// This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT new Float:x, Float:y, Float:z; new Float:rz; new spike; new Spikes; #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { return 1; } public OnFilterScriptExit() { DestroyObject(spike); return 1; } #endif public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/spike", cmdtext)) { if(Spikes == 0) { GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid, rz); spike = CreateObject(2892, x, y, z-0.8, 0, 0, rz+90); SendClientMessage(playerid, 0xFFFFFFFF, "Spike Strip Set!"); Spikes = 1; } else { SendClientMessage(playerid, 0xFFFFFFFF, "There Is Already A Spike Strip Set!"); } return 1; } return 0; } encode_tires(tire1, tire2, tire3, tire4) { return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3); } public OnPlayerUpdate(playerid) { if(IsPlayerInAnyVehicle(playerid)) { if(IsPlayerInRangeOfPoint(playerid, 3.0, x, y, z)) { UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), 0, 0, 0, encode_tires(1, 1, 1, 1)); DestroyObject(spike); Spikes = 0; } } return 1; }
//top of script
#define cop 1
new gTeam[MAX_PLAYERS];
if(gTeam[playerid] == cop)
{
//code you want only for cops
}
if(PlayerInfo[playerid][pTeam] == 1) { // Change "PlayerInfo[playerid][pTeam]" to the variable and the number to resemble to team. 1 could be CIA/FBI...
}
} // Closing bracket of the if statement
else {
SendClientMessage(playerid, -1, "Cops only.");
}
if (!strcmp("/spike", cmdtext))
{
if(PlayerInfo[playerid][pTeam] == 1) {
if(Spikes == 0)
{
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid, rz);
spike = CreateObject(2892, x, y, z-0.8, 0, 0, rz+90);
SendClientMessage(playerid, 0xFFFFFFFF, "Spike Strip Set!");
Spikes = 1;
}
else
{
SendClientMessage(playerid, 0xFFFFFFFF, "There Is Already A Spike Strip Set!");
}
}
else {
SendClientMessage(playerid, -1, "Cops only.");
}
return 1;
i think so here what my server has .
SetPlayerTeamFromClass(playerid, classid) { if(classid >= 0 && classid <= 5) gTeam[playerid] = COP; else if(classid == 6) gTeam[playerid] = FBI; else if(classid == 7) gTeam[playerid] = SWAT; else if(classid == ![]() else if(classid >= 9 && classid <= 11) gTeam[playerid] = Medic; else if(classid >= 12 && classid <= 30) gTeam[playerid] = CIVILIAN; } |
if (!strcmp("/spike", cmdtext))
{
if(gTeam[playerid] == COP) {
// This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT new Float:x, Float:y, Float:z; new Float:rz; new spike; new Spikes; #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { return 1; } public OnFilterScriptExit() { DestroyObject(spike); return 1; } #endif public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/spike", cmdtext)) { if(gTeam[playerid] == COP) } if(Spikes == 0) { GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid, rz); spike = CreateObject(2892, x, y, z-0.8, 0, 0, rz+90); SendClientMessage(playerid, 0xFFFFFFFF, "Spike Strip Set!"); Spikes = 1; } else { SendClientMessage(playerid, 0xFFFFFFFF, "There Is Already A Spike Strip Set!"); }
Code:
public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/spike", cmdtext)) { if(gTeam[playerid] == COP) } if(Spikes == 0) { GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid, rz); spike = CreateObject(2892, x, y, z-0.8, 0, 0, rz+90); SendClientMessage(playerid, 0xFFFFFFFF, "Spike Strip Set!"); Spikes = 1; } else { SendClientMessage(playerid, 0xFFFFFFFF, "There Is Already A Spike Strip Set!"); } |
if (!strcmp("/spike", cmdtext)) { if(gTeam[playerid] == COP) } { if(Spikes == 0) }