25.08.2012, 19:23
How do I destroy siren object. After doing /vkill?
When activating Siren basically it attached in your current vehicle. But after doing /vkill - vehicle destroy.
The only destroyed is the vehicle but the Siren is stock in the air (Top of the vehicle)
When activating Siren basically it attached in your current vehicle. But after doing /vkill - vehicle destroy.
The only destroyed is the vehicle but the Siren is stock in the air (Top of the vehicle)
pawn Код:
dcmd_vkill(playerid,params[])
{
if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1)
{
if(!strlen(params)) return
SendClientMessage(playerid, 0xFFFFFFFF, "{FFFF00}Usage: /vkill [VehicleID]") &&
SendClientMessage(playerid, 0xFFFFFFFF, "{FF9900}Function: Will destroy specified vehicle");
new vid;
vid = strval(params);
if(GetVehicleModel(vid) == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Invalid Vehicle ID");
SendCommandToAdmins(playerid,"vkill");
DelVehicle(vid);
new string[64];
format(string,sizeof(string),"You have destroyed Vehicle ID: %d", vid);
return SendClientMessage(playerid, BlueMsg, string);
}
else return ErrorMessages(playerid, 1);
}
pawn Код:
dcmd_siren(playerid,params[])
{
#pragma unused params
if(AccInfo[playerid][Level] >= 6 || AccInfo[playerid][pVip] >= 1)
{
if(IsSiren[playerid] == 0)
{
IsSiren[playerid] = 1;
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are not in a vehicle");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, 0xFF0000FF, "You must be the Driver to use this command");
new VID = GetPlayerVehicleID(playerid);
if(Siren[VID] == 1) return SendClientMessage(playerid, white, "{FF0000}This vehicle already has a Siren");
Siren[VID] = 1;
GameTextForPlayer(playerid,"~y~Siren ~g~~n~Activated",2000,3);
SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
}
else if(IsSiren[playerid] == 1)
{
IsSiren[playerid] = 0;
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are not in a vehicle");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, 0xFF0000FF, "You must be the Driver to use this command");
new VID = GetPlayerVehicleID(playerid);
if(Siren[VID] == 0) return SendClientMessage(playerid, white, "{FF0000}This vehicle doesn't have a siren on it");
Siren[VID] = 0;
GameTextForPlayer(playerid,"~y~Siren ~r~~n~Deactivated",2000,3);
DestroyObject(SirenObject[VID]);
}
}
else return ErrorMessages(playerid, 1);
return 1;
}