[Ajuda] Login 'bugado'.
#1

Oi, pessoal, estou editando um GM e to com um problema,
as vezes, quando alguns players logam no servidor, a tela
de login nгo aparece para eles, aparece somente as chevron
e a palavra spawn ( < > spawn ), eles clicando em spawn,
eles sгo logados automaticamente no servidor, sem mesmo
digitar a senha.
Alguem poderia me ajudar?
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#2

Nгo tenho uma bola de cristal pra saber o seu Cуdigo -'
Posta ai nй o cуdigo de Login
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#3

codes?
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#4

SpawnPlayer(playerid);


E arume iste зeu poltugues proque ezta difiu ler
Reply
#5

Quote:
Originally Posted by @FatalFormat
E arume iste зeu poltugues proque ezta difiu ler
kkkkkkkkkkkkkkkkkkk /\
Reply
#6

a~in kui zenti lh~ecaao!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kуdicu

Code:
public OnPlayerLogin(playerid,password[])
{
	new tmp2[400];
    new string2[400];
    new count = GetTickCount();
	new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
	format(string2, sizeof(string2), "Contas/%s.ini", playername2);
	new File: UserFile = fopen(string2, io_read);
	if ( UserFile )
	{
	    new PassData[256];
	    new keytmp[256], valtmp[256];
	    fread( UserFile , PassData , sizeof( PassData ) );
	    keytmp = ini_GetKey( PassData );
	    if( strcmp( keytmp , "Key" , true ) == 0 )
		{
			valtmp = ini_GetValue( PassData );
			strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
		}
		if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
		{
			    new key[ 256 ] , val[ 256 ];
			    new Data[ 256 ];
			    while ( fread( UserFile , Data , sizeof( Data ) ) )
				{
					key = ini_GetKey( Data );
					if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNivel] = strval( val ); }
			    	if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdminPUSSY] = strval( val ); }
			    	if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
                    if( strcmp( key , "Locutor" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocutor] = strval( val ); }
                    if( strcmp( key , "Luta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLuta] = strval( val ); }
                    SetPlayerLuta(playerid);
					if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
			        if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
			        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
			        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHorasJogadas] = strval( val ); }
			        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
			        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
			        if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
			        if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
			        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
			        if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
			        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
			        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
			        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
			        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
			        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
			        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
			        if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
			        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
			        if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
			        if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
			        if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
			        if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
			        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
			        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
			        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
			        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
			        if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
			        if( strcmp( key , "SafeD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
			        if( strcmp( key , "SafeM" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeMateriais] = strval( val ); }
					if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMaconha] = strval( val ); }
			        if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); }
			        if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCocaina] = strval( val ); }
			        if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
			        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
			        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
			        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
			        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
			        if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
			        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
			        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
			        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
			        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
			        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
			        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
			        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
			        if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
			        if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
			        if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
			        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
			        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
			        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
			        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
                    if( strcmp( key , "LoginD" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }
                    if( strcmp( key , "HoraLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastHora], val, 0, strlen(val)-1, 255); }
                    if( strcmp( key , "MinutoLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastMinuto], val, 0, strlen(val)-1, 255); }
                    if( strcmp( key , "SegundoLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastSegundo], val, 0, strlen(val)-1, 255); }
					if( strcmp( key , "DiaLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastDia], val, 0, strlen(val)-1, 255); }
                    if( strcmp( key , "MesLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastMes], val, 0, strlen(val)-1, 255); }
                    if( strcmp( key , "AnoLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastAno], val, 0, strlen(val)-1, 255); }
					if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
			        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
			        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
			        if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
			        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
			        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
			        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
			        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
			        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
					if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
			        if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
			        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
			        if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
			        if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
			        if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
			        if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
			        if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
			        if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
			        if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
			        if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
			        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
			        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
			        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
			        if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
			        if( strcmp( key , "Cigarros" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarro] = strval( val ); }
			        if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
			        if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
			        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
			        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
			        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
			        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
			        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
			        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
			        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			        if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
			        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
			        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
			        if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
                    if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
					if( strcmp( key , "CrashX" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashX] = floatstr( val ); }
					if( strcmp( key , "CrashY" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashY] = floatstr( val ); }
					if( strcmp( key , "CrashZ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashZ] = floatstr( val ); }
					if( strcmp( key , "CrashInt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashInt] = strval( val ); }
					if( strcmp( key , "CrashW" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashW] = strval( val ); }
					if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }
					if( strcmp( key , "Chamada" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUsaChamada] = strval( val ); }
					if( strcmp( key , "P1" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
					if( strcmp( key , "P2" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
					if( strcmp( key , "Chave" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarKey] = strval( val ); }
					if( strcmp( key , "Caixinha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCaixinha] = strval( val ); }
					if( strcmp( key , "Atendidos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAtendidos] = strval( val ); }
    	}//end while
                fclose(UserFile);//close the file after everything has been read in the while
		}
		else
		{
			new loginstring[450];
			new loginname[MAX_PLAYER_NAME];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			new plrIP[32];
			GetPlayerIp(playerid, plrIP, sizeof(plrIP));
			format(loginstring,sizeof(loginstring),"{EEEE88}*\t\t{1EFF00}Brasil {EEEE88}Play{5167BD}pussy {1EFF00}R{E01B4C}P{EEEE88}G\t\t{EEEE88}*\n\n{EEEE88}* {EEEE88}Conta: {FFFFFF}%s\n{EEEE88}* {EEEE88}Status: {1EFF00}Registrada\n{EEEE88}* {EEEE88}Endereзo IP: {1EFF00} %s\n\n\n{FFFFFF}Senha incorreta, coloque sua senha abaixo:",loginname, plrIP);
			ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"{00FF04}Brasil {FFFF00}Play{0044FF}pussy {9EB5FF} - Logando:",loginstring,"Logar-se","Sair");
			fclose(UserFile);
			gPlayerLogTries[playerid] += 1;
			if(gPlayerLogTries[playerid] == 4)
			{
				SendClientMessage(playerid, COLOR_YELLOW2, "Vocк foi kickado por errar a senha 4 vezes.");
				Kick(playerid);
			}
			return 1;
		}
		printf("Isso aki demorou %d segundos pra carregar0", GetTickCount() - count);
		PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
		//{FFFFFF}Coloque a sua Senha Abaixo:
		PlayerInfo[playerid][pAdjustable] = 0;
		ResetPlayerMoneyEx(playerid);
		ConsumingMoney[playerid] = 1;
		WantedLevel[playerid] = WantedLevel[playerid];
		WantedPoints[playerid] = WantedPoints[playerid];
		GivePlayerMoneyEx(playerid,PlayerInfo[playerid][pCash]);
		CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
		SetPlayerWantedLevel(playerid, WantedLevel[playerid]);
		if(PlayerInfo[playerid][pReg] == 0)
		{
			PlayerInfo[playerid][pNivel] = 2;
			PlayerInfo[playerid][pSHealth] = 0.0;
			PlayerInfo[playerid][pHealth] = 50.0;
			PlayerInfo[playerid][pPos_x] = 2246.6;
			PlayerInfo[playerid][pPos_y] = -1161.9;
			PlayerInfo[playerid][pPos_z] = 1029.7;
			PlayerInfo[playerid][pInt] = 15;
			PlayerInfo[playerid][pLocal] = 255;
			PlayerInfo[playerid][pTeam] = 3;
			PlayerInfo[playerid][pModel] = 73;
			new randphone = 1000 + random(9999);//minimum 1000  max 9999 //giving one at the start
			PlayerInfo[playerid][pPnumber] = randphone;
			PlayerInfo[playerid][pPhousekey] = 255;
			PlayerInfo[playerid][pPbiskey] = 255;
			PlayerInfo[playerid][pConta] = 100000;
			PlayerInfo[playerid][pReg] = 1;
			GivePlayerMoneyEx(playerid, 5000);
		}
		if(PlayerInfo[playerid][pNivel] == 2)
		{
			PlayerInfo[playerid][pNivel] = 3;
			PlayerInfo[playerid][pConta] += 5000000;
			format(string2, sizeof(string2), "Olб %s, Bem vindo pela primeira vez ao nosso servidor! Com isso recebeu 5kk e nivel 3!",playername2);
			SendClientMessage(playerid, COLOR_LIGHTRED, string2);
  		}
		new string[256];
  		if(PlayerInfo[playerid][pOrigin] == 1)//Brasil
		{
		    format(string, sizeof(string),"\n\n{00FF04}Bra{FFFF00}sile{0044FF}iro\n{FFFFFF}• Nнvel: {E01B4C}%d{FFFFFF} •",PlayerInfo[playerid][pNivel]);
			Nacionalidade[playerid] = Create3DTextLabel(string, COLOR_LIGHTBLUE, 0.0,0.0,0.0, 5.0, GetPlayerVirtualWorld(playerid));
 			Attach3DTextLabelToPlayer(Nacionalidade[playerid], playerid, 0.0, 0.0, 1.0);
		}
		else if(PlayerInfo[playerid][pOrigin] == 2)//Portugal
		{
		    format(string, sizeof(string),"\n\n{00FF00}Por{FFFF00}tug{FF0000}uкs\n{FFFFFF}• Nнvel: {E01B4C}%d{FFFFFF} •",PlayerInfo[playerid][pNivel]);
			Nacionalidade[playerid] = Create3DTextLabel(string, COLOR_LIGHTBLUE, 0.0,0.0,0.0, 5.0, GetPlayerVirtualWorld(playerid));
 			Attach3DTextLabelToPlayer(Nacionalidade[playerid], playerid, 0.0, 0.0, 1.0);
		}
		else if(PlayerInfo[playerid][pOrigin] == 3)//America
		{
		    format(string, sizeof(string),"\n\nAmericano\n{FFFFFF}• Nнvel: {E01B4C}%d{FFFFFF} •",PlayerInfo[playerid][pNivel]);
			Nacionalidade[playerid] = Create3DTextLabel(string, COLOR_LIGHTBLUE, 0.0,0.0,0.0, 5.0, GetPlayerVirtualWorld(playerid));
 			Attach3DTextLabelToPlayer(Nacionalidade[playerid], playerid, 0.0, 0.0, 1.0);
		}
		pOnline();
        format(string, sizeof(string), "(B.P.S): %s entrou no servidor (%d/%d)",PlayerName(playerid),totalon,MaxP);
	    EntrouMensagem(COLOR_MENSAGEM, string);
	    EntrouMensagem2(COLOR_MENSAGEM, string);
	    SendClientMessage(playerid, COLOR_NEWS, "·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·");
		format(string2, sizeof(string2),       "Bem vindo ao Pussy's RPG: {FFFFFF}%s.",playername2);
		SendClientMessage(playerid, AZULCLARO, string2);
		SendClientMessage(playerid, 0x87DEFFFF, "Donos do Servidor: {FFFFFF}The Pussy Is The Power");
		SendClientMessage(playerid, 0x87D6FFFF, "Sub-Donos do Servidor: {FFFFFF}Ninguйm");
		SendClientMessage(playerid, 0x87CDFFFF, "WebSite do Servidor: {FFFFFF}www.pussy.net");
		SendClientMessage(playerid, COLOR_NEWS, "·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·");
		StopAudioStreamForPlayer(playerid);
		printf("Teste 1");
		printf("Isso aki demorou %d segundos pra carregar1", GetTickCount() - count);
		MedicBill[playerid] = 0;
		DollahScoreUpdate();
		new dia,mes,ano,hora,mins,seg;
        getdate(ano,mes,dia);
        gettime(hora,mins,seg);
        FixHour(hora);
        hora = shifthour;
		format(string2, 256,"%d/%d/%d/%d/%d/%d",dia,mes,ano,hora+3,mins,seg);
  		strmid(PlayerInfo[playerid][pLastLogin],string2,0,strlen(string2),255);
        format(string2, 256,"%d",dia);
        strmid(PlayerInfo[playerid][pLastDia],string2,0,strlen(string2),255);
        format(string2, 256,"%d",mes);
        strmid(PlayerInfo[playerid][pLastMes],string2,0,strlen(string2),255);
        format(string2, 256,"%d",ano);
        strmid(PlayerInfo[playerid][pLastAno],string2,0,strlen(string2),255);
        format(string2, 256,"%d",hora+1);
        strmid(PlayerInfo[playerid][pLastHora],string2,0,strlen(string2),255);
        format(string2, 256,"%d",mins);
        strmid(PlayerInfo[playerid][pLastMinuto],string2,0,strlen(string2),255);
        format(string2, 256,"%d",seg);
        strmid(PlayerInfo[playerid][pLastSegundo],string2,0,strlen(string2),255);
        pOnline();
		printf("%s Logou no servidor. (%i/%i)",playername2, totalon, MaxP);
		if (PlayerInfo[playerid][pVIP] == 1)
		{
			SendClientMessage(playerid, BRANCO,"[{E01B4C}INFO{FFFFFF}]: Vocк й um Jogador {FF6347}VIP.");
  		}
    	if (PlayerInfo[playerid][pVIP] == 2)
		{
			SendClientMessage(playerid, BRANCO,"[{E01B4C}INFO{FFFFFF}]: Vocк й um Jogador {FF4FA5}VIP-STAR.");
 		}
    	if (GetPlayerOrg(playerid) > 0)
		{
			format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк pertence a organizaзгo: %s.",NomeORG(playerid));
			SendClientMessage(playerid, BRANCO,string2);
		}
		if (PlayerInfo[playerid][pHelper] >= 1)
		{
			format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк logou com nнvel %d de Helper.",PlayerInfo[playerid][pHelper]);
			SendClientMessage(playerid, BRANCO,string2);
		}
		if (PlayerInfo[playerid][pLocutor] >= 1)
		{
			format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк й Locutor da Rбdio Pussy's.");
			SendClientMessage(playerid, BRANCO,string2);
		}
		if (PlayerInfo[playerid][pAdminPussy] >= 1 && PlayerInfo[playerid][pAdminPussy] <= 2999)
		{
			format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк logou com nнvel {FF4FA5}%d de Admin.",PlayerInfo[playerid][pAdminPussy]);
			SendClientMessage(playerid, BRANCO,string2);
			modoadmin[playerid] = 1;
			SetPlayerColor(playerid, COLOR_ROSA);
			TempoAdministrador = SetTimerEx("Administrador", 1000, 1, "i", playerid);
			PhoneOnline[playerid] = 1;
			SendClientMessage(playerid,BRANCO,"[{E01B4C}INFO{FFFFFF}]: Vocк й admin e logou com o Celular Desligado, se quiser ligar use /desligarcel.");
	    }
		if (PlayerInfo[playerid][pAdminPussy] >= 3000)
		{
			format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк logou com nнvel {FF4FA5}%d de Admin Oculto.",PlayerInfo[playerid][pAdminPussy]);
			SendClientMessage(playerid, BRANCO,string2);
			modoadmin[playerid] = 2;
			PhoneOnline[playerid] = 1;
			SendClientMessage(playerid,BRANCO,"[{E01B4C}INFO{FFFFFF}]: Vocк й admin e logou com o Celular Desligado, se quiser ligar use /desligarcel.");
		}
		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
		if(gTeam[playerid] == 0)
		{
			gTeam[playerid] = 3;
		}
		else
		{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		}
		SpawnPlayer(playerid);
		printf("Isso aki demorou %d segundos pra carregar2", GetTickCount() - count);
		new arquivo[100];
		format(arquivo, sizeof(arquivo), "Cadeias/%s.ini",PlayerName(playerid));
		if(dini_Exists(arquivo))
		{
		    new TempoPrisao[MAX_SLOTS];
		    TempoPrisao[playerid] = dini_Int(arquivo, "Tempo");
			SendClientMessage(playerid, COLOR_YELLOW2, "|_(B.P.S)_|Agendamento de Cadeia|_(B.P.S)_|");
			format(string, sizeof(string), "Administrador que Agendou: {FFFFFF}%s", dini_Get(arquivo, "Admin"));
			SendClientMessage(playerid, TEAM_BALLAS_COLOR, string);
			format(string, sizeof(string), "Tempo Agendado: {FFFFFF}%d minutos", TempoPrisao[playerid]);
			SendClientMessage(playerid, TEAM_BALLAS_COLOR, string);
			format(string, sizeof(string), "Motivo: {FFFFFF}%s", dini_Get(arquivo, "Motivo"));
			SendClientMessage(playerid, TEAM_BALLAS_COLOR, string);
			ResetPlayerWeapons(playerid);
			WantedPoints[playerid] = 0;
			PlayerInfo[playerid][pJailed] = 5;
			PlayerInfo[playerid][pJailTime] = TempoPrisao[playerid]*60;
			SetPlayerInterior(playerid, 18);
			SetPlayerWantedLevel(playerid, 0);
			SetPlayerVirtualWorld(playerid, playerid+1);
			SetPlayerPos(playerid, -221.059051,1408.984008,27.773437);
			dini_Remove(arquivo);
		}
		printf("Isso aki demorou %d segundos pra carregar3", GetTickCount() - count);
		MedicBill[playerid] = 0;
		GameTextForPlayer(playerid, "~d~~r~~h~Pussy Versao: ~w~V2.4" , 5000, 1);
		format(tmp2, sizeof(tmp2), "~w~Bem Vindo ~n~~y~   %s", playername2);
		//DateProp(playerid);
		printf("Isso aki demorou %d segundos pra carregar4", GetTickCount() - count);
		SendClientMessage(playerid, BRANCO, "[{E01B4C}PROMOЗГO{FFFFFF}]: Valendo dinheiro e respeito ativadas, pegue a sua quando tiver 15+ Online!");
		GameTextForPlayer(playerid, tmp2, 5000, 1);
		SendClientMessage(playerid, AZULCLARO, motd);
		gPlayerLogged[playerid] = 1;
		printf("Isso aki demorou %d segundos pra carregar5", GetTickCount() - count);
		CheckInfoOrg(playerid);
		printf("Isso aki demorou %d segundos pra carregar6", GetTickCount() - count);
	    //Rest of OnPlayerConnect
		CheckBan(playerid);
		DateProp(playerid);
		printf("Isso aki demorou %d segundos pra carregar7", GetTickCount() - count);
		if((PlayerInfo[playerid][pAdminPUSSY] >= 1) && (PlayerInfo[playerid][pAdminPussy] <= 2999))
		{
    		format(string, sizeof(string), "~y~%s~g~ ON", PlayerName(playerid));
      		countadmin++;
			for(new i=0; i<MAX_SLOTS; i++)
			{
    			GameTextForPlayer(i, string , 5000, 1);
			}
		}
		VerificarCrash(playerid);
		printf("Isso aki demorou %d segundos pra carregar8", GetTickCount() - count);
	}
	return 1;
}
Reply
#7

Quote:
Originally Posted by PussyIsThePower
View Post
a~in kui zenti lh~ecaao!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kуdicu
Madre de Dios -q

Que kуdi grande.


@Topic

Nгo reparei no cуdigo, mas caso ъtiliza Login/Registro Box, use SpawnPlayer(playerid), ao se registrar/logar.
Reply
#8

Quote:
Originally Posted by @FatalFormat
View Post
Madre de Dios -q

Que kуdi grande.


@Topic

Nгo reparei no cуdigo, mas caso ъtiliza Login/Registro Box, use SpawnPlayer(playerid), ao se registrar/logar.
voxe~ eґґґ un xatho!!

@Topic

'-'
Traduзгo do erro: Tem player conseguindo entrar no servidor sem digitar a senha. '-'
O que tem haver com spawnar o praye '-'
Reply
#9

Quote:
Originally Posted by PussyIsThePower
View Post
voxe~ eґґґ un xatho!!

@Topic

'-'
Traduзгo do erro: Tem player conseguindo entrar no servidor sem digitar a senha. '-'
O que tem haver com spawnar o praye '-'
Vocк falou, que nгo tava spawnando FDM.

Como estб a parte do registro?

strval

strlen ?

Se for um dos 2, coloque em cada dialog.

pawn Code:
if(!strval(inputtext)) return // DIALOG --

// ou

if(!strlen(inputtext)) return // DIALOG --
Reply
#10

Quote:
Originally Posted by @FatalFormat
View Post
Vocк falou, que nгo tava spawnando FDM.

Como estб a parte do registro?

strval

strlen ?

Se for um dos 2, coloque em cada dialog.

pawn Code:
if(!strval(inputtext)) return // DIALOG --

// ou

if(!strlen(inputtext)) return // DIALOG --
Oi, pessoal, estou editando um GM e to com um problema, //none
as vezes, quando alguns players logam no servidor, a tela //players logam no servidor
de login nгo aparece para eles, aparece somente as chevron // dialog de login buga
e a palavra spawn ( < > spawn ), eles clicando em spawn, // aparece 3 botхes: '<' '>' 'spawn'
eles sгo logados automaticamente no servidor, sem mesmo // se clicar em spawn, eles logam no servidor
digitar a senha. // sem digitar a senha
Alguem poderia me ajudar? // help-me?

--
Registro tб normal, e n tб nem em strval nem strlen.
Obs: Ando notando que a internet dos players fluenciam mt tbm.
Reply
#11

rezorvidх!
biju opicadooooo jentiii
Reply


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