[Ajuda]Foto Sa-mp
#1

Como Eu Crio Esse Tipo de Tela de Login?
/imageshack/img820/8...stroelogin.png

So Foto Do Sa-mp Funciona?
Da Pra Fazer Radom?
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#2

na Public OnplayerConnect
PHP код:
new Text:Textdraw0;
Textdraw0 TextDrawCreate(0.00.0"loadsc10:loadsc10");
TextDrawBackgroundColor(Textdraw0255);
TextDrawFont(Textdraw04);
TextDrawLetterSize(Textdraw0,0.2900001.300000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw00);
TextDrawSetProportional(Textdraw01);
TextDrawSetShadow(Textdraw01);
TextDrawUseBox(Textdraw01);
TextDrawBoxColor(Textdraw0255);
TextDrawTextSize(Textdraw0639.000000448.000000);
TextDrawShowForPlayer(playeridTextdraw0); 
Quote:
Originally Posted by Don_Speed
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Da Pra Fazer Radom?
Eu Tambem queria saber
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#3

Alisson Falto o
pawn Код:
TextDrawHideForPlayer(playerid, Textdraw0); // server para tirar o textdraw
Em OnplayerSpawn Ou Onde voce Queira.
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#4

PHP код:
loadsc10:loadsc10 
Oque Seria Upado Em Algum Site
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#5

PHP код:
loadsc10:loadsc10 
Oque Seria Upado Em Algum Site
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#6

a voce pode escolher as imagem usando TxdWorkshop
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#7

Isso chama-se Sprites, sгo imagens que hб em seu prуprio GTA (ou SA:MP, nгo me lembro agora qual й), onde vocк pode criar TextDraw's para exibir aos Players (eles tambйm possuem essas imagens, por isso й possivel!). Para vocк descobrir qual as Sprites existentes use esse Programa: https://sampforum.blast.hk/showthread.php?tid=291722 . Espero ter ajudado ^^!
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#8

Marcelodell Esta Certo Ai O Code Ficaria Assim
pawn Код:
new Text:Textdraw0;

public OnGameModeInit()
{
    Textdraw0 = TextDrawCreate(0.0, 0.0, "loadsc10:loadsc10");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 4);
    TextDrawLetterSize(Textdraw0,0.290000, 1.300000);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, 255);
    TextDrawTextSize(Textdraw0, 639.000000, 448.000000);
    for(new i; i < MAX_PLAYERS; i ++)
    {
        if(IsPlayerConnected(i))
        {
            TextDrawShowForPlayer(i, Textdraw0);
        }
    }

public OnPlayerConnect(playerid)
{
  TextDrawShowForPlayer(playerid, Textdraw0);
   return 0;
}

public OnPlayerSpawn(playerid)
{
  TextDrawHideForPlayer(playerid, Textdraw0);
    return 0;
}
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