cmd : /Fastrun
#1

Iam trying to make a fast running mod which will be good when we will use cmd : /fastrun it will activate and again if we use same cmd it will de activate please help me also if you can make a system with the same like /speedset
For setting running speed then you can also post it here i hope you will help me
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#2

Use GetPlayerVelocity and SetPlayerVelocity but be careful and set for a short the live of infinity
because if you are to fast you die.

Код:
#define INFINITY (Float:0x7F800000)
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#3

Can u explain some more by commands just fastrun
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#4

Quote:

// Simple fast run mode
// by Maaz.
// Please dont remove credits :/ ...

#include <a_samp>

#define FLYMODESPEED GetPVarFloat(playerid, "FlymodeSpeed")
new PlayerToetsen, OmhoogLaag, LinksRechts;
new Float,Float:y,Float:z;
new Float2, Float:y2, Float:z2;

public OnFilterScriptInit()
{
print(">> Simple Flymode, by Maaz<<");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
SetPVarFloat(playerid, "FlymodeSpeed", 1);
return 1;
}

forward Float:SetPlayerToFacePos(playerid, Float:X, Float:Y);
public Float:SetPlayerToFacePos(playerid, Float:X, Float:Y)
{
new
FloatX,
FloatY,
FloatZ,
Float:ang;

if(!IsPlayerConnected(playerid)) return 0.0;

GetPlayerPos(playerid, pX, pY, pZ);

if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

if(X > pX) ang = (floatabs(floatabs(ang) + 180.0));
else ang = (floatabs(ang) - 180.0);

//ang += 180.0;

SetPlayerFacingAngle(playerid, ang);

return ang;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

if(IsPlayerAdmin(playerid))
{


if (strcmp("/flymode", cmdtext, true, 10) == 0)
{
if(GetPVarInt(playerid, "Flymode") == 0)
{
SetPVarInt(playerid, "Flymode", 1);
//ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_ Accel",4.1,1,1,1,1,0);
SetPlayerHealth(playerid, 500000);
SendClientMessage(playerid, 0xFF0000AA, "Fastmode activated made by maaz. Press shift to enter flying mode, and space to fly!");
return 1;
}
if(GetPVarInt(playerid, "Flymode") == 1)
{
SetPVarInt(playerid, "Flymode", 0);
ClearAnimations(playerid);
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid, 0xFF0000AA, "Fastmode disabled");
return 1;
}
return 1;
}
if (strcmp("/flyspeed", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 40, DIALOG_STYLE_INPUT, "Change Fast speed", "Please put in the desired fast speed:\n\n", "OK", "Quit");

return 1;
}

}
return 0;
}


public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ((newkeys & KEY_JUMP) && !(oldkeys & KEY_JUMP))
{
if(GetPVarInt(playerid, "Flymode") == 1)
{
if(GetPVarInt(playerid, "Flying") == 0)
{
SetPVarInt(playerid, "Flying", 1);
//SetPlayerAttachedObject(playerid, 2, 2237, 7, -0.08,0.5,-0.2, 271.4781,0,0);
return 1;
}
if(GetPVarInt(playerid, "Flying") == 1)
{
SetPVarInt(playerid, "Flying", 0);
GetPlayerVelocity(playerid, x, y, z);
ClearAnimations(playerid);
SetPlayerVelocity(playerid, x/2, y/2, z/2);
//RemovePlayerAttachedObject(playerid, 2);
return 1;
}
}
}
return 1;
}


public OnPlayerUpdate(playerid)
{
if(GetPVarInt(playerid, "Flymode") == 1 && GetPVarInt(playerid, "Flying") == 1)
{
GetPlayerKeys(playerid,PlayerToetsen,OmhoogLaag,Li nksRechts);
if(PlayerToetsen & KEY_SPRINT)
{
GetPlayerPos(playerid, x2, y2, z2);
GetPlayerCameraFrontVector(playerid, x, y, z);
SetPlayerToFacePos(playerid, x + x2, y+y2);
SetPlayerVelocity(playerid, x*FLYMODESPEED, y*FLYMODESPEED, z*FLYMODESPEED);
//ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_ Accel",4.1,1,1,1,1,0);
ApplyAnimation(playerid,"ped","run_player",4.1,1,1 ,1,1,0);
}
else
{
SetPlayerVelocity(playerid, 0, 0, 0);
ApplyAnimation(playerid,"FAT","FatIdle",4.1,0,1,1, 1,0);
}
}

return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 40)
{
if(response && strlen(inputtext))
{
new Floatpeed;
if (sscanf(inputtext, "f", speed)) SendClientMessage(playerid, 0xFF0000AA, "Please put in a valid number!");
else
{
SetPVarFloat(playerid, "FlymodeSpeed", speed);
SendClientMessage(playerid, 0xFF0000AA, "Speed changed.");
}
}
}
return 1;
}

stock sscanf(string[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{

new changestr[16], changepos = 0, strpos = stringPos;
while(changepos < 16 && string[strpos] && string[strpos] != delim)
{
changestr[changepos++] = string[strpos++];
}
changestr[changepos] = '\0';
setarg(paramPos,0,_:floatstr(changestr));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}

How can i make this to fast run not fly please post codes of new one please please
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