hey guys i am a total noob when it comes to this.
but i been try to set up a server we are running NVCNR_0.3e i've tried to add a fishing & skin store via filterscript so i learned how to compile pawno and now every time i try to buy something in the menu I get the fallowing error in chat "Characters detected numbers only"
Код:
//------------------------------------------||
//---------||^^^^^^^^^^^^^^^^^^||-----------||
//---------|| Fishing System ||-----------||
//---------|| v1.0 ||-----------||
//---------|| By BumbiS* ||-----------||
//---------||__________________||-----------||
//------------------------------------------||
//---------|| Do NOT remove credits ||------||
//------------------------------------------||
//---------|| Credits ||--------------------||
//------|| BumbiS* for creating this FS ||--||
//-------|| DracoBlue for dcmd ||-----------||
//--------|| ****** for randomEx ||---------||
//------------------------------------------||
#include <a_samp>
#include <string>
#include <core>
//--------|| Here you can easy change prices ||-------||
#define BaitPrice 5
#define FishingToolPrice 100
//--------|| dcmd by DracoBlue ||---------------------||
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//--------|| Colors ||--------------------------------||
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xDABB3EAA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_GREENYELLOW 0xADFF2FFF
#define COLOR_PURPLE 0xB370FCFF
#define COLOR_WHITE 0xFFFFFFAA
//----------------------------------------------------||
new Fishes[MAX_PLAYERS];
new AlreadyFished[MAX_PLAYERS];
new FishingTool[MAX_PLAYERS];
new Worms[MAX_PLAYERS];
new FishWeight[MAX_PLAYERS];
new IsFishing[MAX_PLAYERS];
new fishing;
forward IsAtFishPlace(playerid);
forward FishTime(playerid);
forward SendRPMessage(playerid, Float:radius, color, string[]);
forward StopFish(playerid);
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Fishing System by BumbiS* started");
print("--------------------------------------\n");
/////////////////////////////////////////////////
fishing = AddStaticPickup(1239, 23, 153.9523,-1946.2955,5.1874);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
Worms[playerid] = 0; FishingTool[playerid] = 0; AlreadyFished[playerid] = 0;
Fishes[playerid] = 0; FishWeight[playerid] = 0; IsFishing[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
Worms[playerid] = 0; FishingTool[playerid] = 0; AlreadyFished[playerid] = 0;
Fishes[playerid] = 0; FishWeight[playerid] = 0; IsFishing[playerid] = 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
Worms[playerid] = 0; FishWeight[playerid] = 0;
Fishes[playerid] = 0; FishingTool[playerid] = 0;
return 1;
}
//-----------DCMD Commands--------------------||
dcmd_buytools(playerid, params[])
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 2.5,153.9523,-1946.2955,5.1874))
{
new string[128];
format(string,128,"FishingTools $%d\nWorms $%d per one",FishingToolPrice,BaitPrice);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Fishing tools", string,"Purchase","Exit");
return 1;
}
return 1;
}
dcmd_inventory(playerid, params[])
{
#pragma unused params
new string[128];
new string2[128];
new string3[128];
SendClientMessage(playerid, COLOR_GREEN, "____|| Your inventory ||___");
if(FishingTool[playerid]==1)
{
format(string,sizeof(string)," - Fishing Tool");
SendClientMessage(playerid, COLOR_YELLOW, string);
}
if(Worms[playerid]>0)
{
format(string2,sizeof(string2)," - %d Worms", Worms[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string2);
}
if(Fishes[playerid]>0)
{
format(string3,sizeof(string3)," - %d fishes", Fishes[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string3);
}
SendClientMessage(playerid, COLOR_GREEN, "___________________________");
return 1;
}
dcmd_fishhelp(playerid,params[])
{
#pragma unused params
SendClientMessage(playerid,COLOR_GREEN,"________|| Fishing Help ||___________");
SendClientMessage(playerid,COLOR_WHITE,"/inventory /buytools");
SendClientMessage(playerid,COLOR_WHITE,"/fish");
SendClientMessage(playerid,COLOR_WHITE,"/releaseallfishes");
SendClientMessage(playerid,COLOR_WHITE,"/sellfishes");
SendClientMessage(playerid,COLOR_GREEN,"_____________________________________");
return 1;
}
dcmd_releaseallfishes(playerid,params[])
{
#pragma unused params
if(Fishes[playerid] > 0 && IsAtFishPlace(playerid))
{
SendClientMessage(playerid, COLOR_YELLOW2, "You released all fishes back in sea.");
Fishes[playerid] = 0;
FishWeight[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You already don't have fishes or you are not at fishing place(Big Wheel)");
return 1;
}
}
dcmd_fish(playerid,params[])
{
#pragma unused params
new string[128];
new name[MAX_PLAYER_NAME];
if(FishingTool[playerid] == 1)
{
if(Worms[playerid] > 0)
{
if(IsAtFishPlace(playerid))
{
if(AlreadyFished[playerid] == 0 && IsFishing[playerid] == 0)
{
if(Fishes[playerid] >= 15)
{
SendClientMessage(playerid,COLOR_RED,"You have enough fishes and you are tiered of fishing.");
SendClientMessage(playerid,COLOR_RED,"You can sell your fishes at Los Santos docks (/sellfish @ CheckPoint)");
AlreadyFished[playerid] = 1;
SetPlayerCheckpoint(playerid, 2766.6602,-2575.1614,3.0000,3.0);
SetTimerEx("StopFish", 1000*60*10, 0, "i",playerid);
}
else
{
new random2 = randomEx(4000,14000);
IsFishing[playerid] = 1;
SetTimerEx("FishTime", random2, 0, "i",playerid);
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s swings fishing rod and starts to wait for fish",name);
SendRPMessage(playerid, 20.0, COLOR_PURPLE, string);
GameTextForPlayer(playerid, "~w~Fishing...",random2,3);
TogglePlayerControllable(playerid, false);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You need to wait some time to fish again.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not at fishing place(Big Whell or on water)");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You dont have any Baits, buy them at lighthouse");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have fishing tools, buy them at lighthouse");
}
return 1;
}
dcmd_sellfish(playerid,params[])
{
#pragma unused params
if(Fishes[playerid] >= 1)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0,2766.6602,-2575.1614,3.0000))
{
new string[128];
Fishes[playerid] = 0;
format(string,sizeof(string),"You sold all your fishes for $%d.", FishWeight[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
GivePlayerMoney(playerid, FishWeight[playerid]);
FishWeight[playerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You need to be at Los Santos docks.");
SetPlayerCheckpoint(playerid, 2766.6602,-2575.1614,3.0000,3.0);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You dont have any fishes that you can sell.");
return 1;
}
return 1;
}
//--------------------------------------------||
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(buytools,8,cmdtext);
dcmd(inventory,9,cmdtext);
dcmd(fishhelp,8,cmdtext);
dcmd(releaseallfishes,16,cmdtext);
dcmd(fish,4,cmdtext);
dcmd(sellfish,8,cmdtext);
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0,2766.6602,-2575.1614,3.0000))
{
if(Fishes[playerid] >= 1)
{
new string[128];
Fishes[playerid] = 0;
format(string,sizeof(string),"You sold all your fishes for $%d.", FishWeight[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
GivePlayerMoney(playerid, FishWeight[playerid]);
FishWeight[playerid] = 0;
DisablePlayerCheckpoint(playerid);
return 1;
}
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == fishing)
{
GameTextForPlayer(playerid, "~w~You can buy here~n~some fishing tools~n~type ~r~/buytools ~w~to buy some", 3500, 3);
}
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) >= FishingToolPrice)
{
SendClientMessage(playerid, COLOR_YELLOW, "Successfully purchased Fishing tool! You can now use /fish");
SendClientMessage(playerid, COLOR_YELLOW, ", but you also need some baits");
FishingTool[playerid] = 1;
GivePlayerMoney(playerid, -FishingToolPrice);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have enough money");
}
}
if(listitem == 1)
{
new string[128];
format(string,sizeof(string),"Enter below how much baits do you want.\n$%d per one",BaitPrice);
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Baits",string,"Purchase","Exit");
}
}
if(dialogid == 2 && response)
{
new price = BaitPrice;
new string[128];
new baits = strval(inputtext);
if(baits > 0)
{
new price1 = price*baits;
if(GetPlayerMoney(playerid) >= price1)
{
GivePlayerMoney(playerid, -price1);
format(string,sizeof(string),"You just purchased %d worms for $%d", baits, price1);
SendClientMessage(playerid, COLOR_GREEN, string);
Worms[playerid] += baits;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have that much money.");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You can't buy baits less than 0");
}
}
return 1;
}
public IsAtFishPlace(playerid)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,1.0,403.8266,-2088.7598,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,398.7553,-2088.7490,7.8359))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,396.2197,-2088.6692,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,391.1094,-2088.7976,7.8359))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,383.4157,-2088.7849,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,374.9598,-2088.7979,7.8359))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,369.8107,-2088.7927,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,367.3637,-2088.7925,7.8359))
{
return 1;
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,362.2244,-2088.7981,7.8359) || IsPlayerInRangeOfPoint(playerid,1.0,354.5382,-2088.7979,7.8359))
{
return 1;
}
else if(IsPlayerInWater(playerid))
{
return 1;
}
}
return 0;
}
public FishTime(playerid)
{
new string[128];
if(IsPlayerConnected(playerid))
{
new rand = randomEx(1,11);
new weight = randomEx(50,180);
new money = randomEx(20, 80);
if(rand == 1)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out some trash and throwed it back in sea");
Worms[playerid] -= 1;
IsFishing[playerid] = 0;
TogglePlayerControllable(playerid,true);
return 1;
}
else if(rand == 2)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out tuna!");
Fishes[playerid] += 1;
Worms[playerid] -= 1;
IsFishing[playerid] = 0;
FishWeight[playerid] += weight;
TogglePlayerControllable(playerid,true);
return 1;
}
else if(rand == 3)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Swordfish!");
Fishes[playerid] += 1;
IsFishing[playerid] = 0;
Worms[playerid] -= 1;
FishWeight[playerid] += weight;
TogglePlayerControllable(playerid,true);
return 1;
}
else if(rand == 4)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Blue Marlin!");
Fishes[playerid] += 1;
Worms[playerid] -= 1;
IsFishing[playerid] = 0;
FishWeight[playerid] += weight;
TogglePlayerControllable(playerid,true);
return 1;
}
else if(rand == 5)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Shark!");
Fishes[playerid] += 1;
Worms[playerid] -= 1;
IsFishing[playerid] = 0;
FishWeight[playerid] += weight;
TogglePlayerControllable(playerid,true);
return 1;
}
else if(rand == 6)
{
format(string,sizeof(string),"You just fished out Wallet and in there was $%d!", money);
SendClientMessage(playerid,COLOR_GREENYELLOW,string);
GivePlayerMoney(playerid, money);
Worms[playerid] -= 1;
TogglePlayerControllable(playerid,true);
IsFishing[playerid] = 0;
return 1;
}
else if(rand == 7)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Eel!");
Fishes[playerid] += 1;
TogglePlayerControllable(playerid,true);
Worms[playerid] -= 1;
IsFishing[playerid] = 0;
FishWeight[playerid] += weight;
return 1;
}
else if(rand == 8)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Sea Bass!");
Fishes[playerid] += 1;
Worms[playerid] -= 1;
TogglePlayerControllable(playerid,true);
IsFishing[playerid] = 0;
FishWeight[playerid] += weight;
return 1;
}
else if(rand == 9)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You just fished out Sail Fish!");
Fishes[playerid] += 1;
TogglePlayerControllable(playerid,true);
Worms[playerid] -= 1;
IsFishing[playerid] = 0;
FishWeight[playerid] += weight;
return 1;
}
else if(rand == 10)
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You didnt catch anything.");
Worms[playerid] -= 1;
TogglePlayerControllable(playerid,true);
IsFishing[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid,COLOR_GREENYELLOW,"You didnt catch anything, but you your worm remained");
IsFishing[playerid] = 0;
TogglePlayerControllable(playerid,true);
return 1;
}
}
return 0;
}
//-----------|| Function By BumbiS* ||--------------||
public SendRPMessage(playerid, Float:radius, color, string[])
{
if(IsPlayerConnected(playerid))
{
for(new i=0;i<MAX_PLAYERS;i++)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if(IsPlayerInRangeOfPoint(i, radius, x,y,z))
{
SendClientMessage(i,color,string);
return 1;
}
}
}
return 0;
}
//--------------------------------------------------||
//-----------|| By ****** ||---------------||
stock randomEx(minnum = cellmin, maxnum = cellmax) return random(maxnum - minnum + 1) + minnum;
//----------|| Unknown creater of this, but thanks ||--||
stock IsPlayerInWater(playerid)
{
new Float:x,Float:y,Float:pz;
GetPlayerPos(playerid,x,y,pz);
if (
(IsPlayerInArea(playerid, 2032.1371, 1841.2656, 1703.1653, 1467.1099) && pz <= 9.0484) //lv piratenschiff
|| (IsPlayerInArea(playerid, 2109.0725, 2065.8232, 1962.5355, 10.8547) && pz <= 10.0792) //lv visage
|| (IsPlayerInArea(playerid, -492.5810, -1424.7122, 2836.8284, 2001.8235) && pz <= 41.06) //lv staucamm
|| (IsPlayerInArea(playerid, -2675.1492, -2762.1792, -413.3973, -514.3894) && pz <= 4.24) //sf sьdwesten kleiner teich
|| (IsPlayerInArea(playerid, -453.9256, -825.7167, -1869.9600, -2072.8215) && pz <= 5.72) //sf gammel teich
|| (IsPlayerInArea(playerid, 1281.0251, 1202.2368, -2346.7451, -2414.4492) && pz <= 9.3145) //ls neben dem airport
|| (IsPlayerInArea(playerid, 2012.6154, 1928.9028, -1178.6207, -1221.4043) && pz <= 18.45) //ls mitte teich
|| (IsPlayerInArea(playerid, 2326.4858, 2295.7471, -1400.2797, -1431.1266) && pz <= 22.615) //ls weiter sьdцstlich
|| (IsPlayerInArea(playerid, 2550.0454, 2513.7588, 1583.3751, 1553.0753) && pz <= 9.4171) //lv pool цstlich
|| (IsPlayerInArea(playerid, 1102.3634, 1087.3705, -663.1653, -682.5446) && pz <= 112.45) //ls pool nordwestlich
|| (IsPlayerInArea(playerid, 1287.7906, 1270.4369, -801.3882, -810.0527) && pz <= 87.123) //pool bei maddog's haus oben
|| (pz < 1.5)
)
{
return 1;
}
return 0;
}
stock IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if (x > minx && x < maxx && y > miny && y < maxy) return 1;
return 0;
}
//----------------------------------------------------||
public StopFish(playerid)
{
AlreadyFished[playerid] = 0;
SendClientMessage(playerid, COLOR_GREEN, "Hey, you can fish now!");
return 1;
}
Код:
//=======================================//
//= MF Clothes System Made by [IB]Ironboy =//
//======================================//
#include <a_samp>
new Male;
new Female;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" MF_Skin System by [bT]Ironboy");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
{
#endif
public OnGameModeInit()
{
//pick up
Male = CreatePickup(1275,2,205.7941,-129.9394,1003.5078);
Female = CreatePickup(1275,2,208.3040,-130.1235,1003.5078);
//3dLable
Create3DTextLabel("Male Skins", 0x6F006FFF,205.7941,-129.9394,1003.5078,100.0, 0);
Create3DTextLabel("Female Skins", 0x008000FF,208.3040,-130.1235,1003.5078,100.0, 0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/dshop", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid, 207.0807,-138.0472,1003.3125);
SetPlayerFacingAngle(playerid, 358.1200);
SetPlayerInterior(playerid, 3);
GameTextForPlayer(playerid, " ~g~ Dress Shop",5000,5);
return 1;
}
return 0;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == Female) {
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"~~~~~~~~~~~~~Female Skins~~~~~~~~~~~~~~","1.Normal Ped [ID:40]\n2.Casino Worker [ID:11]\n3.Normal Ped [ID:12]\n4.Normal Ped [ID:41]\n5.Normal Ped [ID:76]\n6.Secretary [ID:150]\n7.Normal Ped [ID:169]\n8.Katie Zhan [ID:193]\n9.Secretary [ID:219]\n10.Catalina [ID:298]\n11.Normal Ped [ID:225]\n12.Secretary [ID:148]\n13.Normal Ped [ID:69]\n14.Normal Ped [ID:263]\n15.Denise Robinson [ID:195]","Buy Skin","Exit");
}
if(pickupid == Male) {
ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"~~~~~~~~~~~~~Male Skins~~~~~~~~~~~~~~","1.Maccer [ID:2]\n2.Normal Ped [ID:19]\n3.Madd Dogg's Manager [ID:20]\n4.Normal Ped [ID:21]\n5.Big Smoke [ID:269]\n6.Sweet [ID:270]\n7.Ryder [ID:271]\n8.Drug Dealer [ID:28]\n9.Drug Dealer [ID:29]\n10. Boxer [ID:81]\n11.Skeelering [ID:99]\n12.Ammu-Nation Salesmen [ID:179]\n13.The Mafia [ID:124]\n14.Normal Ped [ID:184]\n15.Normal Ped [ID:188]\n16.Normal Ped [ID:170]","Buy Skin","Exit");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid==1 && response==1)
{
switch(listitem)
{
case 0:
{
SetPlayerSkin(playerid,40);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 1:
{
SetPlayerSkin(playerid,11);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 2:
{
SetPlayerSkin(playerid,12);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 3:
{
SetPlayerSkin(playerid,41);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 4:
{
SetPlayerSkin(playerid,76);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 5:
{
SetPlayerSkin(playerid,150);
GivePlayerMoney(playerid,-1050);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »");
}
case 6:
{
SetPlayerSkin(playerid,169);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 7:
{
SetPlayerSkin(playerid,193);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 8:
{
SetPlayerSkin(playerid,219);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 9:
{
SetPlayerSkin(playerid,298);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 10:
{
SetPlayerSkin(playerid,225);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 11:
{
SetPlayerSkin(playerid,148);
GivePlayerMoney(playerid,-1050);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »");
}
case 12:
{
SetPlayerSkin(playerid,69);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 13:
{
SetPlayerSkin(playerid,263);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 14:
{
SetPlayerSkin(playerid,195);
GivePlayerMoney(playerid,-1050);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »");
}
}
}
if (dialogid==2 && response==1)
{
switch(listitem)
{
case 0:
{
SetPlayerSkin(playerid,2);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 1:
{
SetPlayerSkin(playerid,19);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 2:
{
SetPlayerSkin(playerid,20);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 3:
{
SetPlayerSkin(playerid,21);
GivePlayerMoney(playerid,-1050);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »");
}
case 4:
{
SetPlayerSkin(playerid,269);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 5:
{
SetPlayerSkin(playerid,270);
GivePlayerMoney(playerid,-1050);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »");
}
case 6:
{
SetPlayerSkin(playerid,271);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 7:
{
SetPlayerSkin(playerid,28);
GivePlayerMoney(playerid,-1050);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »");
}
case 8:
{
SetPlayerSkin(playerid,29);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 9:
{
SetPlayerSkin(playerid,81);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 10:
{
SetPlayerSkin(playerid,99);
GivePlayerMoney(playerid,-1050);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »");
}
case 11:
{
SetPlayerSkin(playerid,179);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 12:
{
SetPlayerSkin(playerid,124);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 13:
{
SetPlayerSkin(playerid,184);
GivePlayerMoney(playerid,-1000);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1000 »");
}
case 14:
{
SetPlayerSkin(playerid,188);
GivePlayerMoney(playerid,-1150);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1150 »");
}
case 15:
{
SetPlayerSkin(playerid,170);
GivePlayerMoney(playerid,-1050);
SendClientMessage(playerid,0xFF9900AA,"« You have bought this dress for $1050 »");
}
}
}
return 1;
}
Any help will be gladly appreciated.
This is because your dialog ID is interfering with NVCNR's bank dialog. (I know this because I was an admin on the original)
So simply change the dialog IDs to something different, like 300 and 301 for example. A dialog ID that won't interfere with the NVCNR gamemode.
So i replaced all the "ShowPlayerDialog" & "dialogid" with a different numbers and when i try to use the buy something the menu doesn't give the error "Characters detected numbers only" but you still can't buy anything.