little help. -
Yves - 20.12.2013
Hello boys & girls am a little confused on this part here & i just cant seem to find out what the issue is so here we go
whenever i make my self into a faction leader then i log out of the server it spawns the player under the blueberry map if somebody can point out what the issue is i would be thankful.
quit faction command
Код:
if(strcmp(cmd, "/quitfaction", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 1)
{
GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
SendClientMessage(playerid, COLOR_LIGHTRED, "You have quitted from your faction");
PlayerInfo[playerid][pLeader] = 0;
if(WeaponsLoaded[playerid] == 1)
{
WeaponsLoaded[playerid] = 0;
}
Otman_ResetPlayerWeapons(playerid);
PlayerInfo[playerid][pMember] = 0;
PlayerInfo[playerid][pRank] = 0;
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
//SpawnPlayer(playerid);
}
return 1;
}
here is the part were making your self leader.
Код:
if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{FFFFFF}/makeleader [ID or Name/Part of name] [Number(1-9)]");
SendClientMessage(playerid, COLOR_WHITE, "Factions: 1: LSPD | 2: SASD | 3: LVPD | 4: SFPD ");
SendClientMessage(playerid, COLOR_WHITE, "5: FBI | 6: NG | 7: Triads | 8: Italian | 9: Russian");
SendClientMessage(playerid, COLOR_WHITE, " 10: HitMen | 11: Taxi Cab | 12: Grove ");
return 1;
}
new playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
new level = strval(tmp);
if(level < 1 || level > 13)
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}/From [1-12]");
SendClientMessage(playerid, COLOR_WHITE, "Factions: 1: LSPD | 2: SASD | 3: LVPD | 4: SFPD ");
SendClientMessage(playerid, COLOR_WHITE, "5: FBI | 6: NG | 7: Triads | 8: Italian | 9: Russian");
SendClientMessage(playerid, COLOR_WHITE, " 10: HitMen | 11: Taxi Cab | 12: Grove ");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
if(PlayerInfo[playa][pMember] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "That player is in a Faction");
return 1;
}
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[playa][pLeader] = level;
PlayerInfo[playa][pMember] = level;
format(string, sizeof(string), "You Are Now A Faction Leader by Admin %s", sendername);
SendClientMessage(playa, COLOR_LIGHTRED, string);
format(string, sizeof(string), "You have given %s control to run Faction Number %d", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(level == 1) { PlayerInfo[playa][pChar] = 288; PlayerInfo[playa][pRank] = 8; } // LSPD
else if(level == 2) { PlayerInfo[playa][pChar] = 289; PlayerInfo[playa][pRank] = 8; } // SASD
else if(level == 3) { PlayerInfo[playa][pChar] = 289; PlayerInfo[playa][pRank] = 8; } // LVPD
else if(level == 4) { PlayerInfo[playa][pChar] = 289; PlayerInfo[playa][pRank] = 8; } // SFPD
else if(level == 5) { PlayerInfo[playa][pChar] = 286; PlayerInfo[playa][pRank] = 8; } //FBI
else if(level == 6) { PlayerInfo[playa][pChar] = 289; PlayerInfo[playa][pRank] = 8; } // NG
else if(level == 7) { PlayerInfo[playa][pChar] = 186; PlayerInfo[playa][pRank] = 8; } //Triads
else if(level == 8) { PlayerInfo[playa][pChar] = 111; PlayerInfo[playa][pRank] = 8; } //Italian
else if(level == 9) { PlayerInfo[playa][pChar] = 113; PlayerInfo[playa][pRank] = 8; } //Russian
else if(level == 10) { PlayerInfo[playa][pChar] = 294; PlayerInfo[playa][pRank] = 8; } //Hitmans
else if(level == 11) { PlayerInfo[playa][pChar] = 61; PlayerInfo[playa][pRank] = 8; } //Taxi Cab Company
else if(level == 12) { PlayerInfo[playa][pChar] = 107; PlayerInfo[playa][pRank] = 8; } //Grove Gang
SetPlayerSkin(playa, PlayerInfo[playa][pChar]);
UpdatePlayerInfo(playa);
//SetPlayerSpawn(playa);
}
}
}
}
return 1;
}
on player spawn not sure if this would be the issue.
Код:
public OnPlayerSpawn(playerid)
{
if(Logged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_RED, "You Need to Login First To Spawn [kicked]");
Kick(playerid);
}
if(PlayerDead[playerid] == 1)
{
PlayerDead[playerid] = 0;
}
Otman_OnPlayerSpawn(playerid);
if(PlayerInfo[playerid][pMember] == 0)
{
if(PlayerInfo[playerid][pTut] == 0)
{
SetPlayerPos(playerid, 1686.0055,-2238.4497,13.5469); // Tutorial starts LS Airport
SetPlayerFacingAngle(playerid,179.9150);
SetPlayerCameraPos(playerid, 1685.5326,-2253.0974,15.3937);
SetPlayerCameraLookAt(playerid, 1686.0055,-2238.4497,13.5469);
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
TogglePlayerControllable(playerid, 0);
TutTime[playerid] = 1;
UpdatePlayerInfo(playerid);
}
else if(PlayerInfo[playerid][pTut] == 1)
{
if(PlaneSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid, 1685.8019,-2238.4919,13.5469);
SetPlayerFacingAngle(playerid,179.9150); // NoobSpawn LS Airport
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
Freezed[playerid] = 0;
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
TogglePlayerControllable(playerid, 1);
UpdatePlayerInfo(playerid);
LoopingAnim(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
gPlayerUsingLoopingAnim[playerid] = 2;
SetTimerEx("WalkTimer",6000, false,"i",playerid);
UpdatePlayerInfo(playerid);
}
else
{
SetPlayerPos(playerid, 1685.8019,-2238.4919,13.5469);
SetPlayerFacingAngle(playerid,179.9150); // NoobSpawn LS Airport
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
TogglePlayerControllable(playerid, 1);
UpdatePlayerInfo(playerid);
}
}
Re: little help. -
PT - 21.12.2013
why you dont use sscanf?
it's more easy do that..