13.05.2012, 15:37
Hi all!
I created a mini-filterscript, to set random texts to a textdraw.
Here it is:
Here it is, but i don't know what to do it, because don't show any of that 5 Text's ... Please help
I created a mini-filterscript, to set random texts to a textdraw.
Here it is:
Код:
#include <a_samp> new Text:Random_TD_Texts; new TD_Random_Messages[ ][ ] = { "Text1", "Text2", "Text3", "Text4", "Text5" }; public OnPlayeSpawn( playerid ) { TextDrawShowForPlayer( playerid, Random_TD_Texts ); return 1; } public OnFilterScriptInit( ) { SetTimer( "Random_TD_Messages", 3000, 1 ); Random_TD_Texts = TextDrawCreate(241.000000, 401.000000, "_"); TextDrawBackgroundColor(Random_TD_Texts, 255); TextDrawFont(Random_TD_Texts, 1); TextDrawLetterSize(Random_TD_Texts, 0.200000, 1.000000); TextDrawColor(Random_TD_Texts, -1); TextDrawSetOutline(Random_TD_Texts, 0); TextDrawSetProportional(Random_TD_Texts, 1); TextDrawSetShadow(Random_TD_Texts, 1); return 1; } forward Random_TD_Messages( ); public Random_TD_Messages( ) { TextDrawSetString( Text:Random_TD_Texts, TD_Random_Messages[random(sizeof(TD_Random_Messages))]); return 1; }