28.10.2012, 00:54
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Last edited by Edward d; 28/10/2012 at 07:28 PM.
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how would you make this fs cops /cia/army/fbi only .
Code:
// This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT new Float:x, Float:y, Float:z; new Float:rz; new spike; new Spikes; #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { return 1; } public OnFilterScriptExit() { DestroyObject(spike); return 1; } #endif public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/spike", cmdtext)) { if(Spikes == 0) { GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid, rz); spike = CreateObject(2892, x, y, z-0.8, 0, 0, rz+90); SendClientMessage(playerid, 0xFFFFFFFF, "Spike Strip Set!"); Spikes = 1; } else { SendClientMessage(playerid, 0xFFFFFFFF, "There Is Already A Spike Strip Set!"); } return 1; } return 0; } encode_tires(tire1, tire2, tire3, tire4) { return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3); } public OnPlayerUpdate(playerid) { if(IsPlayerInAnyVehicle(playerid)) { if(IsPlayerInRangeOfPoint(playerid, 3.0, x, y, z)) { UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), 0, 0, 0, encode_tires(1, 1, 1, 1)); DestroyObject(spike); Spikes = 0; } } return 1; }