A script that disables CJ run
#1

That's what I do need, I am sorry if I posted in the wrong section.


#2


I need a way to make mapping objects permanently, which means they do not dissapear after I go away from them.

i.e. I go next to a building, and there are a few objects there, when I approach the building, I see the mapping, when I go away, it dissapears.


Thanks in advance !
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#2

UsePlayerPedAnims(); under OnGameModeInit will disable CJ run.

Not sure what you mean for the second part. A streamer?
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#3

I think a streamer, yes.

Regarding the pedanims, would you please create it for me? I am honestly not such a good scripter, willing to learn.

=[
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#4

pawn Код:
public OnGameModeInit()
{
    UsePlayerPedAnims();
    return 1;
}
Try THIS streamer.
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#5

Where do I have to add the code that you posted above?

Right in the script or.. any specific place?


Also, which one is for the mapping objects?
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#6

Just add UsePlayerPedAnims(); under OnGameModeInit.
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#7

Ehrm, that actually enables the ped anims. You have to use OnPlayerKeyStateChange do set the normal walk when using CJ.
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#8

Oh, my bad! In that case, Can't you just remove CJ from your server?
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#9

Each skins has CJ run (the fast run), and I would like to disable it.

Any precise answer, please?
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#10

Quote:
Originally Posted by kLL
Посмотреть сообщение
Each skins has CJ run (the fast run), and I would like to disable it.

Any precise answer, please?
Search your script for UsePlayerPedAnims and remove it.
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