30.01.2013, 01:51
hey guys i am a total noob when it comes to this.
but i been try to set up a server we are running NVCNR_0.3e i've tried to add a fishing & skin store via filterscript so i learned how to compile pawno and now every time i try to buy something in the menu I get the fallowing error in chat "Characters detected numbers only"
skin shop
Any help will be gladly appreciated.
Thank you
but i been try to set up a server we are running NVCNR_0.3e i've tried to add a fishing & skin store via filterscript so i learned how to compile pawno and now every time i try to buy something in the menu I get the fallowing error in chat "Characters detected numbers only"
Код:
//------------------------------------------|| //---------||^^^^^^^^^^^^^^^^^^||-----------|| //---------|| Fishing System ||-----------|| //---------|| v1.0 ||-----------|| //---------|| By BumbiS* ||-----------|| //---------||__________________||-----------|| //------------------------------------------|| //---------|| Do NOT remove credits ||------|| //------------------------------------------|| //---------|| Credits ||--------------------|| //------|| BumbiS* for creating this FS ||--|| //-------|| DracoBlue for dcmd ||-----------|| //--------|| ****** for randomEx ||---------|| //------------------------------------------|| #include <a_samp> #include <string> #include <core> //--------|| Here you can easy change prices ||-------|| #define BaitPrice 5 #define FishingToolPrice 100 //--------|| dcmd by DracoBlue ||---------------------|| #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //--------|| Colors ||--------------------------------|| #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x9EC73DAA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xDABB3EAA #define COLOR_YELLOW2 0xF5DEB3AA #define COLOR_GREENYELLOW 0xADFF2FFF #define COLOR_PURPLE 0xB370FCFF #define COLOR_WHITE 0xFFFFFFAA //----------------------------------------------------|| new Fishes[MAX_PLAYERS]; new AlreadyFished[MAX_PLAYERS]; new FishingTool[MAX_PLAYERS]; new Worms[MAX_PLAYERS]; new FishWeight[MAX_PLAYERS]; new IsFishing[MAX_PLAYERS]; new fishing; forward IsAtFishPlace(playerid); forward FishTime(playerid); forward SendRPMessage(playerid, Float:radius, color, string[]); forward StopFish(playerid); public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Fishing System by BumbiS* started"); print("--------------------------------------\n"); ///////////////////////////////////////////////// fishing = AddStaticPickup(1239, 23, 153.9523,-1946.2955,5.1874); return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerConnect(playerid) { Worms[playerid] = 0; FishingTool[playerid] = 0; AlreadyFished[playerid] = 0; Fishes[playerid] = 0; FishWeight[playerid] = 0; IsFishing[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { Worms[playerid] = 0; FishingTool[playerid] = 0; AlreadyFished[playerid] = 0; Fishes[playerid] = 0; FishWeight[playerid] = 0; IsFishing[playerid] = 0; return 1; } public OnPlayerDeath(playerid, killerid, reason) { Worms[playerid] = 0; FishWeight[playerid] = 0; Fishes[playerid] = 0; FishingTool[playerid] = 0; return 1; } //-----------DCMD Commands--------------------|| dcmd_buytools(playerid, params[]) { #pragma unused params if(IsPlayerInRangeOfPoint(playerid, 2.5,153.9523,-1946.2955,5.1874)) { new string[128]; format(string,128,"FishingTools $%d\nWorms $%d per one",FishingToolPrice,BaitPrice); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Fishing tools", string,"Purchase","Exit"); return 1; } return 1; } dcmd_inventory(playerid, params[]) { #pragma unused params new string[128]; new string2[128]; new string3[128]; SendClientMessage(playerid, COLOR_GREEN, "____|| Your inventory ||___"); if(FishingTool[playerid]==1) { format(string,sizeof(string)," - Fishing Tool"); SendClientMessage(playerid, COLOR_YELLOW, string); } if(Worms[playerid]>0) { format(string2,sizeof(string2)," - %d Worms", Worms[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string2); } if(Fishes[playerid]>0) { format(string3,sizeof(string3)," - %d fishes", Fishes[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string3); } SendClientMessage(playerid, COLOR_GREEN, "___________________________"); return 1; } dcmd_fishhelp(playerid,params[]) { #pragma unused params SendClientMessage(playerid,COLOR_GREEN,"________|| Fishing Help ||___________"); SendClientMessage(playerid,COLOR_WHITE,"/inventory /buytools"); SendClientMessage(playerid,COLOR_WHITE,"/fish"); SendClientMessage(playerid,COLOR_WHITE,"/releaseallfishes"); SendClientMessage(playerid,COLOR_WHITE,"/sellfishes"); SendClientMessage(playerid,COLOR_GREEN,"_____________________________________"); return 1; } dcmd_releaseallfishes(playerid,params[]) { #pragma unused params if(Fishes[playerid] > 0 && IsAtFishPlace(playerid)) { SendClientMessage(playerid, COLOR_YELLOW2, "You released all fishes back in sea."); Fishes[playerid] = 0; FishWeight[playerid] = 0; return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You already don't have fishes or you are not at fishing place(Big Wheel)"); return 1; } } dcmd_fish(playerid,params[]) { #pragma unused params new string[128]; new name[MAX_PLAYER_NAME]; if(FishingTool[playerid] == 1) { if(Worms[playerid] > 0) { if(IsAtFishPlace(playerid)) { if(AlreadyFished[playerid] == 0 && IsFishing[playerid] == 0) { if(Fishes[playerid] >= 15) { SendClientMessage(playerid,COLOR_RED,"You have enough fishes and you are tiered of fishing."); SendClientMessage(playerid,COLOR_RED,"You can sell your fishes at Los Santos docks (/sellfish @ CheckPoint)"); AlreadyFished[playerid] = 1; SetPlayerCheckpoint(playerid, 2766.6602,-2575.1614,3.0000,3.0); SetTimerEx("StopFish", 1000*60*10, 0, "i",playerid); } else { new random2 = randomEx(4000,14000); IsFishing[playerid] = 1; SetTimerEx("FishTime", random2, 0, "i",playerid); GetPlayerName(playerid,name,sizeof(name)); format(string,sizeof(string),"%s swings fishing rod and starts to wait for fish",name); SendRPMessage(playerid, 20.0, COLOR_PURPLE, string); GameTextForPlayer(playerid, "~w~Fishing...",random2,3); TogglePlayerControllable(playerid, false); } } else { SendClientMessage(playerid, COLOR_GREY, "You need to wait some time to fish again."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You are not at fishing place(Big Whell or on water)"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You dont have any Baits, buy them at lighthouse"); } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have fishing tools, buy them at lighthouse"); } return 1; } dcmd_sellfish(playerid,params[]) { #pragma unused params if(Fishes[playerid] >= 1) { if(IsPlayerInRangeOfPoint(playerid, 3.0,2766.6602,-2575.1614,3.0000)) { new string[128]; Fishes[playerid] = 0; format(string,sizeof(string),"You sold all your fishes for $%d.", FishWeight[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string); GivePlayerMoney(playerid, FishWeight[playerid]); FishWeight[playerid] = 0; } else { SendClientMessage(playerid, COLOR_GREY, "You need to be at Los Santos docks."); SetPlayerCheckpoint(playerid, 2766.6602,-2575.1614,3.0000,3.0); } } else { SendClientMessage(playerid, COLOR_GREY, "You dont have any fishes that you can sell."); return 1; } return 1; } //--------------------------------------------|| public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(buytools,8,cmdtext); dcmd(inventory,9,cmdtext); dcmd(fishhelp,8,cmdtext); dcmd(releaseallfishes,16,cmdtext); dcmd(fish,4,cmdtext); dcmd(sellfish,8,cmdtext); return 0; } public OnPlayerEnterCheckpoint(playerid) { if(IsPlayerInRangeOfPoint(playerid, 3.0,2766.6602,-2575.1614,3.0000)) { if(Fishes[playerid] >= 1) { new string[128]; Fishes[playerid] = 0; format(string,sizeof(string),"You sold all your fishes for $%d.", FishWeight[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string); GivePlayerMoney(playerid, FishWeight[playerid]); FishWeight[playerid] = 0; DisablePlayerCheckpoint(playerid); return 1; } } return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == fishing) { GameTextForPlayer(playerid, "~w~You can buy here~n~some fishing tools~n~type ~r~/buytools ~w~to buy some", 3500, 3); } return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1) { if(listitem == 0) { if(GetPlayerMoney(playerid) >= FishingToolPrice) { SendClientMessage(playerid, COLOR_YELLOW, "Successfully purchased Fishing tool! You can now use /fish"); SendClientMessage(playerid, COLOR_YELLOW, ", but you also need some baits"); FishingTool[playerid] = 1; GivePlayerMoney(playerid, -FishingToolPrice); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money"); } } if(listitem == 1) { new string[128]; format(string,sizeof(string),"Enter below how much baits do you want.\n$%d per one",BaitPrice); ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Baits",string,"Purchase","Exit"); } } if(dialogid == 2 && response) { new price = BaitPrice; new string[128]; new baits = strval(inputtext); if(baits > 0) { new price1 = price*baits; if(GetPlayerMoney(playerid) >= price1) { GivePlayerMoney(playerid, -price1); format(string,sizeof(string),"You just purchased %d worms for $%d", baits, price1); SendClientMessage(playerid, COLOR_GREEN, string); Worms[playerid] += baits; return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You don't have that much money."); } } else { SendClientMessage(playerid, COLOR_GREY, "You can't buy baits less than 0"); } } return 1; } public IsAtFishPlace(playerid) { if(IsPlayerConnected(playerid)) { if(IsPlayerInRangeOfPoint(playerid,1.0,403.8266,-2088.7598,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,398.7553,-2088.7490,7.8359)) { return 1; } else if(IsPlayerInRangeOfPoint(playerid,1.0,396.2197,-2088.6692,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,391.1094,-2088.7976,7.8359)) { return 1; } else if(IsPlayerInRangeOfPoint(playerid,1.0,383.4157,-2088.7849,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,374.9598,-2088.7979,7.8359)) { return 1; } else if(IsPlayerInRangeOfPoint(playerid,1.0,369.8107,-2088.7927,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,367.3637,-2088.7925,7.8359)) { return 1; } else if(IsPlayerInRangeOfPoint(playerid,1.0,362.2244,-2088.7981,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,354.5382,-2088.7979,7.8359)) { return 1; } else if(IsPlayerInWater(playerid)) { return 1; } } return 0; } public FishTime(playerid) { new string[128]; if(IsPlayerConnected(playerid)) { new rand = randomEx(1,11); new weight = randomEx(50,180); new money = randomEx(20, 80); if(rand == 1) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out some trash and throwed it back in sea"); Worms[playerid] -= 1; IsFishing[playerid] = 0; TogglePlayerControllable(playerid,true); return 1; } else if(rand == 2) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out tuna!"); Fishes[playerid] += 1; Worms[playerid] -= 1; IsFishing[playerid] = 0; FishWeight[playerid] += weight; TogglePlayerControllable(playerid,true); return 1; } else if(rand == 3) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Swordfish!"); Fishes[playerid] += 1; IsFishing[playerid] = 0; Worms[playerid] -= 1; FishWeight[playerid] += weight; TogglePlayerControllable(playerid,true); return 1; } else if(rand == 4) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Blue Marlin!"); Fishes[playerid] += 1; Worms[playerid] -= 1; IsFishing[playerid] = 0; FishWeight[playerid] += weight; TogglePlayerControllable(playerid,true); return 1; } else if(rand == 5) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Shark!"); Fishes[playerid] += 1; Worms[playerid] -= 1; IsFishing[playerid] = 0; FishWeight[playerid] += weight; TogglePlayerControllable(playerid,true); return 1; } else if(rand == 6) { format(string,sizeof(string),"You just fished out Wallet and in there was $%d!", money); SendClientMessage(playerid,COLOR_GREENYELLOW,string); GivePlayerMoney(playerid, money); Worms[playerid] -= 1; TogglePlayerControllable(playerid,true); IsFishing[playerid] = 0; return 1; } else if(rand == 7) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Eel!"); Fishes[playerid] += 1; TogglePlayerControllable(playerid,true); Worms[playerid] -= 1; IsFishing[playerid] = 0; FishWeight[playerid] += weight; return 1; } else if(rand == 8) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Sea Bass!"); Fishes[playerid] += 1; Worms[playerid] -= 1; TogglePlayerControllable(playerid,true); IsFishing[playerid] = 0; FishWeight[playerid] += weight; return 1; } else if(rand == 9) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Sail Fish!"); Fishes[playerid] += 1; TogglePlayerControllable(playerid,true); Worms[playerid] -= 1; IsFishing[playerid] = 0; FishWeight[playerid] += weight; return 1; } else if(rand == 10) { SendClientMessage(playerid,COLOR_GREENYELLOW,"You didnt catch anything."); Worms[playerid] -= 1; TogglePlayerControllable(playerid,true); IsFishing[playerid] = 0; return 1; } else { SendClientMessage(playerid,COLOR_GREENYELLOW,"You didnt catch anything, but you your worm remained"); IsFishing[playerid] = 0; TogglePlayerControllable(playerid,true); return 1; } } return 0; } //-----------|| Function By BumbiS* ||--------------|| public SendRPMessage(playerid, Float:radius, color, string[]) { if(IsPlayerConnected(playerid)) { for(new i=0;i<MAX_PLAYERS;i++) { new Float:x,Float:y,Float:z; GetPlayerPos(playerid,x,y,z); if(IsPlayerInRangeOfPoint(i, radius, x,y,z)) { SendClientMessage(i,color,string); return 1; } } } return 0; } //--------------------------------------------------|| //-----------|| By ****** ||---------------|| stock randomEx(minnum = cellmin, maxnum = cellmax) return random(maxnum - minnum + 1) + minnum; //----------|| Unknown creater of this, but thanks ||--|| stock IsPlayerInWater(playerid) { new Float:x,Float:y,Float:pz; GetPlayerPos(playerid,x,y,pz); if ( (IsPlayerInArea(playerid, 2032.1371, 1841.2656, 1703.1653, 1467.1099) && pz <= 9.0484) //lv piratenschiff || (IsPlayerInArea(playerid, 2109.0725, 2065.8232, 1962.5355, 10.8547) && pz <= 10.0792) //lv visage || (IsPlayerInArea(playerid, -492.5810, -1424.7122, 2836.8284, 2001.8235) && pz <= 41.06) //lv staucamm || (IsPlayerInArea(playerid, -2675.1492, -2762.1792, -413.3973, -514.3894) && pz <= 4.24) //sf sьdwesten kleiner teich || (IsPlayerInArea(playerid, -453.9256, -825.7167, -1869.9600, -2072.8215) && pz <= 5.72) //sf gammel teich || (IsPlayerInArea(playerid, 1281.0251, 1202.2368, -2346.7451, -2414.4492) && pz <= 9.3145) //ls neben dem airport || (IsPlayerInArea(playerid, 2012.6154, 1928.9028, -1178.6207, -1221.4043) && pz <= 18.45) //ls mitte teich || (IsPlayerInArea(playerid, 2326.4858, 2295.7471, -1400.2797, -1431.1266) && pz <= 22.615) //ls weiter sьdцstlich || (IsPlayerInArea(playerid, 2550.0454, 2513.7588, 1583.3751, 1553.0753) && pz <= 9.4171) //lv pool цstlich || (IsPlayerInArea(playerid, 1102.3634, 1087.3705, -663.1653, -682.5446) && pz <= 112.45) //ls pool nordwestlich || (IsPlayerInArea(playerid, 1287.7906, 1270.4369, -801.3882, -810.0527) && pz <= 87.123) //pool bei maddog's haus oben || (pz < 1.5) ) { return 1; } return 0; } stock IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if (x > minx && x < maxx && y > miny && y < maxy) return 1; return 0; } //----------------------------------------------------|| public StopFish(playerid) { AlreadyFished[playerid] = 0; SendClientMessage(playerid, COLOR_GREEN, "Hey, you can fish now!"); return 1; }
Код:
//=======================================// //= MF Clothes System Made by [IB]Ironboy =// //======================================// #include <a_samp> new Male; new Female; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" MF_Skin System by [bT]Ironboy"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; { #endif public OnGameModeInit() { //pick up Male = CreatePickup(1275,2,205.7941,-129.9394,1003.5078); Female = CreatePickup(1275,2,208.3040,-130.1235,1003.5078); //3dLable Create3DTextLabel("Male Skins", 0x6F006FFF,205.7941,-129.9394,1003.5078,100.0, 0); Create3DTextLabel("Female Skins", 0x008000FF,208.3040,-130.1235,1003.5078,100.0, 0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/dshop", cmdtext, true, 10) == 0) { SetPlayerPos(playerid, 207.0807,-138.0472,1003.3125); SetPlayerFacingAngle(playerid, 358.1200); SetPlayerInterior(playerid, 3); GameTextForPlayer(playerid, " ~g~ Dress Shop",5000,5); return 1; } return 0; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == Female) { ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"~~~~~~~~~~~~~Female Skins~~~~~~~~~~~~~~","1.Normal Ped [ID:40]\n2.Casino Worker [ID:11]\n3.Normal Ped [ID:12]\n4.Normal Ped [ID:41]\n5.Normal Ped [ID:76]\n6.Secretary [ID:150]\n7.Normal Ped [ID:169]\n8.Katie Zhan [ID:193]\n9.Secretary [ID:219]\n10.Catalina [ID:298]\n11.Normal Ped [ID:225]\n12.Secretary [ID:148]\n13.Normal Ped [ID:69]\n14.Normal Ped [ID:263]\n15.Denise Robinson [ID:195]","Buy Skin","Exit"); } if(pickupid == Male) { ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"~~~~~~~~~~~~~Male Skins~~~~~~~~~~~~~~","1.Maccer [ID:2]\n2.Normal Ped [ID:19]\n3.Madd Dogg's Manager [ID:20]\n4.Normal Ped [ID:21]\n5.Big Smoke [ID:269]\n6.Sweet [ID:270]\n7.Ryder [ID:271]\n8.Drug Dealer [ID:28]\n9.Drug Dealer [ID:29]\n10. Boxer [ID:81]\n11.Skeelering [ID:99]\n12.Ammu-Nation Salesmen [ID:179]\n13.The Mafia [ID:124]\n14.Normal Ped [ID:184]\n15.Normal Ped [ID:188]\n16.Normal Ped [ID:170]","Buy Skin","Exit"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid==1 && response==1) { switch(listitem) { case 0: { SetPlayerSkin(playerid,40); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 1: { SetPlayerSkin(playerid,11); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 2: { SetPlayerSkin(playerid,12); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 3: { SetPlayerSkin(playerid,41); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 4: { SetPlayerSkin(playerid,76); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 5: { SetPlayerSkin(playerid,150); GivePlayerMoney(playerid,-1050); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »"); } case 6: { SetPlayerSkin(playerid,169); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 7: { SetPlayerSkin(playerid,193); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 8: { SetPlayerSkin(playerid,219); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 9: { SetPlayerSkin(playerid,298); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 10: { SetPlayerSkin(playerid,225); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 11: { SetPlayerSkin(playerid,148); GivePlayerMoney(playerid,-1050); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »"); } case 12: { SetPlayerSkin(playerid,69); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 13: { SetPlayerSkin(playerid,263); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 14: { SetPlayerSkin(playerid,195); GivePlayerMoney(playerid,-1050); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »"); } } } if (dialogid==2 && response==1) { switch(listitem) { case 0: { SetPlayerSkin(playerid,2); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 1: { SetPlayerSkin(playerid,19); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 2: { SetPlayerSkin(playerid,20); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 3: { SetPlayerSkin(playerid,21); GivePlayerMoney(playerid,-1050); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »"); } case 4: { SetPlayerSkin(playerid,269); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 5: { SetPlayerSkin(playerid,270); GivePlayerMoney(playerid,-1050); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »"); } case 6: { SetPlayerSkin(playerid,271); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 7: { SetPlayerSkin(playerid,28); GivePlayerMoney(playerid,-1050); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »"); } case 8: { SetPlayerSkin(playerid,29); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 9: { SetPlayerSkin(playerid,81); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 10: { SetPlayerSkin(playerid,99); GivePlayerMoney(playerid,-1050); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »"); } case 11: { SetPlayerSkin(playerid,179); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 12: { SetPlayerSkin(playerid,124); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 13: { SetPlayerSkin(playerid,184); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »"); } case 14: { SetPlayerSkin(playerid,188); GivePlayerMoney(playerid,-1150); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »"); } case 15: { SetPlayerSkin(playerid,170); GivePlayerMoney(playerid,-1050); SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »"); } } } return 1; }
Thank you