[FilterScript] Mafia Minigame - The war has just started !
#1

Informations :
Hey guys ! I just maked a new filterscript and i wanna show you this script.Is a Mafia Minigame.Is just like Counter-Strike but is with Mafia and Police.If you are in Mafia Team , you need to plant the bomb.If you are in Police Team , you need to defuse the bomb.This is an open-source project and you can edit and redistribute the script.This script was released by DarKy.
__________________________________________________ __________________________________________________ _______________
Commands:
Код:
/mafia                               - Join mafia team.
/police                              - Join police team.
/bomb                                - Plant the bomb.
__________________________________________________ __________________________________________________ _______________
Necessary Things:
SSCanf : You need to click here to download!
Streamer : You need to click here to download !
__________________________________________________ __________________________________________________ _______________
Credits:
  • DarKy (Thanks for script)
  • ****** (Thanks for sscanf)
  • Incognito (Thanks for streamer)
__________________________________________________ __________________________________________________ _______________
Download:
pawn Код:
#define FILTERSCRIPT
#if defined Credits
________________________________________________________________________________
Hey hey ! I'm DarKy and this is my script (my minigame) , "Mafia Minigame".This
script si something like Counter Strike.Is a minigame with Mafia vs. Police !
Thanks for using Mafia Minigame !
_______________________________________________________________________________
#endif
/* ========================================================================== */
#include              <a_samp>
#include            <streamer>
#include              <sscanf>
/* ========================================================================== */
#define TEAM_MAFIA 1
#define TEAM_POLICE 2
/* ========================================================================== */
#define COLOR_GREY                         0xAFAFAFAA
#define COLOR_GREEN                        0x33AA33AA
#define COLOR_RED                          0xAA3333AA
#define COLOR_YELLOW                       0xFFFF00AA
#define COLOR_WHITE                        0xFFFFFFAA
#define COLOR_ULTRARED                     0xE60000FF
#define COLOR_BLUE                         0x0000BBAA
#define COLOR_LIGHTGREEN                   0x9ACD32AA
#define COLOR_LIGHTBLUE                    0x33CCFFAA
#define COLOR_ORANGE                       0xFF9900AA
#define COLOR_RED                          0xAA3333AA
#define COLOR_LIME                         0x10F441AA
#define COLOR_MAGENTA                      0xFF00FFFF
#define COLOR_PURPLE                       0x9900FFAA
#define COLOR_ALIEN                        0x90FF87FF
#define COLOR_NAVY                         0x000080AA
#define COLOR_AQUA                         0xF0F8FFAA
#define COLOR_CRIMSON                      0xDC143CAA
#define COLOR_FLBLUE                       0x6495EDAA
#define COLOR_BISQUE                       0xFFE4C4AA
#define COLOR_BLACK                        0x000000AA
#define COLOR_CHARTREUSE                   0x7FFF00AA
#define COLOR_BROWN                        0XA52A2AAA
#define COLOR_CORAL                        0xFF7F50AA
#define COLOR_GOLD                         0xB8860BAA
#define COLOR_GREENYELLOW                  0xADFF2FAA
#define COLOR_INDIGO                       0x4B00B0AA
#define COLOR_IVORY                        0xFFFF82AA
#define COLOR_LAWNGREEN                    0x7CFC00AA
#define COLOR_SEAGREEN                     0x20B2AAAA
#define COLOR_LIMEGREEN                    0x32CD32AA
#define COLOR_MIDNIGHTBLUE                 0x191970AA
#define COLOR_MAROON                       0x800000AA
#define COLOR_OLIVE                        0x808000AA
#define COLOR_ORANGERED                    0xFF4500AA
#define COLOR_PINK                         0xFFC0CBAA
#define COLOR_SPRINGGREEN                  0x00FF7FAA
#define COLOR_TOMATO                       0xFF6347AA
#define COLOR_YELLOWGREEN                  0x9ACD32AA
#define COLOR_MEDIUMAQUA                   0x83BFBFAA
#define COLOR_MEDIUMMAGENTA                0x8B008BAA
/* ========================================================================== */
new gTeam[MAX_PLAYERS];
new IsPlanted[MAX_PLAYERS];
new BombTimer;
new DefuseTimer;
new BombC;
/* ========================================================================== */
public OnFilterScriptInit()
{
    print("               ,        ,");
    print("              /(        )`");
    print("              | |___   / ||");
    print("              /- _  `-/  '
");
    print("
            (/|/ | |   /|");
    print("
            / /   | `    |");
    print("
            O O   ) /    |");
    print("
            `-^--'`<     '");
    print("
           (_.)  _  )   /");
    print("
            `.___/`    /");
    print("
              `-----' /");
    print("  <----.     __ / __   |");
    print("  <----|====O)))==) |) /====");
    print("  <----'
   `--' `.__,' |");
    print("
              |        |");
    print("
               |       /");
    print("
          ______( (_  / |______");
    print("
        ,'  ,-----'   |        |");
    print("
        `--{__________)       //");
    print("+----------------------------+");
    print("|        Mafia Minigame      |");
    print("|    Copyright @ 2012 DarKy  |");
    print("+----------------------------+");
    print("|      SCRIPT WAS LOADED !   |");
    print("+----------------------------+");
/* ========================================================================== */
    CreateDynamicObject(4843, 3788.556640625, -1007, 22.800483703613, 2.4224853515625, 14.26025390625, 359.37927246094);
    CreateDynamicObject(18450, 3788.0417480469, -1074.3570556641, 28.603553771973, 271.82019042969, 105.94512939453, 105.95275878906);
    CreateDynamicObject(18450, 3752.2565917969, -1034.466796875, 30.965980529785, 271.81823730469, 105.94110107422, 9.951904296875);
    CreateDynamicObject(18450, 3795.3010253906, -994.7861328125, 30.988925933838, 87.696228027344, 130.62664794922, 229.35363769531);
    CreateDynamicObject(18450, 3829.0361328125, -1033.736328125, 28.466419219971, 87.698364257813, 40.512084960938, 223.51135253906);
    CreateDynamicObject(5836, 3762.46875, -1060.9654541016, 33.749580383301, 0, 0, 0);
    CreateDynamicObject(3244, 3817.2033691406, -1006.7029418945, 23.351663589478, 0, 0, 0);
    CreateDynamicObject(11426, 3763.2980957031, -1048.7274169922, 22.138051986694, 0, 0, 0);
    CreateDynamicObject(11440, 3763.1037597656, -1040.1733398438, 22.192417144775, 0, 0, 0);
    CreateDynamicObject(11444, 3761.8654785156, -1023.9291381836, 23.29563331604, 0, 0, 87);
    CreateDynamicObject(11447, 3763.8076171875, -1014.5645751953, 23.725009918213, 0.25, 0, 83.5);
    CreateDynamicObject(11459, 3809.7502441406, -1006.7024536133, 22.369380950928, 0, 0, 0);
    CreateDynamicObject(11425, 3788.8916015625, -1063.1005859375, 23.222801208496, 0, 0, 0);
    CreateDynamicObject(2892, 3763.8696289063, -1039.8968505859, 25.301792144775, 0, 0, 0);
    CreateDynamicObject(3277, 3814.0671386719, -1065.7998046875, 20.544910430908, 0, 0, 0);
    CreateDynamicObject(3279, 3762.6506347656, -1003.1516723633, 24.117984771729, 0, 0, 0);
    CreateDynamicObject(16093, 3787.5080566406, -1004.9901733398, 24.341495513916, 0, 0, 0);
    CreateDynamicObject(3884, 3813.9548339844, -1065.9423828125, 20.519918441772, 0, 0, 0);
    CreateDynamicObject(2977, 3788.9877929688, -1066.1768798828, 21.319984436035, 0, 0, 0);
    CreateDynamicObject(4882, 3796.8549804688, -1037.2819824219, 26.579437255859, 0, 0, 0);
    CreateDynamicObject(1637, 3770.4956054688, -1067.5883789063, 22.887557983398, 0, 0, 0);
    CreateDynamicObject(13637, 3816.90234375, -1040.4141845703, 21.758207321167, 0, 0, 0);
    CreateDynamicObject(1454, 3800.2314453125, -1005.2055053711, 24.239179611206, 0, 0, 0);
    CreateDynamicObject(1457, 3778.3935546875, -1004.3561401367, 25.944948196411, 0, 0, 0);
    CreateDynamicObject(1458, 3771.2314453125, -1033.5455322266, 23.3118724823, 0, 0, 0);
    CreateDynamicObject(1483, 3788.2023925781, -1066.6140136719, 23.287937164307, 0, 0, 0);
    CreateDynamicObject(3252, 3797.9787597656, -1058.7006835938, 21.185646057129, 0, 0, 0);
    CreateDynamicObject(14875, 3780.8703613281, -1051.8704833984, 22.676380157471, 0, 0, 0);
    CreateDynamicObject(16405, 3782.0483398438, -1067.8461914063, 23.358337402344, 0, 0, 0);
    CreateDynamicObject(16406, 3826.7817382813, -1021.5054931641, 26.651744842529, 0, 0, 0);
    CreateDynamicObject(1452, 3791.9660644531, -1000.9810791016, 25.533332824707, 0, 0, 0);
    CreateDynamicObject(1463, 3770.9719238281, -1052.3360595703, 22.586893081665, 0, 0, 0);
    CreateDynamicObject(615, 3776.9450683594, -1056.181640625, 21.17707824707, 0, 0, 0);
    CreateDynamicObject(654, 3788.8693847656, -1031.6385498047, 22.414892196655, 0, 0, 0);
    CreateDynamicObject(654, 3798.4265136719, -1001.9503173828, 23.328159332275, 0, 0, 0);
    CreateDynamicObject(660, 3820.4982910156, -1064.2631835938, 20.781923294067, 0, 0, 0);
    CreateDynamicObject(671, 3774.3537597656, -1013.5877075195, 23.751955032349, 0, 0, 0);
    CreateDynamicObject(672, 3770.8112792969, -997.68231201172, 24.484878540039, 0, 0, 0);
    CreateDynamicObject(700, 3769.8898925781, -1025.9455566406, 23.43603515625, 0, 0, 0);
    CreateDynamicObject(703, 3779.4379882813, -1019.9229736328, 23.190059661865, 0, 0, 0);
    CreateDynamicObject(706, 3805.1826171875, -1018.3567504883, 22.39249420166, 0, 0, 0);
    CreateDynamicObject(726, 3813.5812988281, -1057.4226074219, 20.876085281372, 0, 0, 0);
    CreateDynamicObject(729, 3758.0971679688, -1049.3806152344, 22.193546295166, 0, 0, 0);
    CreateDynamicObject(763, 3782.6611328125, -1027.328125, 23.002702713013, 0, 0, 0);
    CreateDynamicObject(744, 3783.7329101563, -1038.345703125, 22.306625366211, 0, 0, 0);
    CreateDynamicObject(749, 3803.3459472656, -1055.2156982422, 20.71215057373, 0, 0, 0);
    CreateDynamicObject(748, 3782.2346191406, -1040.9794921875, 23.45666885376, 0, 0, 0);
    CreateDynamicObject(750, 3808.3913574219, -1032.6060791016, 21.548503875732, 0, 0, 0);
    CreateDynamicObject(744, 3802.9118652344, -1048.4647216797, 21.382221221924, 0, 0, 0);
    return 1;
}
/* ========================================================================== */
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerTeamFromClass(playerid);
    return 1;
}
/* ========================================================================== */
SetPlayerTeamFromClass(playerid)
{
    gTeam[playerid] = TEAM_MAFIA;
    gTeam[playerid] = TEAM_POLICE;
}
/* ========================================================================== */
public OnPlayerSpawn(playerid)
{
    SetPlayerTeam(playerid, 0);
    TogglePlayerControllable(playerid,1);
    SetPlayerArmour(playerid, 0);
    SetPlayerHealth(playerid, 100);
    return 1;
}
/* ========================================================================== */
public OnPlayerCommandText(playerid, cmdtext[])
{
    new id;
    if (strcmp(cmdtext, "/Mafia", true) == 0)
    {
        new name[MAX_PLAYER_NAME], string[44];
        GetPlayerName(playerid, name, sizeof(name));
        format(string, sizeof(string), "%s has joined to Mafia.",name);
        SendClientMessageToAll(0xFFFF00AA, string);
        SetPlayerPos(playerid, 3811.0046,-1040.1082,22.4528);
        SetPlayerTeam(playerid, TEAM_MAFIA);
        SetPlayerColor(playerid, COLOR_RED);
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        SetPlayerSkin(playerid, 179);
        GivePlayerWeapon(playerid, 24, 10000);
        GivePlayerWeapon(playerid, 25, 10000);
        GivePlayerWeapon(playerid, 32, 10000);
        GivePlayerWeapon(playerid, 33, 10000);
        GivePlayerWeapon(playerid, 30, 10000);
        GivePlayerMoney(playerid, -100);
        return 1;
    }
    if (strcmp(cmdtext, "/Police", true) == 0)
    {
        new name[MAX_PLAYER_NAME], string[44];
        GetPlayerName(playerid, name, sizeof(name));
        format(string, sizeof(string), "%s has joined Police.",name);
        SendClientMessageToAll(0xFFFF00AA, string);
        SetPlayerPos(playerid, 3756.1958,-1022.8865,24.7479);
        SetPlayerTeam(playerid, TEAM_POLICE);
        SetPlayerColor(playerid, COLOR_BLUE);
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
        SetPlayerSkin(playerid, 285);
        GivePlayerWeapon(playerid, 22, 10000);
        GivePlayerWeapon(playerid, 27, 10000);
        GivePlayerWeapon(playerid, 29, 10000);
        GivePlayerWeapon(playerid, 31, 10000);
        GivePlayerWeapon(playerid, 34, 10000);
        GivePlayerMoney(playerid, -100);
        return 1;
    }
    if (strcmp(cmdtext, "/bomb", true) == 0)
    {
        if(IsPlanted[id] == 0)
        {
            if(GetPlayerTeam(playerid) == TEAM_MAFIA)
            {
                if(IsPlayerInRangeOfPoint(playerid, 7.0, 3787.4651,-1002.8569,25.4665))
                {
                    IsPlanted[id] = 1;
                    BombTimer = SetTimer("Bomb",30000,false);
                    SendClientMessageToAll(COLOR_BLUE, "The Bomb has been planted !");
                    BombC = CreateDynamicCP(3787.4651,-1002.8569,25.4665, 1.5, -1, -1, -1, 100.0);
                    return 1;
                }
                else return SendClientMessage(playerid, COLOR_RED, "(ERROR) You must be in POLICE Generator Room");
            }
            else return SendClientMessage(playerid, COLOR_RED, "(ERROR) Only MAFIA can use this command");
        }
        else return SendClientMessage(playerid, COLOR_RED, "(ERROR) Bomb has been planted !");
    }

    return 0;
}
/* ========================================================================== */
forward Bomb();
public Bomb()
{
    new playerid, id;
        new Float:x, Float:y, Float:z;
        GetPlayerPos(playerid,x,y,z);
for(new i = 0; i < MAX_PLAYERS; i++)
{
    PlayAudioStreamForPlayer(i, "http://darkydownload.netau.net/explosion.mp3");
}
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    IsPlanted[id] = 0;
    GameTextForPlayer(playerid,"~r~Mafia Win",3000,6);
    TogglePlayerControllable(playerid,0);
    KillTimer(DefuseTimer);
    SetTimer("Spawn",3000,false);
    if(GetPlayerTeam(playerid) == TEAM_MAFIA)
    {
        GivePlayerMoney(playerid, 5000);
    }
    if(GetPlayerTeam(playerid) == TEAM_POLICE)
    {
        GivePlayerMoney(playerid, 2500);
    }
    DestroyDynamicCP(BombC);
}
/* ========================================================================== */
forward Spawn();
public Spawn()
{
    new playerid;
    for(new i = 0; i < MAX_PLAYERS; i++) {
        if(GetPlayerTeam(playerid) == TEAM_MAFIA)
        {
            SpawnPlayer(i);
        }
        if(GetPlayerTeam(playerid) == TEAM_POLICE)
        {
            SpawnPlayer(i);
        }
    }
}
/* ========================================================================== */
forward Defuse();
public Defuse()
{
    new playerid;
    new id;
    GameTextForPlayer(playerid,"~b~Police Win",3000,6);
    TogglePlayerControllable(playerid,0);
    KillTimer(BombTimer);
    SetTimer("Spawn",3000,false);
    IsPlanted[id] = 0;
    if(GetPlayerTeam(playerid) == TEAM_MAFIA)
    {
        GivePlayerMoney(playerid, 2500);
    }
    if(GetPlayerTeam(playerid) == TEAM_POLICE)
    {
        GivePlayerMoney(playerid, 5000);
    }
    DestroyDynamicCP(BombC);
}
/* ========================================================================== */
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == BombC)
    {
        if(GetPlayerTeam(playerid) == TEAM_POLICE)
        {
            if(IsPlayerInRangeOfPoint(playerid, 7.0, 3787.4651,-1002.8569,25.4665))
            {
                if(IsPlanted[playerid] == 1)
                {
                    SendClientMessage(playerid, COLOR_RED, "Bomb being defused !");
                    DefuseTimer = SetTimer("Defuse",10000,false);
                    if(IsPlanted[playerid] == 0)
                    {
                        SendClientMessageToAll(COLOR_RED, "Defused failed !");
                    }
                    return 1;
                }
                else return SendClientMessage(playerid, COLOR_RED, "(ERROR) Bomb has not been planted !");
            }
            else return SendClientMessage(playerid, COLOR_RED, "(ERROR) You must be in Generator !");
        }
        else return SendClientMessage(playerid, COLOR_RED, "(ERROR) Only POLICE can defuse the bomb !");
    }
    return 1;
}
/* ========================================================================== */
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    if(GetPlayerTeam(playerid) == TEAM_POLICE)
    {
        KillTimer(DefuseTimer);
        SendClientMessage(playerid, COLOR_RED, "(ERROR) Defuse failed, you must be in checkpoint to defuse bomb !");
    }
}
/* ========================================================================== */

__________________________________________________ __________________________________________________ _______________

Copyright © <2012> <DarKy>.
All rights reserved.

Editing and Redistribution are allowed
considering that script was created by <DarKy>.
This script can be edited by anyone
and can be redistributed but and upgrades
to script are allowed.If you edit this script
don't present all the work as yours.The name Mafia Minigame
may not be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Reply
#2

Код:
forward Bomb();
public Bomb()
{
	new playerid, id;
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    CreateExplosion(3787.4651,-1002.8569,25.4665, 6, 150.0);
    IsPlanted[id] = 0;
    GameTextForPlayer(playerid,"~r~Mafia Win",3000,6);
    TogglePlayerControllable(playerid,0);
    KillTimer(DefuseTimer);
	SetTimer("Spawn",3000,false);
	if(GetPlayerTeam(playerid) == TEAM_MAFIA)
	{
	    GivePlayerMoney(playerid, 5000);
	}
	if(GetPlayerTeam(playerid) == TEAM_POLICE)
	{
	    GivePlayerMoney(playerid, 2500);
	}
	DestroyDynamicCP(BombC);
}
new playerid; ? Is 0. Work only for ID 0. You need to script with attention.

Use a loop.
Reply
#3

Quote:
Originally Posted by DarkyTheAngel
Посмотреть сообщение
Commands:
Код:
/mafia                               - Join mafia team.
/police                              - Join police team.
/bomb                                - Plant the bomb.
__________________________________________________ __________________________________________________ _______________
this FS looks more like a GM.

btw i love the cat :P
Код:
   print("               ,        ,");
   print("              /(        )`");
   print("              | |___   / ||");
   print("              /- _  `-/  '");
   print("             (/|/ | |   /|");
   print("             / /   | `    |");
   print("             O O   ) /    |");
   print("             `-^--'`<     '");
   print("            (_.)  _  )   /");
   print("             `.___/`    /");
   print("               `-----' /");
   print("  <----.     __ / __   |");
   print("  <----|====O)))==) |) /====");
   print("  <----'    `--' `.__,' |");
   print("               |        |");
   print("                |       /");
   print("           ______( (_  / |______");
   print("         ,'  ,-----'   |        |");
   print("         `--{__________)       //");
Reply
#4

Looks Nice!
Reply
#5

Looks good to me
Reply
#6

Quote:
Originally Posted by xkirill
Посмотреть сообщение
this FS looks more like a GM.

btw i love the cat :P
Код:
   print("               ,        ,");
   print("              /(        )`");
   print("              | |___   / ||");
   print("              /- _  `-/  '");
   print("             (/|/ | |   /|");
   print("             / /   | `    |");
   print("             O O   ) /    |");
   print("             `-^--'`<     '");
   print("            (_.)  _  )   /");
   print("             `.___/`    /");
   print("               `-----' /");
   print("  <----.     __ / __   |");
   print("  <----|====O)))==) |) /====");
   print("  <----'    `--' `.__,' |");
   print("               |        |");
   print("                |       /");
   print("           ______( (_  / |______");
   print("         ,'  ,-----'   |        |");
   print("         `--{__________)       //");
Hmmm ... is a minigame and ... that isn't a cat .. that is devil
Reply
#7

Quote:

new playerid;

Omg , dude as stuntman said this wont work . It will work only for the player with id 0 ..
Learn how to make a loop , and some basic repetitive structures ... and re-make this..
Reply
#8

Quote:
Originally Posted by ShOoBy
Посмотреть сообщение
Omg , dude as stuntman said this wont work . It will work only for the player with id 0 ..
Learn how to make a loop , and some basic repetitive structures ... and re-make this..
Ohh .. i forgot to edit the script ... i will edit it !
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)