#define INFINITY (Float:0x7F800000)
// Simple fast run mode // by Maaz. // Please dont remove credits :/ ... #include <a_samp> #define FLYMODESPEED GetPVarFloat(playerid, "FlymodeSpeed") new PlayerToetsen, OmhoogLaag, LinksRechts; new Float,Float:y,Float:z; new Float2, Float:y2, Float:z2; public OnFilterScriptInit() { print(">> Simple Flymode, by Maaz<<"); return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerRequestSpawn(playerid) { SetPVarFloat(playerid, "FlymodeSpeed", 1); return 1; } forward Float:SetPlayerToFacePos(playerid, Float:X, Float:Y); public Float:SetPlayerToFacePos(playerid, Float:X, Float:Y) { new FloatX, FloatY, FloatZ, Float:ang; if(!IsPlayerConnected(playerid)) return 0.0; GetPlayerPos(playerid, pX, pY, pZ); if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0); else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0); else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0); if(X > pX) ang = (floatabs(floatabs(ang) + 180.0)); else ang = (floatabs(ang) - 180.0); //ang += 180.0; SetPlayerFacingAngle(playerid, ang); return ang; } public OnPlayerCommandText(playerid, cmdtext[]) { if(IsPlayerAdmin(playerid)) { if (strcmp("/flymode", cmdtext, true, 10) == 0) { if(GetPVarInt(playerid, "Flymode") == 0) { SetPVarInt(playerid, "Flymode", 1); //ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_ Accel",4.1,1,1,1,1,0); SetPlayerHealth(playerid, 500000); SendClientMessage(playerid, 0xFF0000AA, "Fastmode activated made by maaz. Press shift to enter flying mode, and space to fly!"); return 1; } if(GetPVarInt(playerid, "Flymode") == 1) { SetPVarInt(playerid, "Flymode", 0); ClearAnimations(playerid); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0xFF0000AA, "Fastmode disabled"); return 1; } return 1; } if (strcmp("/flyspeed", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 40, DIALOG_STYLE_INPUT, "Change Fast speed", "Please put in the desired fast speed:\n\n", "OK", "Quit"); return 1; } } return 0; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if ((newkeys & KEY_JUMP) && !(oldkeys & KEY_JUMP)) { if(GetPVarInt(playerid, "Flymode") == 1) { if(GetPVarInt(playerid, "Flying") == 0) { SetPVarInt(playerid, "Flying", 1); //SetPlayerAttachedObject(playerid, 2, 2237, 7, -0.08,0.5,-0.2, 271.4781,0,0); return 1; } if(GetPVarInt(playerid, "Flying") == 1) { SetPVarInt(playerid, "Flying", 0); GetPlayerVelocity(playerid, x, y, z); ClearAnimations(playerid); SetPlayerVelocity(playerid, x/2, y/2, z/2); //RemovePlayerAttachedObject(playerid, 2); return 1; } } } return 1; } public OnPlayerUpdate(playerid) { if(GetPVarInt(playerid, "Flymode") == 1 && GetPVarInt(playerid, "Flying") == 1) { GetPlayerKeys(playerid,PlayerToetsen,OmhoogLaag,Li nksRechts); if(PlayerToetsen & KEY_SPRINT) { GetPlayerPos(playerid, x2, y2, z2); GetPlayerCameraFrontVector(playerid, x, y, z); SetPlayerToFacePos(playerid, x + x2, y+y2); SetPlayerVelocity(playerid, x*FLYMODESPEED, y*FLYMODESPEED, z*FLYMODESPEED); //ApplyAnimation(playerid,"PARACHUTE","FALL_SkyDive_ Accel",4.1,1,1,1,1,0); ApplyAnimation(playerid,"ped","run_player",4.1,1,1 ,1,1,0); } else { SetPlayerVelocity(playerid, 0, 0, 0); ApplyAnimation(playerid,"FAT","FatIdle",4.1,0,1,1, 1,0); } } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 40) { if(response && strlen(inputtext)) { new Floatpeed; if (sscanf(inputtext, "f", speed)) SendClientMessage(playerid, 0xFF0000AA, "Please put in a valid number!"); else { SetPVarFloat(playerid, "FlymodeSpeed", speed); SendClientMessage(playerid, 0xFF0000AA, "Speed changed."); } } } return 1; } stock sscanf(string[], format[], {Float,_}:...) { #if defined isnull if (isnull(string)) #else if (string[0] == 0 || (string[0] == 1 && string[1] == 0)) #endif { return format[0]; } #pragma tabsize 4 new formatPos = 0, stringPos = 0, paramPos = 2, paramCount = numargs(), delim = ' '; while (string[stringPos] && string[stringPos] <= ' ') { stringPos++; } while (paramPos < paramCount && string[stringPos]) { switch (format[formatPos++]) { case '\0': { return 0; } case 'i', 'd': { new neg = 1, num = 0, ch = string[stringPos]; if (ch == '-') { neg = -1; ch = string[++stringPos]; } do { stringPos++; if ('0' <= ch <= '9') { num = (num * 10) + (ch - '0'); } else { return -1; } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new num = 0, ch = string[stringPos]; do { stringPos++; switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } default: { return -1; } } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new changestr[16], changepos = 0, strpos = stringPos; while(changepos < 16 && string[strpos] && string[strpos] != delim) { changestr[changepos++] = string[strpos++]; } changestr[changepos] = '\0'; setarg(paramPos,0,_:floatstr(changestr)); } case 'p': { delim = format[formatPos++]; continue; } case '\'': { new end = formatPos - 1, ch; while ((ch = format[++end]) && ch != '\'') {} if (!ch) { return -1; } format[end] = '\0'; if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1) { if (format[end + 1]) { return -1; } return 0; } format[end] = '\''; stringPos = ch + (end - formatPos); formatPos = end + 1; } case 'u': { new end = stringPos - 1, id = 0, bool:num = true, ch; while ((ch = string[++end]) && ch != delim) { if (num) { if ('0' <= ch <= '9') { id = (id * 10) + (ch - '0'); } else { num = false; } } } if (num && IsPlayerConnected(id)) { setarg(paramPos, 0, id); } else { #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif string[end] = '\0'; num = false; new name[MAX_PLAYER_NAME]; id = end - stringPos; foreach (Player, playerid) { GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, string[stringPos], true, id)) { setarg(paramPos, 0, playerid); num = true; break; } } if (!num) { setarg(paramPos, 0, INVALID_PLAYER_ID); } string[end] = ch; #if defined __SSCANF_FOREACH__ #undef foreach #undef __SSCANF_FOREACH__ #endif } stringPos = end; } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != delim) { setarg(paramPos, i++, ch); } if (!i) { return -1; } } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ') { stringPos++; } while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' ')) { stringPos++; } paramPos++; } do { if ((delim = format[formatPos++]) > ' ') { if (delim == '\'') { while ((delim = format[formatPos++]) && delim != '\'') {} } else if (delim != 'z') { return delim; } } } while (delim > ' '); return 0; } |