Pawno crash on compiling -
DaRoderick - 30.11.2012
Hi all,
So, I'm scripting and with a piece of code, my pawno crashes when I press 'compile'. When I exclude this from the script, it can compile without a single problem. Where did I make a mistake here?
pawn Код:
if(dialogid == 688) // Upgrade Vehicle
{
if(response)
{
for(new h = 0; h < sizeof(HouseInfo); h++)
{
new model = strval(inputtext);
if(model < 400)
return ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model > 611)
return ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model == 425 || model == 432 || model == 476 || model == 447 || model == 537 || model == 538 || model == 569 || model == 570 || model == 584 || model == 590 || model == 591 || model == 606 || model == 607 || model == 608 || model == 610 || model == 611 || model == 441 || model == 464 || model == 465 || model == 501 || model == 564 || model == 594 || model == 435 || model == 449 || model == 450)
{
SendClientMessage(playerid, 0xE21F1FFF, "Those vehicles are restricted!");
ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
return 1;
}
HouseInfo[h][CarModel] = model;
IsUpgradingVehicle[playerid] = true;
ShowPlayerDialog(playerid, 255, DIALOG_STYLE_MSGBOX, "Vehicle Setup", "Go to the position you want your vehicle to spawn, then type /confirm.", "Select", "Cancel");
return 1;
}
}
else
{
ShowPlayerDialog(playerid, 668, DIALOG_STYLE_LIST, "House Setup", "Entrance\nName\nDescription\nInterior\nVehicle\nVehicle2\nRent\nPurchase", "Select", "Cancel");
return 1;
}
}
return 1;
}
Re: Pawno crash on compiling -
NewerthRoleplay - 30.11.2012
pawn Код:
if(model == 425 || model == 432 || model == 476 || model == 447 || model == 537 || model == 538 || model == 569 || model == 570 || model == 584 || model == 590 || model == 591 || model == 606 || model == 607 || model == 608 || model == 610 || model == 611 || model == 441 || model == 464 || model == 465 || model == 501 || model == 564 || model == 594 || model == 435 || model == 449 || model == 450)
It may have something to do with this, I'd suggest making it into a restricted ID array
Re: Pawno crash on compiling -
DaRoderick - 30.11.2012
Anyone with a definite conclusion..?
Re: Pawno crash on compiling -
GiamPy. - 30.11.2012
pawn Код:
if(dialogid == 688) // Upgrade Vehicle
{
if(response)
{
for(new h = 0; h < sizeof(HouseInfo); h++)
{
new model = strval(inputtext);
if(model < 400)
return ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model > 611)
return ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(IsModelValid(model))
{
SendClientMessage(playerid, 0xE21F1FFF, "Those vehicles are restricted!");
ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
return 1;
}
HouseInfo[h][CarModel] = model;
IsUpgradingVehicle[playerid] = true;
ShowPlayerDialog(playerid, 255, DIALOG_STYLE_MSGBOX, "Vehicle Setup", "Go to the position you want your vehicle to spawn, then type /confirm.", "Select", "Cancel");
return 1;
}
}
else
return ShowPlayerDialog(playerid, 668, DIALOG_STYLE_LIST, "House Setup", "Entrance\nName\nDescription\nInterior\nVehicle\nVehicle2\nRent\nPurchase", "Select", "Cancel");
return 1;
}
stock IsModelValid(model)
{
switch(model)
case 425, 432, 476, 447, 537, 538, 569, 570, 584, 590, 591, 606, 607, 608, 610, 611, 441, 464, 465, 501, 564, 594, 435, 449, 450: return true;
return false;
}
Try.
Re: Pawno crash on compiling -
DaRoderick - 30.11.2012
Код:
D:\Server\Project Roderick\Server\filterscripts\house.pwn(1059) : warning 217: loose indentation
D:\Server\Project Roderick\Server\filterscripts\house.pwn(1073) : warning 217: loose indentation
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2194) : warning 217: loose indentation
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2208) : error 017: undefined symbol "IsModelValid"
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2227) : error 029: invalid expression, assumed zero
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2227) : error 017: undefined symbol "IsModelValid"
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2229) : error 017: undefined symbol "model"
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2230) : error 001: expected token: "{", but found "case"
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2231) : error 002: only a single statement (or expression) can follow each "case"
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2231) : warning 215: expression has no effect
D:\Server\Project Roderick\Server\filterscripts\house.pwn(2234) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
6 Errors.
Re: Pawno crash on compiling -
B-Matt - 01.12.2012
1. Why you using HouseInfo in loop for vehicle upgrade?
2. Try this:
PHP код:
if(dialogid == 688) // Upgrade Vehicle
{
if(response)
{
for(new h = 0; h < sizeof(HouseInfo); h++)
{
new model = strval(inputtext);
if(model < 400) return ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model > 611) return ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
if(model == 425 || model == 432 || model == 476 || model == 447 || model == 537 || model == 538 || model == 569 || model == 570 ||
model == 584 || model == 590 || model == 591 || model == 606 || model == 607 || model == 608 || model == 610 || model == 611 ||
model == 441 || model == 464 || model == 465 || model == 501 || model == 564 || model == 594 || model == 435 || model == 449 || model == 450)
{
SendClientMessage(playerid, 0xE21F1FFF, "Those vehicles are restricted!");
ShowPlayerDialog(playerid, 687, DIALOG_STYLE_INPUT, "Vehicle", "Please enter a vehicle ID from 400 to 611.", "Create", "Cancel");
return 1;
}
HouseInfo[h][CarModel] = model;
IsUpgradingVehicle[playerid] = true;
ShowPlayerDialog(playerid, 255, DIALOG_STYLE_MSGBOX, "Vehicle Setup", "Go to the position you want your vehicle to spawn, then type /confirm.", "Select", "Cancel");
return 1;
}
}
else
{
ShowPlayerDialog(playerid, 668, DIALOG_STYLE_LIST, "House Setup", "Entrance\nName\nDescription\nInterior\nVehicle\nVehicle2\nRent\nPurchase", "Select", "Cancel");
return 1;
}
}
return 1;
}