how i make job -
TheDiscussionCafe - 20.05.2012
how do i make job for people to do? like delivery job or somethingg?
Re: how i make job -
IRio97 - 20.05.2012
you can get player job with a variable like this
pawn Код:
CMD:takejob1(playerid, params[])
{
job1[playerid] = 1;
SendClientMessage(playerid, -1, "You have now job1!");
return 1;
}
and for make cmd for player with job1 use:
pawn Код:
CMD:job(playerid, params[])
{
if(job1[playerid] == 1)
{
functions
}
else
{
SendClientMessage(playerid, -1, "You aren't a ...");
}
return 1;
}
Re: how i make job -
iGetty - 20.05.2012
Here it is with fixed indentation:
pawn Код:
CMD:takejob1(playerid, params[])
{
job1[playerid] = 1;
SendClientMessage(playerid, -1, "You have now job1!");
return 1;
}
pawn Код:
CMD:job(playerid, params[])
{
if(job1[playerid] == 1)
{
//functions
}
else
{
SendClientMessage(playerid, -1, "You aren't a ...");
}
return 1;
}
Re: how i make job -
TheDiscussionCafe - 20.05.2012
thank you, how can i add in "inrangeofpoint" and how i can make delivery end and delivery vehicle? thankx you!
Re: how i make job -
iGetty - 20.05.2012
pawn Код:
if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
Also, to create a vehicle use this:
pawn Код:
CreateVehicle(vehiclemodel, x, y, z, a, colour1, colour2, respawn_time);
The delivery end, how do you mean?
Re: how i make job -
[ABK]Antonio - 20.05.2012
I would use a template like this
pawn Код:
enum { None, Delivery, SomeOtherJob, Another};
enum pInfo {Job}; //can add other things in here like kills, deaths, level, etc
new Info[MAX_PLAYERS][pInfo];
public OnPlayerConnect(playerid)
{
Info[playerid][Job] = None; //reset the playerid's job to 0 (needs to be done when working with arrays)
return 1;
}
CMD:join(playerid, params[])
{
if(Info[playerid][Job] != None) return SendClientMessage(playerid, 0xCC0000AA, "You already have a job!");
if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) //these would be for delivery job join location
{
Info[playerid][Job] = Delivery; //set their job to delivery
SendClientMessage(playerid, 0x00CCCCAA, "You're now a delivery man!");
//If you had a saving system you would save this either when they join or when they log out
}
else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) //some other job
{
Info[playerid][Job] = SomeOtherJob;
SendClientMessage(playerid, 0x00CCCCAA, "You're now something!");
}
//and the same as above for the rest
return 1;
}
CMD:quitjob(playerid, params[])
{
if(Info[playerid][Job] == None) return SendClientMessage(playerid, 0xCC0000AA, "You don't have a job!");
Info[playerid][Job] = None;
SendClientMessage(playerid, 0x00CCCCAA, "You've quit your job!");
//like above if you have a saving system you would save this either when they join or when they log out
}
It depends on how you want to actually start the job. Entering a truck? With checkpoints for destinations? If so, I would go to the tutorial section and look for tutorials on things like exclusive vehicles, checkpoints and what not. You could also go to
the wiki and look around there.
Re: how i make job -
TheDiscussionCafe - 20.05.2012
@[ABK]Antonio how i can checkpoint like delivery checkpoint for the job? Also like when player type in /job vehicle will spawn andd "if player is in vehicle" enter checkpoint giveplayercash... is the that possible?