10.06.2012, 08:52
Hello everybody
I have a bug whenever I enter a car it says its buyable if somebody knows how to solve it I will bag him to solve it PLeasseee
onplayerstatchange:
onplayerentervehicle:
if somebody knows how to solve can he explain me pleeasse
I have a bug whenever I enter a car it says its buyable if somebody knows how to solve it I will bag him to solve it PLeasseee
onplayerstatchange:
Код:
public OnPlayerStateChange(playerid, newstate, oldstate) { new string[256]; new newcar = GetPlayerVehicleID(playerid); new skin = GetPlayerSkin(playerid); new vehicle = GetPlayerVehicleID(playerid); if(newstate == PLAYER_STATE_DRIVER) { pvehicleid[playerid] = GetPlayerVehicleID(playerid); pmodelid[playerid] = GetVehicleModel(pvehicleid[playerid]); } else { pvehicleid[playerid] = 0; pmodelid[playerid] = 0; } if(newstate == PLAYER_STATE_DRIVER) { if(IsAnOwnableCar(newcar)) { if(CarInfo[newcar][cOwned]==0) { TogglePlayerControllable(playerid, 0); format(string,sizeof(string),"{FFFFFF}Vozilo: {00C0FF}%s{FFFFFF}, je na prodaji...",CarInfo[newcar][cDescription]); SendClientMessage(playerid, COLOR_BLUE, string); format(string,sizeof(string),"{FFFFFF}Cijena: {FFA1A1}%d{FFFFFF}, ako ga zelis kupit upisi{00C0FF} /v kupi",CarInfo[newcar][cValue]); SendClientMessage(playerid, COLOR_BLUE, string); } if(CarInfo[newcar][cOwned]==1) { format(string,sizeof(string),"{FFFFFF}Vlasnik:{F81414} %s.",CarInfo[newcar][cOwner]); SendClientMessage(playerid, COLOR_BLUE, string); if(PlayerInfo[playerid][pPcarkey] == vehicle) { } else if(PlayerInfo[playerid][pPcarkey2] == vehicle) { } else if(PlayerInfo[playerid][pPcarkey3] == vehicle) { } else if(PlayerInfo[playerid][pPcarkey4] == vehicle) { } else if(PlayerInfo[playerid][pPcarkey5] == vehicle) { } else { if(IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_GREY, "Mozes vozit ovo vozilo jer si admin"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY, "Nemas kljuceve od ovog vozila"); } } } } } if(newstate == PLAYER_STATE_ONFOOT) { if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0) { PlayerInKart[playerid] = 0; KartingPlayers --; } if(TransportDuty[playerid] > 0) { if(TransportDuty[playerid] == 1) { TaxiDrivers -= 1; } else if(TransportDuty[playerid] == 2) { BusDrivers -= 1; } TransportDuty[playerid] = 0; format(string, sizeof(string), "* Vi ste sada van duznosti,zarada: $%d.", TransportMoney[playerid]); SendClientMessage(playerid, COLOR_WHITE, string); SafeJB_GivePlayerMoney(playerid, TransportMoney[playerid]); TransportValue[playerid] = 0; TransportMoney[playerid] = 0; } if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999) { if(IsPlayerConnected(TransportDriver[playerid])) { TransportMoney[TransportDriver[playerid]] += TransportCost[playerid]; TransportTime[TransportDriver[playerid]] = 0; TransportCost[TransportDriver[playerid]] = 0; format(string, sizeof(string), "~w~Voznja kosta~n~~r~$%d",TransportCost[playerid]); GameTextForPlayer(playerid, string, 5000, 1); format(string, sizeof(string), "~w~Putnik je napustio Taxi~n~~g~Zarada $%d",TransportCost[playerid]); GameTextForPlayer(TransportDriver[playerid], string, 5000, 1); SafeJB_GivePlayerMoney(playerid, -TransportCost[playerid]); TransportCost[playerid] = 0; TransportTime[playerid] = 0; TransportDriver[playerid] = 999; } } TelePos[playerid][0] = 0.0; TelePos[playerid][1] = 0.0; } if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); new vehicleid = GetPlayerVehicleID(playerid); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0) { if(GetPlayerMoney(playerid) < TransportValue[i]) { format(string, sizeof(string), "* Trebas $%d za ulaz.", TransportValue[i]); SendClientMessage(playerid, COLOR_WHITE, string); RemovePlayerFromVehicle(playerid); } else { if(TransportDuty[i] == 1) { format(string, sizeof(string), "* Platio si $%d vozacu Taxi-ja.", TransportValue[i]); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Putnik %s je usao u vas Taxi.", name); SendClientMessage(i, COLOR_WHITE, string); TransportTime[i] = 1; TransportTime[playerid] = 1; TransportCost[playerid] = TransportValue[i]; TransportCost[i] = TransportValue[i]; TransportDriver[playerid] = i; } else if(TransportDuty[i] == 2) { format(string, sizeof(string), "* Platio si $%d vozacu Bus-a.", TransportValue[i]); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Putnik %s je usao u vas Bus.", name); SendClientMessage(i, COLOR_WHITE, string); } SafeJB_GivePlayerMoney(playerid, - TransportValue[i]); TransportMoney[i] += TransportValue[i]; } } } } } if(newstate == PLAYER_STATE_WASTED) { if(WantedLevel[playerid] >= 1) { new price = WantedLevel[playerid] * 4000; new count; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(gTeam[i] == 2 && CrimInRange(30.0, playerid,i)) { count = 1; format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price); GameTextForPlayer(i, string, 5000, 1); ConsumingMoney[i] = 1; SafeJB_GivePlayerMoney(i, price / 2); PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0); } } } if(count == 1) { SafeJB_GivePlayerMoney(playerid, - price); PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid])*(600); format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price); SendClientMessage(playerid, COLOR_LIGHTRED, string); WantedPoints[playerid] = 0; WantedLevel[playerid] = 0; } } } if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish {// 38 / 49 / 56 = SS new oldcar = gLastCar[playerid]; new housecar = PlayerInfo[playerid][pPhousekey]+1; TelePos[playerid][0] = 0.0; TelePos[playerid][1] = 0.0; if(IsAPlane(newcar)) { if(PlayerInfo[playerid][pFlyLic] < 1) { if(TakingLesson[playerid] == 1) { } else { SendClientMessage(playerid, COLOR_GREY, " Vi ne znate kako da letite,zato ste napustili avion !"); } } } else { if(PlayerInfo[playerid][pCarLic] < 0) { if(PlayerDrunk[playerid] >= 5) { WantedPoints[playerid] += 1; SetPlayerCriminal(playerid,255, "Vozite pijani"); } } else if(PlayerDrunk[playerid] >= 5) { WantedPoints[playerid] += 1; SetPlayerCriminal(playerid,255, "Vozite pijani"); } if(PlayerInfo[playerid][pCarLic] < 1) { { if(TakingLesson[playerid] == 1) { } else { SendClientMessage(playerid, COLOR_GRAD2, " {FFAF00}Niste jos polozili vozacku, vozite pazljivo i pazite na policiju"); } } } } if(newcar == CopCar[0] || newcar == CopCar[1] || newcar == CopCar[2] || newcar == CopCar[3] || newcar == CopCar[4] || newcar == CopCar[5] || newcar == CopCar[6] || newcar == CopCar[7] || newcar == CopCar[8] || newcar == CopCar[9] || newcar == CopCar[10] || newcar == CopCar[11] || newcar == CopCar[12] || newcar == CopCar[13] || newcar == CopCar[14] || newcar == CopCar[15] || newcar == CopCar[16] || newcar == CopCar[17]|| newcar == CopCar[18]|| newcar == CopCar[19]) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1){ } else { format(string, sizeof(string), "~b~PD"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == FbiCar[0] || newcar == FbiCar[1] || newcar == FbiCar[2] || newcar == FbiCar[3] || newcar == FbiCar[4] || newcar == FbiCar[5] || newcar == FbiCar[6] || newcar == FbiCar[7] || newcar == FbiCar[8] || newcar == FbiCar[9] || newcar == FbiCar[10] || newcar == FbiCar[11] || newcar == FbiCar[12]) { if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2){ } else { format(string, sizeof(string), "~b~FBI"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == MdCar[0] || newcar == MdCar[1] || newcar == MdCar[2] || newcar == MdCar[3] || newcar == MdCar[4] || newcar == MdCar[5] || newcar == MdCar[6] || newcar == MdCar[7] || newcar == MdCar[8] || newcar == MdCar[9] || newcar == MdCar[10] || newcar == MdCar[11] || newcar == MdCar[12] || newcar == MdCar[13] || newcar == MdCar[14] || newcar == MdCar[15]) { if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4){ } else { format(string, sizeof(string), "~b~BOLNICA"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == LcnCar[0] || newcar == LcnCar[1] || newcar == LcnCar[2] || newcar == LcnCar[3] || newcar == LcnCar[4] || newcar == LcnCar[5] || newcar == LcnCar[6] || newcar == LcnCar[7] || newcar == LcnCar[8] || newcar == LcnCar[9] || newcar == LcnCar[10] || newcar == LcnCar[11] || newcar == LcnCar[12] || newcar == LcnCar[13] || newcar == LcnCar[14] || newcar == LcnCar[15] || newcar == LcnCar[16] || newcar == LcnCar[17]|| newcar == LcnCar[18]|| newcar == LcnCar[19]|| newcar == LcnCar[20]) { if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5){ } else { format(string, sizeof(string), "~b~LCN"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == YakCar[0] || newcar == YakCar[1] || newcar == YakCar[2] || newcar == YakCar[3] || newcar == YakCar[4] || newcar == YakCar[5] || newcar == YakCar[6] || newcar == YakCar[7] || newcar == YakCar[8] || newcar == YakCar[9] || newcar == YakCar[10] || newcar == YakCar[11] || newcar == YakCar[12] || newcar == YakCar[13] || newcar == YakCar[14] || newcar == YakCar[15] || newcar == YakCar[16] || newcar == YakCar[17]|| newcar == YakCar[18]|| newcar == YakCar[19]) { if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6){ } else { format(string, sizeof(string), "~b~YAKUZA"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == HitCar[0] || newcar == HitCar[1] || newcar == HitCar[2] || newcar == HitCar[3] || newcar == HitCar[4] || newcar == HitCar[5] || newcar == HitCar[6] || newcar == HitCar[7] || newcar == HitCar[8] || newcar == HitCar[9] || newcar == HitCar[10] || newcar == HitCar[11] || newcar == HitCar[12] || newcar == HitCar[13] || newcar == HitCar[14] || newcar == HitCar[15] || newcar == HitCar[16]) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8){ } else { format(string, sizeof(string), "~b~HITMAN"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == CnnCar[0] || newcar == CnnCar[1] || newcar == CnnCar[2] || newcar == CnnCar[3] || newcar == CnnCar[4] || newcar == CnnCar[5] || newcar == CnnCar[6] || newcar == CnnCar[7] || newcar == CnnCar[8] || newcar == CnnCar[9] || newcar == CnnCar[10]) { if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9){ } else { format(string, sizeof(string), "~b~CNN"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == TaxiCar[0] || newcar == TaxiCar[1] || newcar == TaxiCar[2] || newcar == TaxiCar[3] || newcar == TaxiCar[4] || newcar == TaxiCar[5] || newcar == TaxiCar[6] || newcar == TaxiCar[7] || newcar == TaxiCar[8] || newcar == TaxiCar[9] || newcar == TaxiCar[10] || newcar == TaxiCar[11] || newcar == TaxiCar[12] || newcar == TaxiCar[13] || newcar == TaxiCar[14] || newcar == TaxiCar[15]) { if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10){ } else { format(string, sizeof(string), "~b~TAXI"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == GpfCar[0] || newcar == GpfCar[1] || newcar == GpfCar[2] || newcar == GpfCar[3] || newcar == GpfCar[4] || newcar == GpfCar[5] || newcar == GpfCar[6] || newcar == GpfCar[7] || newcar == GpfCar[8] || newcar == GpfCar[9] || newcar == GpfCar[10] || newcar == GpfCar[11] || newcar == GpfCar[12]) { if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11){ } else { format(string, sizeof(string), "~b~GSF"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == BalCar[0] || newcar == BalCar[1] || newcar == BalCar[2] || newcar == BalCar[3] || newcar == BalCar[4] || newcar == BalCar[5] || newcar == BalCar[6] || newcar == BalCar[7] || newcar == BalCar[8] || newcar == BalCar[9] || newcar == BalCar[10] || newcar == BalCar[11] || newcar == BalCar[12] || newcar == BalCar[13] || newcar == BalCar[14] || newcar == BalCar[15] || newcar == BalCar[16]) { if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12){ } else { format(string, sizeof(string), "~b~BALLAS"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == NrCar[0] || newcar == NrCar[1] || newcar == NrCar[2] || newcar == NrCar[3] || newcar == NrCar[4] || newcar == NrCar[5] || newcar == NrCar[6] || newcar == NrCar[7] || newcar == NrCar[8] || newcar == NrCar[9] || newcar == NrCar[10] || newcar == NrCar[11] || newcar == NrCar[12] || newcar == NrCar[13] || newcar == NrCar[14] || newcar == NrCar[15] || newcar == NrCar[16]) { if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13){ } else { format(string, sizeof(string), "~b~NR"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(newcar == BMauta[0] || newcar == BMauta[1] || newcar == BMauta[2] || newcar == BMauta[3] || newcar == BMauta[4] || newcar == BMauta[5] || newcar == BMauta[6] || newcar == BMauta[7]) { if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14){ } else { format(string, sizeof(string), "~b~Balkan Mafia"); GameTextForPlayer(playerid, string, 3000, 5); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); } } if(oldcar != 301) { if((housecar != oldcar && oldcar != 0) && (HireCar[playerid] != oldcar && newcar != housecar)) { if(gLastDriver[oldcar] == playerid && oldcar != newcar) { gLastDriver[oldcar] = 300; gCarLock[oldcar] = 0; UnLockCar(oldcar); } } } gLastCar[playerid] = newcar; gLastDriver[newcar] = playerid; } if(newstate == PLAYER_STATE_SPAWNED) { new Float: lwx, Float:lwy, Float:lwz; GetPlayerPos(playerid, lwx, lwy, lwz); if((lwz > 530.0 && PlayerInfo[playerid][pInt] == 0) || PlayerToPoint(1000.0, playerid, -1041.9,-1868.4,79.1)) //the highest land point in sa = 526.8 { SetPlayerSpawn(playerid); } if(WantedPoints[playerid] > 0) { new dstring[128]; new wanted = WantedPoints[playerid]; new diecash = 0; while(WantedPoints[playerid] > 0) { diecash += 500; WantedPoints[playerid] --; } format(dstring, sizeof(dstring), "You lost $%d for dieing with %d Wanted Points.", diecash, wanted); SendClientMessage(playerid, COLOR_YELLOW, dstring); SafeJB_GivePlayerMoney(playerid, - diecash); PlayerInfo[playerid][pWantedDeaths] += 1; } WantedPoints[playerid] = 0; WantedLevel[playerid] = 0; if(PlayerInfo[playerid][pDonateRank] > 0) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]); } MedicBill[playerid] = 1; TelePos[playerid][0] = 0.0; TelePos[playerid][1] = 0.0; gPlayerSpawned[playerid] = 1; SafeTime[playerid] = 60; } if(IsAVozilovoz(newcar)) { if(PlayerInfo[playerid][pJob] == 15) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /vlak"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY, "Nisi vlakovodja");} } if(IsAFarmer(newcar)) { if(PlayerInfo[playerid][pJob] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /oranje /vrsenje /mlijeko"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Niste farmer.");} } if(IsAKosac(newcar)) { if(PlayerInfo[playerid][pJob] == 4) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /kosi"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Niste kosac trave");} } if(IsAPilot(newcar)) { if(PlayerInfo[playerid][pJob] == 5) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /leti"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Niste pilot.");} } if(IsASweeper(newcar)) { if(PlayerInfo[playerid][pJob] == 6) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /cisti"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Nisi cistac ulica");} } if(IsATowcar(newcar)) { if(PlayerInfo[playerid][pJob] == 7) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /refill /repair /tow"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Nisi mehanicar");} } if(IsANafta(newcar)) { if(PlayerInfo[playerid][pJob] == 9) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /nafta"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Niste vozac nafte");} } if(IsABus(newcar)) { if(PlayerInfo[playerid][pJob] == 10) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /linija /fare"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Niste vozac busa.");} } if(IsAPizzabike(newcar)) { if(PlayerInfo[playerid][pJob] == 11) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /pizza"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Niste pizza boy");} } if(IsASmetlar(newcar)) { if(PlayerInfo[playerid][pJob] == 12) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /smece"); } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_GREY,"Niste smetlar");} } if(IgracNosiKacigu[playerid] == 1) { RemovePlayerAttachedObject(playerid, SLOT); } if(IsABike(newcar)) { if(PlayerInfo[playerid][pImaKacigu] == 1) { SetPlayerAttachedObject(playerid, SLOT, 18645, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]);IgracNosiKacigu[playerid]++; } if(PlayerInfo[playerid][pImaKacigu] == 2) { IgracNosiKacigu[playerid]++; SetPlayerAttachedObject(playerid, SLOT, 18976, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]); } if(PlayerInfo[playerid][pImaKacigu] == 3) { IgracNosiKacigu[playerid]++; SetPlayerAttachedObject(playerid, SLOT, 18977, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]); } if(PlayerInfo[playerid][pImaKacigu] == 4) { IgracNosiKacigu[playerid]++; SetPlayerAttachedObject(playerid, SLOT, 18978, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5], 1.2, 1.2, 1.2); } if(PlayerInfo[playerid][pImaKacigu] == 5) { IgracNosiKacigu[playerid]++; SetPlayerAttachedObject(playerid, SLOT, 18979, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]); } } if(IsARentcar(newcar)) { if (HireCar[playerid] != newcar) { format(string, sizeof(string), "~w~Mozete da iznajmite ovo vozilo~n~Kosta:~g~$200~n~~w~Da iznajmite, ukucajte ~g~/rentcar~w~~n~da izadjete ~r~/exit"); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, string, 5000, 3); } } if(IsAMotorcar(newcar)) { if (HireCar[playerid] != newcar) { format(string, sizeof(string), "~w~Mozete da iznajmite ovo vozilo~n~Kosta:~g~$150~n~~w~Da iznajmite, ukucajte ~g~/rentmotor~w~~n~da izadjete ~r~/exit"); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, string, 5000, 3); } } return 1; }
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(!ispassenger) { foreach(Player, i) { if(GetPlayerVehicleID(i) == vehicleid && GetPlayerState(i) == PLAYER_STATE_DRIVER) { new Float:Poz[3]; GetPlayerPos(playerid, Poz[0], Poz[1], Poz[2]); SetPlayerPos(playerid, Poz[0], Poz[1]+2, Poz[2]+0.5); SendClientMessage(playerid, COLOR_RED, "CMD:{FFAF00} Ne mozete ukrasti vozilo dok je neko drugi u njemu!"); return 1; } } } if(gTeam[playerid] >= 3) { if (IsACopCar(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3) {} else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Pocino si kradju policiskog vozila, sada te policija trazi"); } } if (IsAnAmbulance(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { } else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Pocino si kradju bolnickog vozila, sada te policija trazi"); } } } if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1) { if(IsPlayerAdmin(playerid)) { } else { new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz); } } return 1; }