here is what i want help withCMD:veh(playerid, params[]) {
if (PlayerInfo[playerid][pAdmin] >= 4) {
new
iVehicle,
iColors[2];
if(sscanf(params, "iii", iVehicle, iColors[0], iColors[1])) {
SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /veh [model ID] [color 1] [color 2]");
}
else if(!(400 <= iVehicle <= 611)) {
SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid model specified (model IDs start at 400, and end at 611).");
}
else if(!(0 <= iColors[0] <= 255 && 0 <= iColors[1] <= 255)) {
SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid colour specified (IDs start at 0, and end at 255).");
}
else for(new iIterator; iIterator < sizeof(CreatedCars); iIterator++) if(CreatedCars[iIterator] == INVALID_VEHICLE_ID) {
new
Float: fVehPos[4];
GetPlayerPos(playerid, fVehPos[0], fVehPos[1], fVehPos[2]);
GetPlayerFacingAngle(playerid, fVehPos[3]);
CreatedCars[iIterator] = CreateVehicle(iVehicle, fVehPos[0], fVehPos[1], fVehPos[2], fVehPos[3], iColors[0], iColors[1], -1);
VehicleFuel[CreatedCars[iIterator]] = 100.0;
LinkVehicleToInterior(CreatedCars[iIterator], GetPlayerInterior(playerid));
return SendClientMessageEx(playerid, COLOR_GREY, "Vehicle spawned!");
}
}
else SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command!");
return 1;
}
CMD:veh(playerid, params[])
{
if (PlayerInfo[playerid][pAdmin] < 4) return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command!");
new iVehicle, iColors[2];
if(sscanf(params, "iii", iVehicle, iColors[0], iColors[1])) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /veh [model ID] [color 1] [color 2]");
if(iVehicle < 400 && iVehicle > 611) return SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid model specified (model IDs start at 400, and end at 611).");
if(iColors[0] < 0 && iColors[0] > 255) return SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid colour specified for color 1(IDs start at 0, and end at 255).");
if(iColors[1] < 0 && iColors[1] > 255) return SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid colour specified for color 2(IDs start at 0, and end at 255).");
for(new iIterator; iIterator < sizeof(CreatedCars); iIterator++)
{
if(CreatedCars[iIterator] == INVALID_VEHICLE_ID)
{
new Float: fVehPos[4];
GetPlayerPos(playerid, fVehPos[0], fVehPos[1], fVehPos[2]);
GetPlayerFacingAngle(playerid, fVehPos[3]);
CreatedCars[iIterator] = CreateVehicle(iVehicle, fVehPos[0], fVehPos[1], fVehPos[2], fVehPos[3], iColors[0], iColors[1], -1);
VehicleFuel[CreatedCars[iIterator]] = 100.0;
LinkVehicleToInterior(CreatedCars[iIterator], GetPlayerInterior(playerid));
SendClientMessageEx(playerid, COLOR_GREY, "Vehicle spawned!");
}
}
return 1;
}

C:\Users\showarn\Desktop\Alexrp\gamemodes\bowlan.pwn(42014) : warning 217: loose indentation C:\Users\showarn\Desktop\Alexrp\gamemodes\bowlan.pwn(42017) : warning 217: loose indentation C:\Users\showarn\Desktop\Alexrp\gamemodes\bowlan.pwn(42018) : warning 217: loose indentation C:\Users\showarn\Desktop\Alexrp\gamemodes\bowlan.pwn(42023) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings.
PutPlayerInVehicle(giveplayerid,carid,seat);
CMD:veh(playerid, params[]) {
if (PlayerInfo[playerid][pAdmin] >= 4) {
new
iVehicle,
iColors[2];
if(sscanf(params, "iI(0)I(0)", iVehicle, iColors[0], iColors[1]))
return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /veh [model ID] [color 1] [color 2]");
if(!(400 <= iVehicle <= 611))
return SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid model specified (model IDs start at 400, and end at 611).");
if(!(0 <= iColors[0] <= 255 && 0 <= iColors[1] <= 255))
return SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid colour specified (IDs start at 0, and end at 255).");
for(new iIterator; iIterator < sizeof(CreatedCars); iIterator++) if(CreatedCars[iIterator] == INVALID_VEHICLE_ID) {
new
Float: fVehPos[4];
GetPlayerPos(playerid, fVehPos[0], fVehPos[1], fVehPos[2]);
GetPlayerFacingAngle(playerid, fVehPos[3]);
CreatedCars[iIterator] = CreateVehicle(iVehicle, fVehPos[0], fVehPos[1], fVehPos[2], fVehPos[3], iColors[0], iColors[1], -1);
VehicleFuel[CreatedCars[iIterator]] = 100.0;
LinkVehicleToInterior(CreatedCars[iIterator], GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,CreatedCars[iIterator],0);
return SendClientMessageEx(playerid, COLOR_GREY, "Vehicle spawned!");
}
}
else SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command!");
return 1;
}
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pawn Код:
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CMD:veh(playerid, params[]) {
if (PlayerInfo[playerid][pAdmin] >= 4) {
new
iVehicle,
iColors[2];
if(sscanf(params, "iI(0)I(0)", iVehicle, iColors[0], iColors[1]))
return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /veh [model ID] [color 1] [color 2]");
if(!(400 <= iVehicle <= 611))
return SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid model specified (model IDs start at 400, and end at 611).");
if(!(0 <= iColors[0] <= 255 && 0 <= iColors[1] <= 255))
return SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid colour specified (IDs start at 0, and end at 255).");
for(new iIterator; iIterator < sizeof(CreatedCars); iIterator++) if(CreatedCars[iIterator] == INVALID_VEHICLE_ID) {
new
Float: fVehPos[4];
GetPlayerPos(playerid, fVehPos[0], fVehPos[1], fVehPos[2]);
GetPlayerFacingAngle(playerid, fVehPos[3]);
CreatedCars[iIterator] = CreateVehicle(iVehicle, fVehPos[0], fVehPos[1], fVehPos[2], fVehPos[3], iColors[0], iColors[1], -1);
VehicleFuel[CreatedCars[iIterator]] = 100.0;
LinkVehicleToInterior(CreatedCars[iIterator], GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid,CreatedCars[iIterator],0);
return SendClientMessageEx(playerid, COLOR_GREY, "Vehicle spawned!");
}
}
else SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command!");
return 1;
}