need help with something
#1

Hi guys i need help with something.
how do i do that when i talk on T in samp that only who near me will hear me talking and not eveyone
like when you openning new GM "DM"
when you talking so eveyone can hear but i wannna disable it
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#2

pawn Код:
public OnPlayerText(playerid, text[])
{
    new Float:pX, Float:pY, Float:pZ, string[128];
    format(String, sizeof String, "%s says: %s", pName(playerid), text);
    GetPlayerPos(playerid, pX, pY, pZ);
    foreach (Player,i)
    {
        if(IsPlayerInRangeOfPoint(i, 10, pX, pY, pZ))
        {
             SendClientMessage(i, -1, string);
        }
    }
    return 1;
}
stock pName(playerid)
{
        new Name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, Name, sizeof Name);
        return Name;
}
That's the simplest way to do it.
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#3

Код:
{
    new Float:pX, Float:pY, Float:pZ, string[128];
    format(String, sizeof String, "%s says: %s", pName(playerid), text);
 	GetPlayerPos(playerid, pX, pY, pZ);
  	foreach (Player,i)
  	{
 		if(IsPlayerInRangeOfPoint(i, 10, pX, pY, pZ))
  		{
             SendClientMessage(i, -1, string);
        }
    }
    return 1;
}
stock pName(playerid)
{
        new Name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, Name, sizeof Name);
        return Name;
}
Код:
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(176) : error 017: undefined symbol "String"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(176) : error 017: undefined symbol "String"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(178) : error 017: undefined symbol "foreach"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(180) : error 017: undefined symbol "i"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(182) : error 017: undefined symbol "i"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(408) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(422) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(495) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(509) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(533) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(547) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(592) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(614) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(629) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(643) : warning 219: local variable "pName" shadows a variable at a preceding level
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(656) : warning 219: local variable "pName" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


5 Errors.
huh i did all you told me and it's giving all this
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#4

pawn Код:
public OnPlayerText(playerid, text[])
{
    new Float:pX, Float:pY, Float:pZ, string[128];
    format(string, sizeof string, "%s says: %s", pName(playerid), text);
    GetPlayerPos(playerid, pX, pY, pZ);
    foreach (new i:Player)
    {
        if(IsPlayerInRangeOfPoint(i, 10, pX, pY, pZ))
        {
             SendClientMessage(i, -1, string);
        }
    }
    return 1;
}
That's the simplest way to do it.
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#5

Код:
public OnPlayerText(playerid, text[])
{
    new Float:pX, Float:pY, Float:pZ, string[128];
    format(string, sizeof string, "%s says: %s", pName(playerid), text);
 	GetPlayerPos(playerid, pX, pY, pZ);
  	foreach (new i:Player)
  	{
 		if(IsPlayerInRangeOfPoint(i, 10, pX, pY, pZ))
  		{
             SendClientMessage(i, -1, string);
        }
    }
    return 1;
}
Код:
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(176) : error 017: undefined symbol "pName"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(178) : error 017: undefined symbol "foreach"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(178) : error 029: invalid expression, assumed zero
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(178) : error 017: undefined symbol "Player"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(178) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


5 Errors.
Hmm better but i don't know what the problem again
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#6

pawn Код:
public OnPlayerText(playerid, text[])
{
  ProxDetector(20.0,playerid,string,GetPlayerColor(playerid),GetPlayerColor(playerid),GetPlayerColor(playerid),GetPlayerColor(playerid),GetPlayerColor(playerid));
    return 0;
}
forward ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        new kMessage =0;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                {
                    SendClientMessage(i, col1, str);
                    kMessage++;
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                {
                    SendClientMessage(i, col2, str);
                    kMessage++;
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                {
                    SendClientMessage(i, col3, str);
                    kMessage++;
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                {
                    SendClientMessage(i, col4, str);
                    kMessage++;
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                {
                    SendClientMessage(i, col5, str);
                    kMessage++;
                }
            }
        }
        if(kMessage == 1)
        {
        scm(playerid,COLOR_WHITE,"( ! ) Nobody is around to hear you");
        }
    }//not connected
    return 1;
}
its should wokrs at 100% because I use myself + player's text will be as his color, not as deafult white
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#7

Код:
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(175) : error 017: undefined symbol "string"
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(226) : error 017: undefined symbol "scm"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
i'm trying
do
new string;
new scm;
but it's giving me more Errors
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#8

pawn Код:
public OnPlayerText(playerid, text[])
{
     new string[128], Name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, Name, sizeof Name);
format(string, sizeof str, "%s says: %s", name, text);
ProxDetector(20.0,playerid,string,-1,-1,-1,-1,-1);
    return 0;
}
pawn Код:
forward ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                {
                    SendClientMessage(i, col1, str);
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                {
                    SendClientMessage(i, col2, str);
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                {
                    SendClientMessage(i, col3, str);
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                {
                    SendClientMessage(i, col4, str);
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                {
                    SendClientMessage(i, col5, str);
                }
            }
        }
    }
    return 1;
}
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#9

Код:
public OnPlayerText(playerid, text[])
{
    new string[128], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Name, sizeof Name);
    format(string, sizeof str, "%s says: %s", name, text);
    ProxDetector(20.0,playerid,string,-1,-1,-1,-1,-1);
    return 0;
}
forward ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                {
                    SendClientMessage(i, col1, str);
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                {
                    SendClientMessage(i, col2, str);
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                {
                    SendClientMessage(i, col3, str);
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                {
                    SendClientMessage(i, col4, str);
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                {
                    SendClientMessage(i, col5, str);
                }
            }
        }
    }
    return 1;
}
Well only one error with str
Код:
C:\Users\User\Desktop\GangWar\gamemodes\Test.pwn(177) : error 017: undefined symbol "str"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
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#10

pawn Код:
format(string, sizeof str, "%s says: %s", name, text);
must be

pawn Код:
format(string, sizeof(string), "%s says: %s", name, text);
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