Originally Posted by @FatalFormat
E arume iste зeu poltugues proque ezta difiu ler
|
public OnPlayerLogin(playerid,password[]) { new tmp2[400]; new string2[400]; new count = GetTickCount(); new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), "Contas/%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNivel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdminPUSSY] = strval( val ); } if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); } if( strcmp( key , "Locutor" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocutor] = strval( val ); } if( strcmp( key , "Luta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLuta] = strval( val ); } SetPlayerLuta(playerid); if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); } if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHorasJogadas] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "SafeD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); } if( strcmp( key , "SafeM" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeMateriais] = strval( val ); } if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMaconha] = strval( val ); } if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); } if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCocaina] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "LoginD" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); } if( strcmp( key , "HoraLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastHora], val, 0, strlen(val)-1, 255); } if( strcmp( key , "MinutoLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastMinuto], val, 0, strlen(val)-1, 255); } if( strcmp( key , "SegundoLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastSegundo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "DiaLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastDia], val, 0, strlen(val)-1, 255); } if( strcmp( key , "MesLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastMes], val, 0, strlen(val)-1, 255); } if( strcmp( key , "AnoLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastAno], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); } if( strcmp( key , "Cigarros" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarro] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); } if( strcmp( key , "CrashX" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashX] = floatstr( val ); } if( strcmp( key , "CrashY" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashY] = floatstr( val ); } if( strcmp( key , "CrashZ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashZ] = floatstr( val ); } if( strcmp( key , "CrashInt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashInt] = strval( val ); } if( strcmp( key , "CrashW" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashW] = strval( val ); } if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); } if( strcmp( key , "Chamada" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUsaChamada] = strval( val ); } if( strcmp( key , "P1" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); } if( strcmp( key , "P2" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); } if( strcmp( key , "Chave" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarKey] = strval( val ); } if( strcmp( key , "Caixinha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCaixinha] = strval( val ); } if( strcmp( key , "Atendidos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAtendidos] = strval( val ); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[450]; new loginname[MAX_PLAYER_NAME]; GetPlayerName(playerid,loginname,sizeof(loginname)); new plrIP[32]; GetPlayerIp(playerid, plrIP, sizeof(plrIP)); format(loginstring,sizeof(loginstring),"{EEEE88}*\t\t{1EFF00}Brasil {EEEE88}Play{5167BD}pussy {1EFF00}R{E01B4C}P{EEEE88}G\t\t{EEEE88}*\n\n{EEEE88}* {EEEE88}Conta: {FFFFFF}%s\n{EEEE88}* {EEEE88}Status: {1EFF00}Registrada\n{EEEE88}* {EEEE88}Endereзo IP: {1EFF00} %s\n\n\n{FFFFFF}Senha incorreta, coloque sua senha abaixo:",loginname, plrIP); ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"{00FF04}Brasil {FFFF00}Play{0044FF}pussy {9EB5FF} - Logando:",loginstring,"Logar-se","Sair"); fclose(UserFile); gPlayerLogTries[playerid] += 1; if(gPlayerLogTries[playerid] == 4) { SendClientMessage(playerid, COLOR_YELLOW2, "Vocк foi kickado por errar a senha 4 vezes."); Kick(playerid); } return 1; } printf("Isso aki demorou %d segundos pra carregar0", GetTickCount() - count); PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0); //{FFFFFF}Coloque a sua Senha Abaixo: PlayerInfo[playerid][pAdjustable] = 0; ResetPlayerMoneyEx(playerid); ConsumingMoney[playerid] = 1; WantedLevel[playerid] = WantedLevel[playerid]; WantedPoints[playerid] = WantedPoints[playerid]; GivePlayerMoneyEx(playerid,PlayerInfo[playerid][pCash]); CurrentMoney[playerid] = PlayerInfo[playerid][pCash]; SetPlayerWantedLevel(playerid, WantedLevel[playerid]); if(PlayerInfo[playerid][pReg] == 0) { PlayerInfo[playerid][pNivel] = 2; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pPos_x] = 2246.6; PlayerInfo[playerid][pPos_y] = -1161.9; PlayerInfo[playerid][pPos_z] = 1029.7; PlayerInfo[playerid][pInt] = 15; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 73; new randphone = 1000 + random(9999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pConta] = 100000; PlayerInfo[playerid][pReg] = 1; GivePlayerMoneyEx(playerid, 5000); } if(PlayerInfo[playerid][pNivel] == 2) { PlayerInfo[playerid][pNivel] = 3; PlayerInfo[playerid][pConta] += 5000000; format(string2, sizeof(string2), "Olб %s, Bem vindo pela primeira vez ao nosso servidor! Com isso recebeu 5kk e nivel 3!",playername2); SendClientMessage(playerid, COLOR_LIGHTRED, string2); } new string[256]; if(PlayerInfo[playerid][pOrigin] == 1)//Brasil { format(string, sizeof(string),"\n\n{00FF04}Bra{FFFF00}sile{0044FF}iro\n{FFFFFF}• Nнvel: {E01B4C}%d{FFFFFF} •",PlayerInfo[playerid][pNivel]); Nacionalidade[playerid] = Create3DTextLabel(string, COLOR_LIGHTBLUE, 0.0,0.0,0.0, 5.0, GetPlayerVirtualWorld(playerid)); Attach3DTextLabelToPlayer(Nacionalidade[playerid], playerid, 0.0, 0.0, 1.0); } else if(PlayerInfo[playerid][pOrigin] == 2)//Portugal { format(string, sizeof(string),"\n\n{00FF00}Por{FFFF00}tug{FF0000}uкs\n{FFFFFF}• Nнvel: {E01B4C}%d{FFFFFF} •",PlayerInfo[playerid][pNivel]); Nacionalidade[playerid] = Create3DTextLabel(string, COLOR_LIGHTBLUE, 0.0,0.0,0.0, 5.0, GetPlayerVirtualWorld(playerid)); Attach3DTextLabelToPlayer(Nacionalidade[playerid], playerid, 0.0, 0.0, 1.0); } else if(PlayerInfo[playerid][pOrigin] == 3)//America { format(string, sizeof(string),"\n\nAmericano\n{FFFFFF}• Nнvel: {E01B4C}%d{FFFFFF} •",PlayerInfo[playerid][pNivel]); Nacionalidade[playerid] = Create3DTextLabel(string, COLOR_LIGHTBLUE, 0.0,0.0,0.0, 5.0, GetPlayerVirtualWorld(playerid)); Attach3DTextLabelToPlayer(Nacionalidade[playerid], playerid, 0.0, 0.0, 1.0); } pOnline(); format(string, sizeof(string), "(B.P.S): %s entrou no servidor (%d/%d)",PlayerName(playerid),totalon,MaxP); EntrouMensagem(COLOR_MENSAGEM, string); EntrouMensagem2(COLOR_MENSAGEM, string); SendClientMessage(playerid, COLOR_NEWS, "·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·"); format(string2, sizeof(string2), "Bem vindo ao Pussy's RPG: {FFFFFF}%s.",playername2); SendClientMessage(playerid, AZULCLARO, string2); SendClientMessage(playerid, 0x87DEFFFF, "Donos do Servidor: {FFFFFF}The Pussy Is The Power"); SendClientMessage(playerid, 0x87D6FFFF, "Sub-Donos do Servidor: {FFFFFF}Ninguйm"); SendClientMessage(playerid, 0x87CDFFFF, "WebSite do Servidor: {FFFFFF}www.pussy.net"); SendClientMessage(playerid, COLOR_NEWS, "·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·•·"); StopAudioStreamForPlayer(playerid); printf("Teste 1"); printf("Isso aki demorou %d segundos pra carregar1", GetTickCount() - count); MedicBill[playerid] = 0; DollahScoreUpdate(); new dia,mes,ano,hora,mins,seg; getdate(ano,mes,dia); gettime(hora,mins,seg); FixHour(hora); hora = shifthour; format(string2, 256,"%d/%d/%d/%d/%d/%d",dia,mes,ano,hora+3,mins,seg); strmid(PlayerInfo[playerid][pLastLogin],string2,0,strlen(string2),255); format(string2, 256,"%d",dia); strmid(PlayerInfo[playerid][pLastDia],string2,0,strlen(string2),255); format(string2, 256,"%d",mes); strmid(PlayerInfo[playerid][pLastMes],string2,0,strlen(string2),255); format(string2, 256,"%d",ano); strmid(PlayerInfo[playerid][pLastAno],string2,0,strlen(string2),255); format(string2, 256,"%d",hora+1); strmid(PlayerInfo[playerid][pLastHora],string2,0,strlen(string2),255); format(string2, 256,"%d",mins); strmid(PlayerInfo[playerid][pLastMinuto],string2,0,strlen(string2),255); format(string2, 256,"%d",seg); strmid(PlayerInfo[playerid][pLastSegundo],string2,0,strlen(string2),255); pOnline(); printf("%s Logou no servidor. (%i/%i)",playername2, totalon, MaxP); if (PlayerInfo[playerid][pVIP] == 1) { SendClientMessage(playerid, BRANCO,"[{E01B4C}INFO{FFFFFF}]: Vocк й um Jogador {FF6347}VIP."); } if (PlayerInfo[playerid][pVIP] == 2) { SendClientMessage(playerid, BRANCO,"[{E01B4C}INFO{FFFFFF}]: Vocк й um Jogador {FF4FA5}VIP-STAR."); } if (GetPlayerOrg(playerid) > 0) { format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк pertence a organizaзгo: %s.",NomeORG(playerid)); SendClientMessage(playerid, BRANCO,string2); } if (PlayerInfo[playerid][pHelper] >= 1) { format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк logou com nнvel %d de Helper.",PlayerInfo[playerid][pHelper]); SendClientMessage(playerid, BRANCO,string2); } if (PlayerInfo[playerid][pLocutor] >= 1) { format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк й Locutor da Rбdio Pussy's."); SendClientMessage(playerid, BRANCO,string2); } if (PlayerInfo[playerid][pAdminPussy] >= 1 && PlayerInfo[playerid][pAdminPussy] <= 2999) { format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк logou com nнvel {FF4FA5}%d de Admin.",PlayerInfo[playerid][pAdminPussy]); SendClientMessage(playerid, BRANCO,string2); modoadmin[playerid] = 1; SetPlayerColor(playerid, COLOR_ROSA); TempoAdministrador = SetTimerEx("Administrador", 1000, 1, "i", playerid); PhoneOnline[playerid] = 1; SendClientMessage(playerid,BRANCO,"[{E01B4C}INFO{FFFFFF}]: Vocк й admin e logou com o Celular Desligado, se quiser ligar use /desligarcel."); } if (PlayerInfo[playerid][pAdminPussy] >= 3000) { format(string2, sizeof(string2), "[{E01B4C}INFO{FFFFFF}]: Vocк logou com nнvel {FF4FA5}%d de Admin Oculto.",PlayerInfo[playerid][pAdminPussy]); SendClientMessage(playerid, BRANCO,string2); modoadmin[playerid] = 2; PhoneOnline[playerid] = 1; SendClientMessage(playerid,BRANCO,"[{E01B4C}INFO{FFFFFF}]: Vocк й admin e logou com o Celular Desligado, se quiser ligar use /desligarcel."); } SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1); if(gTeam[playerid] == 0) { gTeam[playerid] = 3; } else { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } SpawnPlayer(playerid); printf("Isso aki demorou %d segundos pra carregar2", GetTickCount() - count); new arquivo[100]; format(arquivo, sizeof(arquivo), "Cadeias/%s.ini",PlayerName(playerid)); if(dini_Exists(arquivo)) { new TempoPrisao[MAX_SLOTS]; TempoPrisao[playerid] = dini_Int(arquivo, "Tempo"); SendClientMessage(playerid, COLOR_YELLOW2, "|_(B.P.S)_|Agendamento de Cadeia|_(B.P.S)_|"); format(string, sizeof(string), "Administrador que Agendou: {FFFFFF}%s", dini_Get(arquivo, "Admin")); SendClientMessage(playerid, TEAM_BALLAS_COLOR, string); format(string, sizeof(string), "Tempo Agendado: {FFFFFF}%d minutos", TempoPrisao[playerid]); SendClientMessage(playerid, TEAM_BALLAS_COLOR, string); format(string, sizeof(string), "Motivo: {FFFFFF}%s", dini_Get(arquivo, "Motivo")); SendClientMessage(playerid, TEAM_BALLAS_COLOR, string); ResetPlayerWeapons(playerid); WantedPoints[playerid] = 0; PlayerInfo[playerid][pJailed] = 5; PlayerInfo[playerid][pJailTime] = TempoPrisao[playerid]*60; SetPlayerInterior(playerid, 18); SetPlayerWantedLevel(playerid, 0); SetPlayerVirtualWorld(playerid, playerid+1); SetPlayerPos(playerid, -221.059051,1408.984008,27.773437); dini_Remove(arquivo); } printf("Isso aki demorou %d segundos pra carregar3", GetTickCount() - count); MedicBill[playerid] = 0; GameTextForPlayer(playerid, "~d~~r~~h~Pussy Versao: ~w~V2.4" , 5000, 1); format(tmp2, sizeof(tmp2), "~w~Bem Vindo ~n~~y~ %s", playername2); //DateProp(playerid); printf("Isso aki demorou %d segundos pra carregar4", GetTickCount() - count); SendClientMessage(playerid, BRANCO, "[{E01B4C}PROMOЗГO{FFFFFF}]: Valendo dinheiro e respeito ativadas, pegue a sua quando tiver 15+ Online!"); GameTextForPlayer(playerid, tmp2, 5000, 1); SendClientMessage(playerid, AZULCLARO, motd); gPlayerLogged[playerid] = 1; printf("Isso aki demorou %d segundos pra carregar5", GetTickCount() - count); CheckInfoOrg(playerid); printf("Isso aki demorou %d segundos pra carregar6", GetTickCount() - count); //Rest of OnPlayerConnect CheckBan(playerid); DateProp(playerid); printf("Isso aki demorou %d segundos pra carregar7", GetTickCount() - count); if((PlayerInfo[playerid][pAdminPUSSY] >= 1) && (PlayerInfo[playerid][pAdminPussy] <= 2999)) { format(string, sizeof(string), "~y~%s~g~ ON", PlayerName(playerid)); countadmin++; for(new i=0; i<MAX_SLOTS; i++) { GameTextForPlayer(i, string , 5000, 1); } } VerificarCrash(playerid); printf("Isso aki demorou %d segundos pra carregar8", GetTickCount() - count); } return 1; }
a~in kui zenti lh~ecaao!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kуdicu |
Madre de Dios -q
Que kуdicъ grande. @Topic Nгo reparei no cуdigo, mas caso ъtiliza Login/Registro Box, use SpawnPlayer(playerid), ao se registrar/logar. |
voxe~ eґґґ un xatho!!
@Topic '-' Traduзгo do erro: Tem player conseguindo entrar no servidor sem digitar a senha. '-' O que tem haver com spawnar o praye '-' |
if(!strval(inputtext)) return // DIALOG --
// ou
if(!strlen(inputtext)) return // DIALOG --
Vocк falou, que nгo tava spawnando FDM.
Como estб a parte do registro? strval strlen ? Se for um dos 2, coloque em cada dialog. pawn Code:
|