pawn Код:
#include <a_samp>
#include <zcmd>
#define COLOR_WHITE 0xFFFFFFFF
#define COL_GREEN "{6EF83C}"
#define COL_WHITE "{FFFFFF}"
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x33AA33AA
#define GROVE 1
#define BALLA 2
#define AZTECAS 3
#define AMMUNITION 4
#define SLUT 5
#define BOSS 6
#define VAGOS 7
#define DIALOG_TEAM 123
new gPlayerTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
new PickedClass[MAX_PLAYERS];
main() {}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Just Testin'");
AddPlayerClass(107,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
AddPlayerClass(106,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
AddPlayerClass(105,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
AddPlayerClass(108,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
AddPlayerClass(109,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
AddPlayerClass(110,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
AddPlayerClass(102,2521.2722,-1678.7083,15.3522,82.8959,22,9999,31,999,30,999);
AddPlayerClass(103,2521.2722,-1678.7083,15.3522,82.8959,27,2700,22,9999,31,999);
AddPlayerClass(104,2521.2722,-1678.7083,15.3522,82.8959,27,2700,22,9999,31,999);
AddPlayerClass(114,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
AddPlayerClass(115,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
AddPlayerClass(116,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
AddPlayerClass(120,2521.2722,-1678.7083,15.3522,82.8959,8,0,31,999,24,999);
AddPlayerClass(179,2521.2722,-1678.7083,15.3522,82.8959,30,500,22,490,29,800);
AddPlayerClass(194,2521.2722,-1678.7083,15.3522,82.8959,10,0,31,2000,30,2000);
AddStaticVehicle(447,2529.5759,-1678.2296,19.9419,91.5106,75,2);
AddStaticVehicle(490,2494.3008,-1654.5840,13.5311,249.8709,0,0);
AddStaticVehicle(451,2473.8311,-1700.7242,13.2273,177.6675,125,125);
AddStaticVehicle(522,2528.0742,-1689.7404,13.2581,80.6985,6,25);
AddStaticVehicle(522,2527.1887,-1689.2676,13.2201,63.1784,6,25);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(gPlayerTeam[playerid] == -1)
{
TogglePlayerSpectating(playerid, 1);
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "nGrove Class\nBalla Class\nVagos Class\nAztecas Class\nSlut Class\nAmmunution class\nBoss Class", "Choose","");
return 0;
}
else
{
SetPlayerPos(playerid,2519.8140,-1678.8607,14.8426);
SetPlayerFacingAngle(playerid,63.1557);
SetPlayerCameraPos(playerid,2513.6995,-1675.4047,13.5563);
SetPlayerCameraLookAt(playerid,2519.8140,-1678.8607,14.8426);
return 1;
}
}
public OnPlayerConnect(playerid)
{
gPlayerTeam[playerid] = -1;
GameTextForPlayer(playerid, "Hello, Welcome to our server, remember to read /rules!",15000,6);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gPlayerClass[playerid] == GROVE)
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 1000);//m4
GivePlayerWeapon(playerid, 25, 1000);//mp5
GivePlayerWeapon(playerid, 24, 7000);//deagle
}
else if(gPlayerClass[playerid] == BALLA)//This is for the Second Sniper class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 2250);//sniper
GivePlayerWeapon(playerid, 29, 2250);//mp5
GivePlayerWeapon(playerid, 4, 1);//knife
}
else if(gPlayerClass[playerid] == AZTECAS)//This is for the Second Engineer class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 27, 700);//spas12
GivePlayerWeapon(playerid, 23, 8000);//silent pistol
GivePlayerWeapon(playerid, 30, 2000);//rpg
GivePlayerWeapon(playerid, 16, 5);//grenade
}
else if(gPlayerClass[playerid] == VAGOS)//This is for the Second Jetrooper class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 32, 500);//tec-9
GivePlayerWeapon(playerid, 30, 500);//colt
GivePlayerWeapon(playerid, 25, 200);//knife
}
else if(gPlayerClass[playerid] == SLUT)//This is for the Second Pilot class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 27, 1000);//deagle
GivePlayerWeapon(playerid, 29, 1000);//moltove
GivePlayerWeapon(playerid, 10, 1);//shotgun
}
else if(gPlayerClass[playerid] == AMMUNITION)//This is for the Second Spy class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 990);//mp5
GivePlayerWeapon(playerid, 26, 100);//silent pistol
GivePlayerWeapon(playerid, 4, 1);//knife
GivePlayerWeapon(playerid, 30, 500);//moltove
}
else if(gPlayerClass[playerid] == BOSS)//This is for the Second Spy class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 990);//mp5
GivePlayerWeapon(playerid, 22, 100);//silent pistol
GivePlayerWeapon(playerid, 16, 3);//knife
GivePlayerWeapon(playerid, 32, 500);//moltove
}
return 1;
}
CMD:dildo(playerid,params[])
{
if(gPlayerClass[playerid] == SLUT)//if the player is slut
{
SetPlayerHealth(playerid, 80);
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_TEAM)
{
if(response)
{
gPlayerTeam[playerid] = listitem; // Set team ID
TogglePlayerSpectating(playerid, 0); // Quit spectating -> Will send the player back to the class selection
}
}
if(dialogid == 999)//dialog id response
{
if(response)
{
switch(listitem)
{
case 0:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Grove as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Grove Class:", "{F81414}Abilities:\n{FFFFFF}Gang class. Good at shooting.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play","");
gPlayerClass[playerid] = GROVE;//setting the class to soldier
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 1000);//m4
GivePlayerWeapon(playerid, 25, 1000);//mp5
GivePlayerWeapon(playerid, 24, 7000);//deagle
}
}
case 1:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Ballas as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Ballas Class:", "{F81414}Abilities:\n{FFFFFF}You're invisible on map.You don't have much foes.Ammunition and slut are your friends.\n\n{F81414}Weapons:\n\n{FFFFFF}AK-47\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play","");
gPlayerClass[playerid] = BALLA;//setting the class to Sniper
PickedClass[playerid] = 1;
RemovePlayerMapIcon(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 2250);//sniper
GivePlayerWeapon(playerid, 29, 2250);//mp5
GivePlayerWeapon(playerid, 4, 1);//knife
}
}
case 2:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Aztecas as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Azteca Class:", "{F81414}Abilities:\n{FFFFFF}You fight against BALLAS and VAGOS. They are your only enemies..\n\n{F81414}Weapons:\n\n{FFFFFF}Spas12\n{FFFFFF}Silent Pistol\n{FFFFFF}M4\n{FFFFFF}Grenade", "Play","");
gPlayerClass[playerid] = AZTECAS;//setting the class to engineer
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 27, 700);//spas12
GivePlayerWeapon(playerid, 23, 8000);//silent pistol
GivePlayerWeapon(playerid, 30, 2000);//rpg
GivePlayerWeapon(playerid, 16, 5);//grenade
}
}
case 3:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Vagos as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Vagos Class:", "{F81414}Abilities:\n{FFFFFF}Good class if you want to go solo.\n\n{F81414}Weapons:\n\n{FFFFFF}Shotgun\n{FFFFFF}M4\n{FFFFFF}Mp5", "Play","");
gPlayerClass[playerid] = VAGOS;//setting the class to jettrooper
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 32, 500);//tec-9
GivePlayerWeapon(playerid, 30, 500);//colt
GivePlayerWeapon(playerid, 25, 200);//knife
}
}
case 4:
{
if(GetPlayerScore(playerid) >= 20)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Slut as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Slut Class:", "{F81414}Abilities:\n{FFFFFF}Best class: You can heal yourself with /dildo.\n\n{F81414}Weapons:\n\n{FFFFFF}Combat Shotgun\n{FFFFFF}Mp5\n{FFFFFF}Dildo", "Play","");
gPlayerClass[playerid] = SLUT;//setting the class to pilot
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 27, 10000);//deagle
GivePlayerWeapon(playerid, 29, 10000);//moltove
GivePlayerWeapon(playerid, 10, 1);//shotgun
}
}
case 5:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Ammunition as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Ammunition Class:", "{F81414}Abilities:\n{FFFFFF}You sell weapons, do you really need a description? /dis\n\n{F81414}Weapons:\n\n{FFFFFF}Sawnoff\n{FFFFFF}Mp5\n{FFFFFF}Knife\n{FFFFFF}AK-47", "Play","");
gPlayerClass[playerid] = AMMUNITION;//setting the class to Spy
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 990);//mp5
GivePlayerWeapon(playerid, 26, 100);//silent pistol
GivePlayerWeapon(playerid, 4, 1);//knife
GivePlayerWeapon(playerid, 30, 500);//moltove
}
}
case 6:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Boss as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Boss Class:", "{F81414}Abilities:\n{FFFFFF}You're the boss. You choose your enemies. /dis\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Grenade\n{FFFFFF}Pistol\n{FFFFFF}Molotov", "Play","");
gPlayerClass[playerid] = BOSS;//setting the class to Spy
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 990);//mp5
GivePlayerWeapon(playerid, 22, 100);//silent pistol
GivePlayerWeapon(playerid, 16, 3);//knife
GivePlayerWeapon(playerid, 32, 500);//moltove
}
}
}
}
}
return 0;
}