[Ajuda] Bug quando morre
#1

Quando alguem morre no meu server rpg, ele fica bugado na tela de spawn nao adianta clicar em spawn q nao vai so fica naquilo dai tem q relogar, serб q alguem pode me ajudar ?

ss do bug : http://imgur.com/a/s76YQ

Quando alguem morre fica bugado como na 2° imagem
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#2

posta o Public OnPlayerDeath
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#3

public OnPlayerDeath(playerid, killerid, reason)
{
new string[256];
SendDeathMessage(killerid,playerid,reason);
RemovePlayerAttachedObject(playerid,3);
RemovePlayerAttachedObject(playerid, 3);
new Floatx,Floaty,Floatz;
PlayerInactivity[playerid] = 0;
DropWeapons(playerid);
DropVida(playerid);
//DropGrana(playerid);
gPlayerSpawned[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
spawnado[playerid] = 0;
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#4

mostra o On‌PlayerSpawn =)
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#5

public OnPlayerSpawn(playerid)
{
AntiDeAMX();
TextDrawHideForPlayer(playerid,cima2);
TextDrawHideForPlayer(playerid,cima);
TextDrawHideForPlayer(playerid,baixo);
TextDrawHideForAll(Reloginho1);
TextDrawShowForPlayer(playerid, Reloginho1);
TextDrawHideForAll(Reloginho2);
TextDrawShowForPlayer(playerid, Reloginho2);
//RecentlyShot[playerid] = 0;
if(sincronizando[playerid] == 1)
{
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#6

tenta colocar return 1; em ambas. se caso nгo tiver.
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#7

tem return true
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#8

Quote:
Originally Posted by Rezinho_Souza
Посмотреть сообщение
tem return true
posta as publics completas entгo ^^
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#9

alguem pode me ajudar pf
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#10

Tente postar a public inteira(OnPlayerDeath).

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    new string[128];
    SendDeathMessage(killerid,playerid,reason);
    if(IsPlayerAttachedObjectSlotUsed(playerid, 3)) RemovePlayerAttachedObject(playerid,3);
    new Floatx,Floaty,Floatz;
    PlayerInactivity[playerid] = 0;
    DropWeapons(playerid);
    DropVida(playerid);
    //DropGrana(playerid);
    gPlayerSpawned[playerid] = 0;
    PlayerInfo[playerid][pLocal] = 255;
    GetPlayerPos(playerid, px, py, pz);
    spawnado[playerid] = 0;
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