dcmd_vkill(playerid,params[])
{
if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1)
{
if(!strlen(params)) return
SendClientMessage(playerid, 0xFFFFFFFF, "{FFFF00}Usage: /vkill [VehicleID]") &&
SendClientMessage(playerid, 0xFFFFFFFF, "{FF9900}Function: Will destroy specified vehicle");
new vid;
vid = strval(params);
if(GetVehicleModel(vid) == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Invalid Vehicle ID");
SendCommandToAdmins(playerid,"vkill");
DelVehicle(vid);
new string[64];
format(string,sizeof(string),"You have destroyed Vehicle ID: %d", vid);
return SendClientMessage(playerid, BlueMsg, string);
}
else return ErrorMessages(playerid, 1);
}
dcmd_siren(playerid,params[])
{
#pragma unused params
if(AccInfo[playerid][Level] >= 6 || AccInfo[playerid][pVip] >= 1)
{
if(IsSiren[playerid] == 0)
{
IsSiren[playerid] = 1;
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are not in a vehicle");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, 0xFF0000FF, "You must be the Driver to use this command");
new VID = GetPlayerVehicleID(playerid);
if(Siren[VID] == 1) return SendClientMessage(playerid, white, "{FF0000}This vehicle already has a Siren");
Siren[VID] = 1;
GameTextForPlayer(playerid,"~y~Siren ~g~~n~Activated",2000,3);
SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
}
else if(IsSiren[playerid] == 1)
{
IsSiren[playerid] = 0;
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are not in a vehicle");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, 0xFF0000FF, "You must be the Driver to use this command");
new VID = GetPlayerVehicleID(playerid);
if(Siren[VID] == 0) return SendClientMessage(playerid, white, "{FF0000}This vehicle doesn't have a siren on it");
Siren[VID] = 0;
GameTextForPlayer(playerid,"~y~Siren ~r~~n~Deactivated",2000,3);
DestroyObject(SirenObject[VID]);
}
}
else return ErrorMessages(playerid, 1);
return 1;
}
dcmd_vkill(playerid,params[])
{
if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1)
{
if(!strlen(params)) return
SendClientMessage(playerid, 0xFFFFFFFF, "{FFFF00}Usage: /vkill [VehicleID]") &&
SendClientMessage(playerid, 0xFFFFFFFF, "{FF9900}Function: Will destroy specified vehicle");
new vid;
vid = strval(params);
if(GetVehicleModel(vid) == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Invalid Vehicle ID");
SendCommandToAdmins(playerid,"vkill");
DestroyObject(SirenObject[vid]);
DelVehicle(vid);
new string[64];
format(string,sizeof(string),"You have destroyed Vehicle ID: %d", vid);
return SendClientMessage(playerid, BlueMsg, string);
}
else return ErrorMessages(playerid, 1);
}
Try this.
pawn Код:
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DelVehicle(vehicleid)
{
for(new players=0;players<=MAX_PLAYERS;players++)
{
new Float:X,Float:Y,Float:Z;
if (IsPlayerInVehicle(players,vehicleid))
{
GetPlayerPos(players,X,Y,Z);
SetPlayerPos(players,X,Y,Z+2);
SetVehicleToRespawn(vehicleid);
}
SetVehicleParamsForPlayer(vehicleid,players,0,1);
}
SetTimerEx("VehRes",3000,0,"d",vehicleid);
return 1;
}