I have a bug whenever I enter a car it says its buyable if somebody knows how to solve it I will bag him to solve it PLeasseee
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new string[256];
new newcar = GetPlayerVehicleID(playerid);
new skin = GetPlayerSkin(playerid);
new vehicle = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_DRIVER) {
pvehicleid[playerid] = GetPlayerVehicleID(playerid);
pmodelid[playerid] = GetVehicleModel(pvehicleid[playerid]);
}
else {
pvehicleid[playerid] = 0;
pmodelid[playerid] = 0;
}
if(newstate == PLAYER_STATE_DRIVER)
{
if(IsAnOwnableCar(newcar))
{
if(CarInfo[newcar][cOwned]==0)
{
TogglePlayerControllable(playerid, 0);
format(string,sizeof(string),"{FFFFFF}Vozilo: {00C0FF}%s{FFFFFF}, je na prodaji...",CarInfo[newcar][cDescription]);
SendClientMessage(playerid, COLOR_BLUE, string);
format(string,sizeof(string),"{FFFFFF}Cijena: {FFA1A1}%d{FFFFFF}, ako ga zelis kupit upisi{00C0FF} /v kupi",CarInfo[newcar][cValue]);
SendClientMessage(playerid, COLOR_BLUE, string);
}
if(CarInfo[newcar][cOwned]==1)
{
format(string,sizeof(string),"{FFFFFF}Vlasnik:{F81414} %s.",CarInfo[newcar][cOwner]);
SendClientMessage(playerid, COLOR_BLUE, string);
if(PlayerInfo[playerid][pPcarkey] == vehicle) { }
else if(PlayerInfo[playerid][pPcarkey2] == vehicle) { }
else if(PlayerInfo[playerid][pPcarkey3] == vehicle) { }
else if(PlayerInfo[playerid][pPcarkey4] == vehicle) { }
else if(PlayerInfo[playerid][pPcarkey5] == vehicle) { }
else
{
if(IsPlayerAdmin(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "Mozes vozit ovo vozilo jer si admin");
}
else
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY, "Nemas kljuceve od ovog vozila");
}
}
}
}
}
if(newstate == PLAYER_STATE_ONFOOT)
{
if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
{
PlayerInKart[playerid] = 0;
KartingPlayers --;
}
if(TransportDuty[playerid] > 0)
{
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
TransportDuty[playerid] = 0;
format(string, sizeof(string), "* Vi ste sada van duznosti,zarada: $%d.", TransportMoney[playerid]);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeJB_GivePlayerMoney(playerid, TransportMoney[playerid]);
TransportValue[playerid] = 0; TransportMoney[playerid] = 0;
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Voznja kosta~n~~r~$%d",TransportCost[playerid]);
GameTextForPlayer(playerid, string, 5000, 1);
format(string, sizeof(string), "~w~Putnik je napustio Taxi~n~~g~Zarada $%d",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
SafeJB_GivePlayerMoney(playerid, -TransportCost[playerid]);
TransportCost[playerid] = 0;
TransportTime[playerid] = 0;
TransportDriver[playerid] = 999;
}
}
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
}
if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new vehicleid = GetPlayerVehicleID(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0)
{
if(GetPlayerMoney(playerid) < TransportValue[i])
{
format(string, sizeof(string), "* Trebas $%d za ulaz.", TransportValue[i]);
SendClientMessage(playerid, COLOR_WHITE, string);
RemovePlayerFromVehicle(playerid);
}
else
{
if(TransportDuty[i] == 1)
{
format(string, sizeof(string), "* Platio si $%d vozacu Taxi-ja.", TransportValue[i]);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Putnik %s je usao u vas Taxi.", name);
SendClientMessage(i, COLOR_WHITE, string);
TransportTime[i] = 1;
TransportTime[playerid] = 1;
TransportCost[playerid] = TransportValue[i];
TransportCost[i] = TransportValue[i];
TransportDriver[playerid] = i;
}
else if(TransportDuty[i] == 2)
{
format(string, sizeof(string), "* Platio si $%d vozacu Bus-a.", TransportValue[i]);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Putnik %s je usao u vas Bus.", name);
SendClientMessage(i, COLOR_WHITE, string);
}
SafeJB_GivePlayerMoney(playerid, - TransportValue[i]);
TransportMoney[i] += TransportValue[i];
}
}
}
}
}
if(newstate == PLAYER_STATE_WASTED)
{
if(WantedLevel[playerid] >= 1)
{
new price = WantedLevel[playerid] * 4000;
new count;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == 2 && CrimInRange(30.0, playerid,i))
{
count = 1;
format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price);
GameTextForPlayer(i, string, 5000, 1);
ConsumingMoney[i] = 1;
SafeJB_GivePlayerMoney(i, price / 2);
PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
}
}
}
if(count == 1)
{
SafeJB_GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid])*(600);
format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
WantedLevel[playerid] = 0;
}
}
}
if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish
{// 38 / 49 / 56 = SS
new oldcar = gLastCar[playerid];
new housecar = PlayerInfo[playerid][pPhousekey]+1;
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
if(IsAPlane(newcar))
{
if(PlayerInfo[playerid][pFlyLic] < 1)
{
if(TakingLesson[playerid] == 1) { }
else {
SendClientMessage(playerid, COLOR_GREY, " Vi ne znate kako da letite,zato ste napustili avion !"); }
}
}
else
{
if(PlayerInfo[playerid][pCarLic] < 0)
{
if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Vozite pijani");
}
}
else if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Vozite pijani");
}
if(PlayerInfo[playerid][pCarLic] < 1)
{
{
if(TakingLesson[playerid] == 1) { }
else {
SendClientMessage(playerid, COLOR_GRAD2, " {FFAF00}Niste jos polozili vozacku, vozite pazljivo i pazite na policiju");
}
}
}
}
if(newcar == CopCar[0] || newcar == CopCar[1] || newcar == CopCar[2] || newcar == CopCar[3] || newcar == CopCar[4] || newcar == CopCar[5] || newcar == CopCar[6] || newcar == CopCar[7] || newcar == CopCar[8] || newcar == CopCar[9] || newcar == CopCar[10] || newcar == CopCar[11] || newcar == CopCar[12] || newcar == CopCar[13] || newcar == CopCar[14] || newcar == CopCar[15] || newcar == CopCar[16] || newcar == CopCar[17]|| newcar == CopCar[18]|| newcar == CopCar[19])
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1){ }
else
{
format(string, sizeof(string), "~b~PD");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == FbiCar[0] || newcar == FbiCar[1] || newcar == FbiCar[2] || newcar == FbiCar[3] || newcar == FbiCar[4] || newcar == FbiCar[5] || newcar == FbiCar[6] || newcar == FbiCar[7] || newcar == FbiCar[8] || newcar == FbiCar[9] || newcar == FbiCar[10] || newcar == FbiCar[11] || newcar == FbiCar[12])
{
if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2){ }
else
{
format(string, sizeof(string), "~b~FBI");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == MdCar[0] || newcar == MdCar[1] || newcar == MdCar[2] || newcar == MdCar[3] || newcar == MdCar[4] || newcar == MdCar[5] || newcar == MdCar[6] || newcar == MdCar[7] || newcar == MdCar[8] || newcar == MdCar[9] || newcar == MdCar[10] || newcar == MdCar[11] || newcar == MdCar[12] || newcar == MdCar[13] || newcar == MdCar[14] || newcar == MdCar[15])
{
if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4){ }
else
{
format(string, sizeof(string), "~b~BOLNICA");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == LcnCar[0] || newcar == LcnCar[1] || newcar == LcnCar[2] || newcar == LcnCar[3] || newcar == LcnCar[4] || newcar == LcnCar[5] || newcar == LcnCar[6] || newcar == LcnCar[7] || newcar == LcnCar[8] || newcar == LcnCar[9] || newcar == LcnCar[10] || newcar == LcnCar[11] || newcar == LcnCar[12] || newcar == LcnCar[13] || newcar == LcnCar[14] || newcar == LcnCar[15] || newcar == LcnCar[16] || newcar == LcnCar[17]|| newcar == LcnCar[18]|| newcar == LcnCar[19]|| newcar == LcnCar[20])
{
if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5){ }
else
{
format(string, sizeof(string), "~b~LCN");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == YakCar[0] || newcar == YakCar[1] || newcar == YakCar[2] || newcar == YakCar[3] || newcar == YakCar[4] || newcar == YakCar[5] || newcar == YakCar[6] || newcar == YakCar[7] || newcar == YakCar[8] || newcar == YakCar[9] || newcar == YakCar[10] || newcar == YakCar[11] || newcar == YakCar[12] || newcar == YakCar[13] || newcar == YakCar[14] || newcar == YakCar[15] || newcar == YakCar[16] || newcar == YakCar[17]|| newcar == YakCar[18]|| newcar == YakCar[19])
{
if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6){ }
else
{
format(string, sizeof(string), "~b~YAKUZA");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == HitCar[0] || newcar == HitCar[1] || newcar == HitCar[2] || newcar == HitCar[3] || newcar == HitCar[4] || newcar == HitCar[5] || newcar == HitCar[6] || newcar == HitCar[7] || newcar == HitCar[8] || newcar == HitCar[9] || newcar == HitCar[10] || newcar == HitCar[11] || newcar == HitCar[12] || newcar == HitCar[13] || newcar == HitCar[14] || newcar == HitCar[15] || newcar == HitCar[16])
{
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8){ }
else
{
format(string, sizeof(string), "~b~HITMAN");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == CnnCar[0] || newcar == CnnCar[1] || newcar == CnnCar[2] || newcar == CnnCar[3] || newcar == CnnCar[4] || newcar == CnnCar[5] || newcar == CnnCar[6] || newcar == CnnCar[7] || newcar == CnnCar[8] || newcar == CnnCar[9] || newcar == CnnCar[10])
{
if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9){ }
else
{
format(string, sizeof(string), "~b~CNN");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == TaxiCar[0] || newcar == TaxiCar[1] || newcar == TaxiCar[2] || newcar == TaxiCar[3] || newcar == TaxiCar[4] || newcar == TaxiCar[5] || newcar == TaxiCar[6] || newcar == TaxiCar[7] || newcar == TaxiCar[8] || newcar == TaxiCar[9] || newcar == TaxiCar[10] || newcar == TaxiCar[11] || newcar == TaxiCar[12] || newcar == TaxiCar[13] || newcar == TaxiCar[14] || newcar == TaxiCar[15])
{
if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10){ }
else
{
format(string, sizeof(string), "~b~TAXI");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == GpfCar[0] || newcar == GpfCar[1] || newcar == GpfCar[2] || newcar == GpfCar[3] || newcar == GpfCar[4] || newcar == GpfCar[5] || newcar == GpfCar[6] || newcar == GpfCar[7] || newcar == GpfCar[8] || newcar == GpfCar[9] || newcar == GpfCar[10] || newcar == GpfCar[11] || newcar == GpfCar[12])
{
if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11){ }
else
{
format(string, sizeof(string), "~b~GSF");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == BalCar[0] || newcar == BalCar[1] || newcar == BalCar[2] || newcar == BalCar[3] || newcar == BalCar[4] || newcar == BalCar[5] || newcar == BalCar[6] || newcar == BalCar[7] || newcar == BalCar[8] || newcar == BalCar[9] || newcar == BalCar[10] || newcar == BalCar[11] || newcar == BalCar[12] || newcar == BalCar[13] || newcar == BalCar[14] || newcar == BalCar[15] || newcar == BalCar[16])
{
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12){ }
else
{
format(string, sizeof(string), "~b~BALLAS");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == NrCar[0] || newcar == NrCar[1] || newcar == NrCar[2] || newcar == NrCar[3] || newcar == NrCar[4] || newcar == NrCar[5] || newcar == NrCar[6] || newcar == NrCar[7] || newcar == NrCar[8] || newcar == NrCar[9] || newcar == NrCar[10] || newcar == NrCar[11] || newcar == NrCar[12] || newcar == NrCar[13] || newcar == NrCar[14] || newcar == NrCar[15] || newcar == NrCar[16])
{
if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13){ }
else
{
format(string, sizeof(string), "~b~NR");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(newcar == BMauta[0] || newcar == BMauta[1] || newcar == BMauta[2] || newcar == BMauta[3] || newcar == BMauta[4] || newcar == BMauta[5] || newcar == BMauta[6] || newcar == BMauta[7])
{
if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14){ }
else
{
format(string, sizeof(string), "~b~Balkan Mafia");
GameTextForPlayer(playerid, string, 3000, 5);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
}
}
if(oldcar != 301)
{
if((housecar != oldcar && oldcar != 0) && (HireCar[playerid] != oldcar && newcar != housecar))
{
if(gLastDriver[oldcar] == playerid && oldcar != newcar)
{
gLastDriver[oldcar] = 300;
gCarLock[oldcar] = 0;
UnLockCar(oldcar);
}
}
}
gLastCar[playerid] = newcar;
gLastDriver[newcar] = playerid;
}
if(newstate == PLAYER_STATE_SPAWNED)
{
new Float: lwx, Float:lwy, Float:lwz;
GetPlayerPos(playerid, lwx, lwy, lwz);
if((lwz > 530.0 && PlayerInfo[playerid][pInt] == 0) || PlayerToPoint(1000.0, playerid, -1041.9,-1868.4,79.1)) //the highest land point in sa = 526.8
{
SetPlayerSpawn(playerid);
}
if(WantedPoints[playerid] > 0)
{
new dstring[128];
new wanted = WantedPoints[playerid];
new diecash = 0;
while(WantedPoints[playerid] > 0)
{
diecash += 500;
WantedPoints[playerid] --;
}
format(dstring, sizeof(dstring), "You lost $%d for dieing with %d Wanted Points.", diecash, wanted);
SendClientMessage(playerid, COLOR_YELLOW, dstring);
SafeJB_GivePlayerMoney(playerid, - diecash);
PlayerInfo[playerid][pWantedDeaths] += 1;
}
WantedPoints[playerid] = 0;
WantedLevel[playerid] = 0;
if(PlayerInfo[playerid][pDonateRank] > 0) { SetPlayerHealth(playerid, 100.0); }
else { SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]); }
MedicBill[playerid] = 1;
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
gPlayerSpawned[playerid] = 1;
SafeTime[playerid] = 60;
}
if(IsAVozilovoz(newcar))
{
if(PlayerInfo[playerid][pJob] == 15)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /vlak");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY, "Nisi vlakovodja");}
}
if(IsAFarmer(newcar))
{
if(PlayerInfo[playerid][pJob] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /oranje /vrsenje /mlijeko");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Niste farmer.");}
}
if(IsAKosac(newcar))
{
if(PlayerInfo[playerid][pJob] == 4)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /kosi");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Niste kosac trave");}
}
if(IsAPilot(newcar))
{
if(PlayerInfo[playerid][pJob] == 5)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /leti");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Niste pilot.");}
}
if(IsASweeper(newcar))
{
if(PlayerInfo[playerid][pJob] == 6)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /cisti");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Nisi cistac ulica");}
}
if(IsATowcar(newcar))
{
if(PlayerInfo[playerid][pJob] == 7)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /refill /repair /tow");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Nisi mehanicar");}
}
if(IsANafta(newcar))
{
if(PlayerInfo[playerid][pJob] == 9)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /nafta");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Niste vozac nafte");}
}
if(IsABus(newcar))
{
if(PlayerInfo[playerid][pJob] == 10)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /linija /fare");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Niste vozac busa.");}
}
if(IsAPizzabike(newcar))
{
if(PlayerInfo[playerid][pJob] == 11)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /pizza");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Niste pizza boy");}
}
if(IsASmetlar(newcar))
{
if(PlayerInfo[playerid][pJob] == 12)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Komande: /smece");
}
else {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"Niste smetlar");}
}
if(IgracNosiKacigu[playerid] == 1)
{
RemovePlayerAttachedObject(playerid, SLOT);
}
if(IsABike(newcar))
{
if(PlayerInfo[playerid][pImaKacigu] == 1)
{
SetPlayerAttachedObject(playerid, SLOT, 18645, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]);IgracNosiKacigu[playerid]++;
}
if(PlayerInfo[playerid][pImaKacigu] == 2)
{
IgracNosiKacigu[playerid]++;
SetPlayerAttachedObject(playerid, SLOT, 18976, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]);
}
if(PlayerInfo[playerid][pImaKacigu] == 3)
{
IgracNosiKacigu[playerid]++;
SetPlayerAttachedObject(playerid, SLOT, 18977, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]);
}
if(PlayerInfo[playerid][pImaKacigu] == 4)
{
IgracNosiKacigu[playerid]++;
SetPlayerAttachedObject(playerid, SLOT, 18978, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5], 1.2, 1.2, 1.2);
}
if(PlayerInfo[playerid][pImaKacigu] == 5)
{
IgracNosiKacigu[playerid]++;
SetPlayerAttachedObject(playerid, SLOT, 18979, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]);
}
}
if(IsARentcar(newcar))
{
if (HireCar[playerid] != newcar)
{
format(string, sizeof(string), "~w~Mozete da iznajmite ovo vozilo~n~Kosta:~g~$200~n~~w~Da iznajmite, ukucajte ~g~/rentcar~w~~n~da izadjete ~r~/exit");
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, string, 5000, 3);
}
}
if(IsAMotorcar(newcar))
{
if (HireCar[playerid] != newcar)
{
format(string, sizeof(string), "~w~Mozete da iznajmite ovo vozilo~n~Kosta:~g~$150~n~~w~Da iznajmite, ukucajte ~g~/rentmotor~w~~n~da izadjete ~r~/exit");
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, string, 5000, 3);
}
}
return 1;
}
Could you paste here the part where it returns the Buyable vehicle message? I don't really understand your language...