30.11.2012, 18:16
Hi all,
So, I'm scripting and with a piece of code, my pawno crashes when I press 'compile'. When I exclude this from the script, it can compile without a single problem. Where did I make a mistake here?
So, I'm scripting and with a piece of code, my pawno crashes when I press 'compile'. When I exclude this from the script, it can compile without a single problem. Where did I make a mistake here?
pawn Код:
if(dialogid == 688) // Upgrade Vehicle
{
if(response)
{
for(new h = 0; h < sizeof(HouseInfo); h++)
{
new model = strval(inputtext);
if(model < 400)
return ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model > 611)
return ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model == 425 || model == 432 || model == 476 || model == 447 || model == 537 || model == 538 || model == 569 || model == 570 || model == 584 || model == 590 || model == 591 || model == 606 || model == 607 || model == 608 || model == 610 || model == 611 || model == 441 || model == 464 || model == 465 || model == 501 || model == 564 || model == 594 || model == 435 || model == 449 || model == 450)
{
SendClientMessage(playerid, 0xE21F1FFF, "Those vehicles are restricted!");
ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
return 1;
}
HouseInfo[h][CarModel] = model;
IsUpgradingVehicle[playerid] = true;
ShowPlayerDialog(playerid, 255, DIALOG_STYLE_MSGBOX, "Vehicle Setup", "Go to the position you want your vehicle to spawn, then type /confirm.", "Select", "Cancel");
return 1;
}
}
else
{
ShowPlayerDialog(playerid, 668, DIALOG_STYLE_LIST, "House Setup", "Entrance\nName\nDescription\nInterior\nVehicle\nVehicle2\nRent\nPurchase", "Select", "Cancel");
return 1;
}
}
return 1;
}