04.08.2013, 20:25
Hey everyone, it's me again.
A guy just helped me with making a whole new register system, but when he made the hashing thing everything got basically screwd up in some way.
The problem is that I have two accounts, right. When I am making a new account it changes the password on every fucking users that's registered. I can't get what's wrong and it's kinda strange. It might be something wrong with the hashing? I got the Whirlpool plugin and everything, so it can't be anything wrong with it.
Here is the script part with the hashing etc:
Anyone who knows what's wrong?
A guy just helped me with making a whole new register system, but when he made the hashing thing everything got basically screwd up in some way.
The problem is that I have two accounts, right. When I am making a new account it changes the password on every fucking users that's registered. I can't get what's wrong and it's kinda strange. It might be something wrong with the hashing? I got the Whirlpool plugin and everything, so it can't be anything wrong with it.
Here is the script part with the hashing etc:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if( response )
{
if( isnull( inputtext ) )
{
// There's an exploit if you just hit enter and leave the field blank, it'll automatically log you in with a blank password.
// This prevents it.
ShowRegisterDialog;
}
format( PlayerPassword [playerid], 129, inputtext );
ShowGenderDialog;
}
else
{
// They hit quit, let's kick them.
Kick(playerid);
}
}
case DIALOG_LOGIN:
{
if( response )
{
if( isnull (inputtext) )
{
ShowLoginDialog;
return 0;
}
new
hashPass [129];
WP_Hash(hashPass, sizeof hashPass, inputtext);
if (strcmp(hashPass,PlayerInfo[playerid][Password],true) == 0 )
{
INI_ParseFile( GetPlayerPath(playerid), "LoadAccount_%s", .bExtra = true, .extra = playerid );
PlayerLogged [playerid] = true;
SetPlayerScore( playerid, PlayerInfo [playerid] [Level] );
GivePlayerMoney( playerid, PlayerInfo [playerid] [Cash] );
SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][Model], 1686.1014, -2332.1179, -2.6797, 355.4632, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
}
else return ShowLoginDialog;
}
else
{
Kick(playerid);
}
}