Random seting Text's on TextDraw's Problem! - Printable Version
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+--- Thread: Random seting Text's on TextDraw's Problem! (
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Random seting Text's on TextDraw's Problem! -
Edvin - 13.05.2012
Hi all!
I created a mini-filterscript, to set random texts to a textdraw.
Here it is:
Код:
#include <a_samp>
new Text:Random_TD_Texts;
new TD_Random_Messages[ ][ ] =
{
"Text1",
"Text2",
"Text3",
"Text4",
"Text5"
};
public OnPlayeSpawn( playerid )
{
TextDrawShowForPlayer( playerid, Random_TD_Texts );
return 1;
}
public OnFilterScriptInit( )
{
SetTimer( "Random_TD_Messages", 3000, 1 );
Random_TD_Texts = TextDrawCreate(241.000000, 401.000000, "_");
TextDrawBackgroundColor(Random_TD_Texts, 255);
TextDrawFont(Random_TD_Texts, 1);
TextDrawLetterSize(Random_TD_Texts, 0.200000, 1.000000);
TextDrawColor(Random_TD_Texts, -1);
TextDrawSetOutline(Random_TD_Texts, 0);
TextDrawSetProportional(Random_TD_Texts, 1);
TextDrawSetShadow(Random_TD_Texts, 1);
return 1;
}
forward Random_TD_Messages( );
public Random_TD_Messages( )
{
TextDrawSetString( Text:Random_TD_Texts, TD_Random_Messages[random(sizeof(TD_Random_Messages))]);
return 1;
}
Here it is, but i don't know what to do it, because don't show any of that 5 Text's ...
Please help
Re: Random seting Text's on TextDraw's Problem! -
ViniBorn - 13.05.2012
pawn Код:
SetTimer( "Random_TD_Messages", 3000, 1 );
Random_TD_Texts = TextDrawCreate(241.000000, 401.000000, "_");
You are trying to use TextDrawSetString before TextDrawCreate
Re: Random seting Text's on TextDraw's Problem! -
Edvin - 13.05.2012
EDIT: Working
) ... thaks!