A script that disables CJ run -
kLL - 11.01.2012
That's what I do need, I am sorry if I posted in the wrong section.
#2
I need a way to make mapping objects permanently, which means they do not dissapear after I go away from them.
i.e. I go next to a building, and there are a few objects there, when I approach the building, I see the mapping, when I go away, it dissapears.
Thanks in advance !
Re: A script that disables CJ run -
Psymetrix - 11.01.2012
UsePlayerPedAnims(); under OnGameModeInit will disable CJ run.
Not sure what you mean for the second part. A streamer?
Re: A script that disables CJ run -
kLL - 11.01.2012
I think a streamer, yes.
Regarding the pedanims, would you please create it for me? I am honestly not such a good scripter, willing to learn.
=[
Re: A script that disables CJ run -
Psymetrix - 11.01.2012
pawn Код:
public OnGameModeInit()
{
UsePlayerPedAnims();
return 1;
}
Try
THIS streamer.
Re: A script that disables CJ run -
kLL - 11.01.2012
Where do I have to add the code that you posted above?
Right in the script or.. any specific place?
Also, which one is for the mapping objects?
Re: A script that disables CJ run -
Psymetrix - 11.01.2012
Just add
UsePlayerPedAnims(); under OnGameModeInit.
Re: A script that disables CJ run -
Jochemd - 11.01.2012
Ehrm, that actually
enables the ped anims. You have to use OnPlayerKeyStateChange do set the normal walk when using CJ.
Re: A script that disables CJ run -
Psymetrix - 11.01.2012
Oh, my bad! In that case, Can't you just remove CJ from your server?
Re: A script that disables CJ run -
kLL - 11.01.2012
Each skins has CJ run (the fast run), and I would like to disable it.
Any precise answer, please?
Re: A script that disables CJ run -
Jochemd - 11.01.2012
Quote:
Originally Posted by kLL
Each skins has CJ run (the fast run), and I would like to disable it.
Any precise answer, please?
|
Search your script for UsePlayerPedAnims and remove it.