The cars are removed from the server!
#1

When i use my command /respawnallcars something strange happens.. some of the army/special force vehicles dissapear!? I dont mean go invisable or something like that, they compleatly dissapear! If i try to teleport to them after i get to cordinates zero. They removes from the server and i need to restart it in order to get them back! What is causing this!? This is the command
pawn Код:
if(strcmp(cmd, "/respawnallcars", true) == 0 || strcmp(cmd, "/carreset", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pAdmin] < 4)
            {
                SendClientMessage(playerid, COLOR_GRAD1, "** you are not authorized to use that command!");
                return 1;
            }
            new bool:unwanted[MAX_VEHICLES];
            for(new player=0; player<MAX_PLAYERS; player++)
            {
                if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
            }
            for(new car = 1; car <= 1850; car++)
            {
                if(!unwanted[car]) SetVehicleToRespawn(car);
            }
            format(string, sizeof(string), "SERVER: All unused cars respawned by %s.", sendername);
            BroadCast(COLOR_WHITE,string);
            format(string, sizeof(string), "[ADMIN]: %s has Respawned All Cars.", sendername);
            ABroadCast(COLOR_LIGHTRED,string, 5);
            GameTextForAll("~w~Every Unused Car ~n~~g~Respawned!",5000,1);
            new y, m, d;
            new h,mi,s;
            getdate(y,m,d);
            gettime(h,mi,s);
            format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Respawned All Unused Cars",d,m,y,h,mi,s,sendername);
            AdminLog(string);
        }
        return 1;
    }
and here are the cars
pawn Код:
armycar[0] = AddStaticVehicle(433,273.7999900,2033.0000000,18.2000000,270.0000000,99,1); //Barracks
    armycar[1] = AddStaticVehicle(433,273.7000100,2020.3000500,18.2000000,270.0000000,99,1); //Barracks
    armycar[2] = AddStaticVehicle(433,274.0000000,2013.9000200,18.2000000,270.0000000,99,1); //Barracks
    armycar[3] = AddStaticVehicle(433,274.0000000,2026.5999800,18.2000000,270.0000000,99,1); //Barracks
    armycar[4] = AddStaticVehicle(425,347.7000100,1987.1999500,18.5000000,114.0000000,99,1); //Hunter
    armycar[5] = AddStaticVehicle(425,347.7999900,1973.0000000,18.5000000,70.0000000,99,1); //Hunter
    armycar[6] = AddStaticVehicle(548,346.6000100,1954.6999500,19.5000000,92.0000000,99,1); //Cargobob
    armycar[7] = AddStaticVehicle(487,249.0000000,1958.5000000,17.9000000,0.0000000,99,1); //Maverick
    armycar[8] = AddStaticVehicle(487,233.1000100,1958.5000000,17.9000000,0.0000000,99,1); //Maverick
    armycar[9] = AddStaticVehicle(476,297.2000100,2065.3999000,18.8000000,208.0000000,99,1); //Rustler
    armycar[10] = AddStaticVehicle(476,316.8999900,2064.6001000,18.8000000,143.9980000,99,1); //Rustler
    armycar[11] = AddStaticVehicle(598,205.3994100,1872.0000000,17.5000000,0.0000000,99,1); //Police Car (LVPD)
    armycar[12] = AddStaticVehicle(598,209.3994100,1872.0000000,17.5000000,0.0000000,99,1); //Police Car (LVPD)
    armycar[13] = AddStaticVehicle(598,217.5000000,1871.8994100,17.5000000,0.0000000,99,1); //Police Car (LVPD)
    armycar[14] = AddStaticVehicle(598,213.5000000,1871.8994100,17.5000000,0.0000000,99,1); //Police Car (LVPD)
    armycar[15] = AddStaticVehicle(598,222.0000000,1871.7998000,17.5000000,0.0000000,99,1); //Police Car (LVPD)
    armycar[16] = AddStaticVehicle(470,233.7000000,1886.4000200,17.8000000,92.0000000,99,1); //Patriot
    armycar[17] = AddStaticVehicle(470,233.7000000,1900.6999500,17.8000000,92.0000000,99,1); //Patriot
    armycar[18] = AddStaticVehicle(470,233.7000000,1897.0999800,17.8000000,90.0000000,99,1); //Patriot
    armycar[19] = AddStaticVehicle(470,233.5000000,1893.4000200,17.8000000,89.9950000,99,1); //Patriot
    armycar[20] = AddStaticVehicle(470,233.7000000,1890.0999800,17.8000000,89.9950000,99,1); //Patriot
    armycar[21] = AddStaticVehicle(470,233.7000000,1882.8000500,17.8000000,92.0000000,99,1); //Patriot
    armycar[22] = AddStaticVehicle(560,193.0996100,1876.8994100,17.4000000,270.0000000,99,1); //Sultan
    armycar[23] = AddStaticVehicle(560,193.1992200,1880.5000000,17.4000000,270.0000000,99,1); //Sultan
    armycar[24] = AddStaticVehicle(560,193.1992200,1883.6992200,17.4000000,270.0000000,99,1); //Sultan
    armycar[25] = AddStaticVehicle(471,202.1000100,1858.9000200,12.7000000,0.0000000,99,1); //Quad
    armycar[26] = AddStaticVehicle(471,204.3999900,1858.9000200,12.7000000,0.0000000,99,1); //Quad
    armycar[27] = AddStaticVehicle(471,206.6000100,1858.9000200,12.7000000,0.0000000,99,1); //Quad
    armycar[28] = AddStaticVehicle(495,201.3999900,1813.4000200,18.2000000,0.0000000,99,1); //Sandking
    armycar[29] = AddStaticVehicle(489,197.3000000,1813.3000500,18.0000000,0.0000000,99,1); //Rancher
    armycar[30] = AddStaticVehicle(579,193.3994100,1813.5000000,17.7000000,0.0000000,99,1); //Huntley

    specialfcar[0] = AddStaticVehicleEx(490,2803.6401,-2554.0801,13.7580,88.5493,102,102,30000); // Special Forces Rancher 1 // Color 99-99 Plz
    specialfcar[1] = AddStaticVehicleEx(490,2803.9480,-2549.0674,13.7544,89.3537,102,102,30000); // Special Forces Rancher 2 // Color 99-99 Plz
    specialfcar[2] = AddStaticVehicleEx(490,2804.1360,-2543.6924,13.7542,90.0848,102,102,30000); // Special Forces Rancher 3 // Color 99-99 Plz
    specialfcar[3] = AddStaticVehicleEx(490,2804.0879,-2538.8689,13.7567,89.6524,102,102,30000); // Special Forces Rancher 4 // Color 99-99 Plz
    specialfcar[4] = AddStaticVehicleEx(487,2769.9070,-2554.8228,13.8084,267.0010,102,102,30000); // Special Forces Maverick 1 // Color 99-99 Plz
    specialfcar[5] = AddStaticVehicleEx(487,2787.7031,-2554.6406,13.7697,1.7201,102,102,30000); // Special Forces Maverick 2 // Color 99-99 Plz
    specialfcar[6] = AddStaticVehicle(520,279.2000100,1947.3000500,18.6000000,300.0000000,99,1); //Special Forces Hydra
    specialfcar[7] = AddStaticVehicle(520,276.1000100,1955.6999500,18.6000000,272.0000000,99,1); //Special Forces Hydra
    specialfcar[8] = AddStaticVehicle(520,277.3999900,1964.5999800,18.6000000,250.0000000,99,1); //Special Forces Hydra
    specialfcar[9] = AddStaticVehicle(432,273.8999900,1978.5999800,17.7000000,270.0000000,99,1); //Special Forces Rhino
    specialfcar[10] = AddStaticVehicle(432,274.1000100,1984.5999800,17.7000000,270.0000000,99,1); //Special Forces Rhino
    specialfcar[11] = AddStaticVehicle(432,273.8999900,1989.8000500,17.7000000,270.0000000,99,1); //Special Forces Rhino
    specialfcar[12] = AddStaticVehicle(432,273.7000100,1995.5000000,17.7000000,270.0000000,99,1); //Special Forces Rhino
    specialfcar[13] = AddStaticVehicle(432,273.5000000,2000.9000200,17.7000000,270.0000000,99,1); //Special Forces Rhino
    specialfcar[14] = AddStaticVehicleEx(595,2751.8066,-2584.1006,0.5155,285.0179,102,1,30000); // Special Forces Army Boat 1
Reply
#2

pawn Код:
if(IsPlayerConnected(playerid))
Obviously the player is connected if they're typing the command useless nonsensical check.

On top of that this code looks really really poor, I guess it can only be one thing.....

RAVENS ROLEPLAY
Reply
#3

I know but still that wouldnt soloving my problem
Reply
#4

That script is buggier than a Louisiana swamp it doesn't surprise me that your having problems, solve your problems by writing a better script or finding a better script.
Reply
#5

Every bug can be soloved. If you can create a bug you can also solove it.
Reply
#6

Quote:
Originally Posted by Don_Cage
Посмотреть сообщение
Every bug can be soloved. If you can create a bug you can also solove it.
Yes, but in this case it would be easier to get a new script rather than fix the bugs.
Reply
#7

Quote:
Originally Posted by freddy smyth
Посмотреть сообщение
Yes, but in this case it would be easier to get a new script rather than fix the bugs.
I know.. But now me and my friend have fixed almost all the bugs that we have found so we dont want to stop now!
Reply
#8

bump
Reply
#9

Quote:
Originally Posted by Don_Cage
Посмотреть сообщение
I know.. But now me and my friend have fixed almost all the bugs that we have found so we dont want to stop now!
Stop bumping dude, read the comments your just wasting your time and you think you've fixed the bugs? The fundamental design is so flawed in that script you'd have to gut it like a pig to even get to the root of any problem.
Reply
#10

Quote:
Originally Posted by [uL]Pottus
Посмотреть сообщение
Stop bumping dude, read the comments your just wasting your time and you think you've fixed the bugs? The fundamental design is so flawed in that script you'd have to gut it like a pig to even get to the root of any problem.
He have the fully right to bump every 24 hours.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)