if(strcmp(cmd, "/respawnallcars", true) == 0 || strcmp(cmd, "/carreset", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GRAD1, "** you are not authorized to use that command!");
return 1;
}
new bool:unwanted[MAX_VEHICLES];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 1850; car++)
{
if(!unwanted[car]) SetVehicleToRespawn(car);
}
format(string, sizeof(string), "SERVER: All unused cars respawned by %s.", sendername);
BroadCast(COLOR_WHITE,string);
format(string, sizeof(string), "[ADMIN]: %s has Respawned All Cars.", sendername);
ABroadCast(COLOR_LIGHTRED,string, 5);
GameTextForAll("~w~Every Unused Car ~n~~g~Respawned!",5000,1);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Respawned All Unused Cars",d,m,y,h,mi,s,sendername);
AdminLog(string);
}
return 1;
}
armycar[0] = AddStaticVehicle(433,273.7999900,2033.0000000,18.2000000,270.0000000,99,1); //Barracks
armycar[1] = AddStaticVehicle(433,273.7000100,2020.3000500,18.2000000,270.0000000,99,1); //Barracks
armycar[2] = AddStaticVehicle(433,274.0000000,2013.9000200,18.2000000,270.0000000,99,1); //Barracks
armycar[3] = AddStaticVehicle(433,274.0000000,2026.5999800,18.2000000,270.0000000,99,1); //Barracks
armycar[4] = AddStaticVehicle(425,347.7000100,1987.1999500,18.5000000,114.0000000,99,1); //Hunter
armycar[5] = AddStaticVehicle(425,347.7999900,1973.0000000,18.5000000,70.0000000,99,1); //Hunter
armycar[6] = AddStaticVehicle(548,346.6000100,1954.6999500,19.5000000,92.0000000,99,1); //Cargobob
armycar[7] = AddStaticVehicle(487,249.0000000,1958.5000000,17.9000000,0.0000000,99,1); //Maverick
armycar[8] = AddStaticVehicle(487,233.1000100,1958.5000000,17.9000000,0.0000000,99,1); //Maverick
armycar[9] = AddStaticVehicle(476,297.2000100,2065.3999000,18.8000000,208.0000000,99,1); //Rustler
armycar[10] = AddStaticVehicle(476,316.8999900,2064.6001000,18.8000000,143.9980000,99,1); //Rustler
armycar[11] = AddStaticVehicle(598,205.3994100,1872.0000000,17.5000000,0.0000000,99,1); //Police Car (LVPD)
armycar[12] = AddStaticVehicle(598,209.3994100,1872.0000000,17.5000000,0.0000000,99,1); //Police Car (LVPD)
armycar[13] = AddStaticVehicle(598,217.5000000,1871.8994100,17.5000000,0.0000000,99,1); //Police Car (LVPD)
armycar[14] = AddStaticVehicle(598,213.5000000,1871.8994100,17.5000000,0.0000000,99,1); //Police Car (LVPD)
armycar[15] = AddStaticVehicle(598,222.0000000,1871.7998000,17.5000000,0.0000000,99,1); //Police Car (LVPD)
armycar[16] = AddStaticVehicle(470,233.7000000,1886.4000200,17.8000000,92.0000000,99,1); //Patriot
armycar[17] = AddStaticVehicle(470,233.7000000,1900.6999500,17.8000000,92.0000000,99,1); //Patriot
armycar[18] = AddStaticVehicle(470,233.7000000,1897.0999800,17.8000000,90.0000000,99,1); //Patriot
armycar[19] = AddStaticVehicle(470,233.5000000,1893.4000200,17.8000000,89.9950000,99,1); //Patriot
armycar[20] = AddStaticVehicle(470,233.7000000,1890.0999800,17.8000000,89.9950000,99,1); //Patriot
armycar[21] = AddStaticVehicle(470,233.7000000,1882.8000500,17.8000000,92.0000000,99,1); //Patriot
armycar[22] = AddStaticVehicle(560,193.0996100,1876.8994100,17.4000000,270.0000000,99,1); //Sultan
armycar[23] = AddStaticVehicle(560,193.1992200,1880.5000000,17.4000000,270.0000000,99,1); //Sultan
armycar[24] = AddStaticVehicle(560,193.1992200,1883.6992200,17.4000000,270.0000000,99,1); //Sultan
armycar[25] = AddStaticVehicle(471,202.1000100,1858.9000200,12.7000000,0.0000000,99,1); //Quad
armycar[26] = AddStaticVehicle(471,204.3999900,1858.9000200,12.7000000,0.0000000,99,1); //Quad
armycar[27] = AddStaticVehicle(471,206.6000100,1858.9000200,12.7000000,0.0000000,99,1); //Quad
armycar[28] = AddStaticVehicle(495,201.3999900,1813.4000200,18.2000000,0.0000000,99,1); //Sandking
armycar[29] = AddStaticVehicle(489,197.3000000,1813.3000500,18.0000000,0.0000000,99,1); //Rancher
armycar[30] = AddStaticVehicle(579,193.3994100,1813.5000000,17.7000000,0.0000000,99,1); //Huntley
specialfcar[0] = AddStaticVehicleEx(490,2803.6401,-2554.0801,13.7580,88.5493,102,102,30000); // Special Forces Rancher 1 // Color 99-99 Plz
specialfcar[1] = AddStaticVehicleEx(490,2803.9480,-2549.0674,13.7544,89.3537,102,102,30000); // Special Forces Rancher 2 // Color 99-99 Plz
specialfcar[2] = AddStaticVehicleEx(490,2804.1360,-2543.6924,13.7542,90.0848,102,102,30000); // Special Forces Rancher 3 // Color 99-99 Plz
specialfcar[3] = AddStaticVehicleEx(490,2804.0879,-2538.8689,13.7567,89.6524,102,102,30000); // Special Forces Rancher 4 // Color 99-99 Plz
specialfcar[4] = AddStaticVehicleEx(487,2769.9070,-2554.8228,13.8084,267.0010,102,102,30000); // Special Forces Maverick 1 // Color 99-99 Plz
specialfcar[5] = AddStaticVehicleEx(487,2787.7031,-2554.6406,13.7697,1.7201,102,102,30000); // Special Forces Maverick 2 // Color 99-99 Plz
specialfcar[6] = AddStaticVehicle(520,279.2000100,1947.3000500,18.6000000,300.0000000,99,1); //Special Forces Hydra
specialfcar[7] = AddStaticVehicle(520,276.1000100,1955.6999500,18.6000000,272.0000000,99,1); //Special Forces Hydra
specialfcar[8] = AddStaticVehicle(520,277.3999900,1964.5999800,18.6000000,250.0000000,99,1); //Special Forces Hydra
specialfcar[9] = AddStaticVehicle(432,273.8999900,1978.5999800,17.7000000,270.0000000,99,1); //Special Forces Rhino
specialfcar[10] = AddStaticVehicle(432,274.1000100,1984.5999800,17.7000000,270.0000000,99,1); //Special Forces Rhino
specialfcar[11] = AddStaticVehicle(432,273.8999900,1989.8000500,17.7000000,270.0000000,99,1); //Special Forces Rhino
specialfcar[12] = AddStaticVehicle(432,273.7000100,1995.5000000,17.7000000,270.0000000,99,1); //Special Forces Rhino
specialfcar[13] = AddStaticVehicle(432,273.5000000,2000.9000200,17.7000000,270.0000000,99,1); //Special Forces Rhino
specialfcar[14] = AddStaticVehicleEx(595,2751.8066,-2584.1006,0.5155,285.0179,102,1,30000); // Special Forces Army Boat 1
if(IsPlayerConnected(playerid))
Every bug can be soloved. If you can create a bug you can also solove it.
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Yes, but in this case it would be easier to get a new script rather than fix the bugs.
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I know.. But now me and my friend have fixed almost all the bugs that we have found so we dont want to stop now!
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Stop bumping dude, read the comments your just wasting your time and you think you've fixed the bugs? The fundamental design is so flawed in that script you'd have to gut it like a pig to even get to the root of any problem.
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