makeleader [ID or Name/Part of name] [Number(1-9)]"); SendClientMessage(playerid, COLOR_WHITE, "Factions: 1: LSPD | 2: SASD | 3: LVPD | 4: SFPD "); SendClientMessage(playerid, COLOR_WHITE, "5: FBI | 6: NG | 7: Triads | 8: Italian | 9: Russian"); SendClientMessage(playerid, COLOR_WHITE, " 10: HitMen | 11: Taxi Cab | 12: Grove "); return 1; } new playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); new level = strval(tmp); if(level < 1 || level > 13) { SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}/From [1-12]"); SendClientMessage(playerid, COLOR_WHITE, "Factions: 1: LSPD | 2: SASD | 3: LVPD | 4: SFPD "); SendClientMessage(playerid, COLOR_WHITE, "5: FBI | 6: NG | 7: Triads | 8: Italian | 9: Russian"); SendClientMessage(playerid, COLOR_WHITE, " 10: HitMen | 11: Taxi Cab | 12: Grove "); return 1; } if (PlayerInfo[playerid][pAdmin] >= 1337) { if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { if(PlayerInfo[playa][pMember] > 0) { SendClientMessage(playerid, COLOR_GREY, "That player is in a Faction"); return 1; } GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[playa][pLeader] = level; PlayerInfo[playa][pMember] = level; format(string, sizeof(string), "You Are Now A Faction Leader by Admin %s", sendername); SendClientMessage(playa, COLOR_LIGHTRED, string); format(string, sizeof(string), "You have given %s control to run Faction Number %d", giveplayer,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(level == 1) { PlayerInfo[playa][pChar] = 288; PlayerInfo[playa][pRank] = 8; } // LSPD else if(level == 2) { PlayerInfo[playa][pChar] = 289; PlayerInfo[playa][pRank] = 8; } // SASD else if(level == 3) { PlayerInfo[playa][pChar] = 289; PlayerInfo[playa][pRank] = 8; } // LVPD else if(level == 4) { PlayerInfo[playa][pChar] = 289; PlayerInfo[playa][pRank] = 8; } // SFPD else if(level == 5) { PlayerInfo[playa][pChar] = 286; PlayerInfo[playa][pRank] = 8; } //FBI else if(level == 6) { PlayerInfo[playa][pChar] = 289; PlayerInfo[playa][pRank] = 8; } // NG else if(level == 7) { PlayerInfo[playa][pChar] = 186; PlayerInfo[playa][pRank] = 8; } //Triads else if(level == 8) { PlayerInfo[playa][pChar] = 111; PlayerInfo[playa][pRank] = 8; } //Italian else if(level == 9) { PlayerInfo[playa][pChar] = 113; PlayerInfo[playa][pRank] = 8; } //Russian else if(level == 10) { PlayerInfo[playa][pChar] = 294; PlayerInfo[playa][pRank] = 8; } //Hitmans else if(level == 11) { PlayerInfo[playa][pChar] = 61; PlayerInfo[playa][pRank] = 8; } //Taxi Cab Company else if(level == 12) { PlayerInfo[playa][pChar] = 107; PlayerInfo[playa][pRank] = 8; } //Grove Gang SetPlayerSkin(playa, PlayerInfo[playa][pChar]); UpdatePlayerInfo(playa); //SetPlayerSpawn(playa); } } } } return 1; }
Код:
public OnPlayerSpawn(playerid) { if(Logged[playerid] == 0) { SendClientMessage(playerid, COLOR_RED, "You Need to Login First To Spawn [kicked]"); Kick(playerid); } if(PlayerDead[playerid] == 1) { PlayerDead[playerid] = 0; } Otman_OnPlayerSpawn(playerid); if(PlayerInfo[playerid][pMember] == 0) { if(PlayerInfo[playerid][pTut] == 0) { SetPlayerPos(playerid, 1686.0055,-2238.4497,13.5469); // Tutorial starts LS Airport SetPlayerFacingAngle(playerid,179.9150); SetPlayerCameraPos(playerid, 1685.5326,-2253.0974,15.3937); SetPlayerCameraLookAt(playerid, 1686.0055,-2238.4497,13.5469); SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); SetPlayerColor(playerid,COLOR_WHITE); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; TogglePlayerControllable(playerid, 0); TutTime[playerid] = 1; UpdatePlayerInfo(playerid); } else if(PlayerInfo[playerid][pTut] == 1) { if(PlaneSpawn[playerid] == 1) { SetPlayerVirtualWorld(playerid,0); SetPlayerPos(playerid, 1685.8019,-2238.4919,13.5469); SetPlayerFacingAngle(playerid,179.9150); // NoobSpawn LS Airport SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); Freezed[playerid] = 0; SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerColor(playerid,COLOR_WHITE); TogglePlayerControllable(playerid, 1); UpdatePlayerInfo(playerid); LoopingAnim(playerid,"PED","WALK_civi",4.1,1,1,1,1,1); gPlayerUsingLoopingAnim[playerid] = 2; SetTimerEx("WalkTimer",6000, false,"i",playerid); UpdatePlayerInfo(playerid); } else { SetPlayerPos(playerid, 1685.8019,-2238.4919,13.5469); SetPlayerFacingAngle(playerid,179.9150); // NoobSpawn LS Airport SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerColor(playerid,COLOR_WHITE); TogglePlayerControllable(playerid, 1); UpdatePlayerInfo(playerid); } }