20.05.2012, 14:43
how do i make job for people to do? like delivery job or somethingg?
new job1[MAX_PLAYERS];
CMD:takejob1(playerid, params[])
{
job1[playerid] = 1;
SendClientMessage(playerid, -1, "You have now job1!");
return 1;
}
CMD:job(playerid, params[])
{
if(job1[playerid] == 1)
{
functions
}
else
{
SendClientMessage(playerid, -1, "You aren't a ...");
}
return 1;
}
new job1[MAX_PLAYERS];
CMD:takejob1(playerid, params[])
{
job1[playerid] = 1;
SendClientMessage(playerid, -1, "You have now job1!");
return 1;
}
CMD:job(playerid, params[])
{
if(job1[playerid] == 1)
{
//functions
}
else
{
SendClientMessage(playerid, -1, "You aren't a ...");
}
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
CreateVehicle(vehiclemodel, x, y, z, a, colour1, colour2, respawn_time);
enum { None, Delivery, SomeOtherJob, Another};
enum pInfo {Job}; //can add other things in here like kills, deaths, level, etc
new Info[MAX_PLAYERS][pInfo];
public OnPlayerConnect(playerid)
{
Info[playerid][Job] = None; //reset the playerid's job to 0 (needs to be done when working with arrays)
return 1;
}
CMD:join(playerid, params[])
{
if(Info[playerid][Job] != None) return SendClientMessage(playerid, 0xCC0000AA, "You already have a job!");
if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) //these would be for delivery job join location
{
Info[playerid][Job] = Delivery; //set their job to delivery
SendClientMessage(playerid, 0x00CCCCAA, "You're now a delivery man!");
//If you had a saving system you would save this either when they join or when they log out
}
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) //some other job
{
Info[playerid][Job] = SomeOtherJob;
SendClientMessage(playerid, 0x00CCCCAA, "You're now something!");
}
//and the same as above for the rest
return 1;
}
CMD:quitjob(playerid, params[])
{
if(Info[playerid][Job] == None) return SendClientMessage(playerid, 0xCC0000AA, "You don't have a job!");
Info[playerid][Job] = None;
SendClientMessage(playerid, 0x00CCCCAA, "You've quit your job!");
//like above if you have a saving system you would save this either when they join or when they log out
}