24.07.2013, 12:54
When cop arrest a player , time do not decrease.He remains.
Код:
if(strcmp(cmd, "/arrest", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { if(OnDuty[playerid] != 1 && PlayerData[playerid][pMember] == 1) { SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti la serviciu!"); return 1; } if((!PlayerToPoint(6.0, playerid, 267.1086,82.2701,1001.0391)) && (!PlayerToPoint(8.0, playerid, 1527.8813,-1677.1659,5.8906))) {// Jail spot SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti langa celule sau in garaj, nu poti aresta!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_LIGHTGREEN, "Foloseste: /arrest [playerid]"); return 1; } new suspect; suspect = ReturnUser(tmp); if(suspect == INVALID_PLAYER_ID) { format(string, sizeof(string), "%d nu este conectat.", suspect); SendClientMessage(playerid, COLOR_GREY, string); return 1; } if(IsPlayerConnected(suspect)) { if(GetDistanceBetweenPlayers(playerid,suspect) < 10) { GetPlayerName(suspect, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(WantedLevel[suspect] < 1) { SendClientMessage(playerid, COLOR_GREY, "Jucatorul trebuie sa aiba cel putin o stea!"); return 1; } new time; new bail; new bailprice; if(WantedLevel[suspect] == 1) { time=3; bail=1; bailprice=30000; moneys=200; } else if(WantedLevel[suspect] == 2) { time=6; bail=1; bailprice=40000; moneys=400; } else if(WantedLevel[suspect] == 3) { time=9; bail=1; bailprice=50000; moneys=1000; } else if(WantedLevel[suspect] == 4) { time=12; bail=0; bailprice=0; moneys=2000; } else if(WantedLevel[suspect] == 5) { time=15; bail=0; bailprice=0; moneys=3500; } else if(WantedLevel[suspect] >= 6) { time=18; bail=0; bailprice=0; moneys=6000; } PlayerCuffed[suspect] = 0; format(string, sizeof(string), "L-ai arestat pe %s pentru %d secunde !", giveplayer, time*60); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerCash(suspect, -moneys); GivePlayerCash(playerid, moneys); format(string, sizeof(string), "Arestat de %s ~n~ pentru $%d ", sendername, time*60); GameTextForPlayer(suspect, string, 5000, 5); ResetPlayerWeapons(suspect); if(PlayerData[playerid][pMember]==1||PlayerData[playerid][pLeader]==1) { format(string, sizeof(string), "<< Officer %s arrested suspect %s for %d seconds ($ %d).>>", sendername, giveplayer, time*60); OOCNews(COLOR_RED, string); JailedBy[giveplayerid] = 1; } else if(PlayerData[playerid][pMember]==2||PlayerData[playerid][pLeader]==2) { format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s for %d seconds ($ %d).>>", sendername, giveplayer, time*60); OOCNews(COLOR_RED, string); JailedBy[giveplayerid] = 2; } else if(PlayerData[playerid][pMember]==3||PlayerData[playerid][pLeader]==3) { format(string, sizeof(string), "<< Soldatul %s a arestat suspectul %s pentru %d secunde>>", sendername, giveplayer, time*60); OOCNews(COLOR_RED, string); JailedBy[giveplayerid] = 3; } SetPlayerInterior(suspect, 6); PlayerData[suspect][pJailTime] = time * 60; format(string, sizeof(string), "UPDATE players SET JailTime='%d' WHERE id=%d", PlayerData[suspect][pJailTime], PlayerData[suspect][pSQLID]); mysql_query(string); if(bail == 1) { JailPrice[suspect] = bailprice; format(string, sizeof(string), "You are jailed for %d seconds. Bail: $%d", PlayerData[suspect] [pJailTime], moneys, JailPrice[suspect]); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } else { JailPrice[suspect] = 0; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerData[suspect] [pJailTime], moneys); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } new celula = random(3); if(celula == 1) { PlayerData[suspect][pJailed] = 2; SetPlayerPos(suspect,264.1727,81.9640,1001.0391); } else if(celula == 2) { PlayerData[suspect][pJailed] = 3; SetPlayerPos(suspect,264.3555,86.6250,1001.0391); } else { PlayerData[suspect][pJailed] = 1; SetPlayerPos(suspect,264.6288,77.5742,1001.0391); } PlayerData[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "Asteapta sa-ti treaca pedeapsa de arest!"); WantedPoints[suspect] = 0; WantedLevel[suspect] = 0; WantLawyer[suspect] = 1; PlayerData[suspect][pWantedPoints] = WantedPoints[suspect]; format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", PlayerData[suspect][pWantedPoints], PlayerData[suspect][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET Arrested='%d' WHERE id=%d", PlayerData[suspect][pArrested], PlayerData[suspect][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET WantedLevel='%d' WHERE id=%d", WantedLevel[suspect], PlayerData[suspect][pSQLID]); mysql_query(string); format(string, sizeof(string), "UPDATE players SET Jailed='%d' WHERE id=%d", PlayerData[suspect][pJailed], PlayerData[suspect][pSQLID]); mysql_query(string); TextDrawShowForPlayer(playerid, Textdraw1[playerid]); }//distance }//not connected else { SendClientMessage(playerid, COLOR_GREY, "Nu e nici un suspect langa tine."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You are not a Cop / FBI!"); return 1; } }//not connected return 1; }