29.11.2012, 18:56
(
Последний раз редактировалось showarn; 29.11.2012 в 20:26.
)
Hello as the Title say i need help with this command /veh if some1 are experianced with this i wud love to get help here is what i want help with
first of all i just want the command to work like > /veh [ID] atm i have to use /veh [ID] [color1] [Color2]
and also when you write for example /veh 411
you spawn a infernus and atm you spawn outside it i want the player to spawn inside it!
please help me with this since iam not experianced to do it myself
i will ofcourse add you reputition!
Here is my code
first of all i just want the command to work like > /veh [ID] atm i have to use /veh [ID] [color1] [Color2]
and also when you write for example /veh 411
you spawn a infernus and atm you spawn outside it i want the player to spawn inside it!
please help me with this since iam not experianced to do it myself
i will ofcourse add you reputition!
Here is my code
Код:
CMD:veh(playerid, params[]) { if (PlayerInfo[playerid][pAdmin] >= 4) { new iVehicle, iColors[2]; if(sscanf(params, "iii", iVehicle, iColors[0], iColors[1])) { SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /veh [model ID] [color 1] [color 2]"); } else if(!(400 <= iVehicle <= 611)) { SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid model specified (model IDs start at 400, and end at 611)."); } else if(!(0 <= iColors[0] <= 255 && 0 <= iColors[1] <= 255)) { SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid colour specified (IDs start at 0, and end at 255)."); } else for(new iIterator; iIterator < sizeof(CreatedCars); iIterator++) if(CreatedCars[iIterator] == INVALID_VEHICLE_ID) { new Float: fVehPos[4]; GetPlayerPos(playerid, fVehPos[0], fVehPos[1], fVehPos[2]); GetPlayerFacingAngle(playerid, fVehPos[3]); CreatedCars[iIterator] = CreateVehicle(iVehicle, fVehPos[0], fVehPos[1], fVehPos[2], fVehPos[3], iColors[0], iColors[1], -1); VehicleFuel[CreatedCars[iIterator]] = 100.0; LinkVehicleToInterior(CreatedCars[iIterator], GetPlayerInterior(playerid)); return SendClientMessageEx(playerid, COLOR_GREY, "Vehicle spawned!"); } } else SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command!"); return 1; }