05.01.2012, 13:33
Hello, So I have this heroin script now finally working a bit.
What code should I use so that otherpeople/cops can frisk players to see if they have heroin.. or that they can frisk the truck to see if it has heroin
Код:
#include <a_samp> /* Scrtipt Created by BlackFoX - Drugs Deliver Job */ // DEFINES new druggate1; new druggate2; forward PlayerToPoint (Float:radi, playerid, Float:x, Float:y, Float:z); new mState1; new mState2; new drugsfill; new truck1full; new truck2full; new truck3full; new PickUpD; new PlayerDrugs[MAX_PLAYERS]; #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { mState1 = 0; mState2 = 0; drugsfill = 0; truck1full = 0; truck2full = 0; truck3full = 0; print("\n--------------------------------------"); print(" Heroin Trucker Job"); print("--------------------------------------\n"); // CreateObject(975,2720.160,-2495.633,14.160,0.0,0.0,90.000); // GATE 2 OPEN // CreateObject(975,2720.158,-2397.089,14.136,0.0,0.0,90.000); // GATE 1 OPEN CreateObject(1523,2747.836,-2452.013,12.702,0.0,0.0,0.0); CreateObject(1523,2792.877,-2395.778,12.620,0.0,0.0,0.0); PickUpD = AddStaticPickup(1239,2,2353.3625,-2001.0662,13.5380); // Deliver Point / Buy Point return 1; } // PLAYER TO POINT FUNCTION public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; } // public OnFilterScriptExit() { return 1; } #else main() #endif public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { PlayerDrugs[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { } public OnPlayerText(playerid, text[]) { } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/deliverheroin", cmdtext, true, 10) == 0) { if(PlayerToPoint(8.0,playerid,2353.3625,-2001.0662,13.5380)) { if(drugsfill >= 30) { GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1); return 1; } if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403) { if(truck1full == 1) { truck1full = 0; drugsfill +=3; GivePlayerMoney(playerid,5000); GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1); } else { GameTextForPlayer(playerid,"~r~Empty Truck",2000,1); } } if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514) { if(truck2full == 1) { if(drugsfill >= 30) { GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1); return 1; } truck2full = 0; drugsfill +=3; GivePlayerMoney(playerid,5000); GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1); } else { GameTextForPlayer(playerid,"~r~Empty Truck",2000,1); } } if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515) { if(truck3full == 1) { if(drugsfill >= 30) { GameTextForPlayer(playerid,"~r~Crack Hole is Full",2000,1); return 1; } truck3full = 0; drugsfill +=3; GivePlayerMoney(playerid,5000); GameTextForPlayer(playerid,"~b~Drug ~g~Delivered",2000,1); } else { GameTextForPlayer(playerid,"~r~Empty Truck",2000,1); } } } else { ErrorMsg(playerid,"you not at Deliver Point!"); } return 1; } if (strcmp("/loadheroin", cmdtext, true, 10) == 0) { if(PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203) || PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203) || PlayerToPoint(8.0,playerid,-2172.2520,-207.7911,35.3203)) { if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403) { if(truck1full == 0) { truck1full = 1; GivePlayerMoney(playerid, -2000); SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full"); } else { SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!"); } } if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514) { if(truck2full == 0) { truck2full = 1; GivePlayerMoney(playerid, -2000); SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full"); } else { SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!"); } } if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515) { if(truck3full == 0) { truck3full = 1; GivePlayerMoney(playerid, -2000); SendClientMessage(playerid,0x00DC00F6,"Drugs Loaded. 3/3 Slots Full"); } else { SendClientMessage(playerid,0xB30000F6,"Truck allready Loaded!"); } } } else { ErrorMsg(playerid,"you Cant Load Drugs at this Place!"); } return 1; } if (strcmp("/heroin", cmdtext, true, 10) == 0) { new DFormat[256]; SendClientMessage(playerid,0xE5F600F6,"-========DRUGS=======-"); format(DFormat,sizeof(DFormat),"-= Drug Packs %d =-", PlayerDrugs[playerid]); SendClientMessage(playerid,0xE56D00F6,DFormat); SendClientMessage(playerid,0xE5F600F6,"-====================-"); return 1; } if (strcmp("/buyheroin", cmdtext, true, 10) == 0) { if(PlayerToPoint(8.0,playerid,2353.3625,-2001.0662,13.5380)) { if(drugsfill <=2) { GameTextForPlayer(playerid,"~r~The Drugs Empty Please Deliver First!",2000,1); return 1; } if(PlayerDrugs[playerid] >=2) { ErrorMsg(playerid,"you can only buy 3 Packs!"); return 1; } PlayerDrugs[playerid] +=3; GivePlayerMoney(playerid,-500); GameTextForPlayer(playerid,"~b~You buy 3 Drug Packs you can use /takeheroin",2000,1); } else { ErrorMsg(playerid,"you to Far away from Drugs Buy/deliver Place!"); } return 1; } if (strcmp("/takeheroin", cmdtext, true, 10) == 0) { if(PlayerDrugs[playerid] == 0) { GameTextForPlayer(playerid,"~r~You dont have Drugs",2000,1); return 1; } new Float:px, Float:py, Float:pz; GetPlayerPos(playerid,px,py,pz); CreatePickup(1241,3,px,py,pz); GameTextForPlayer(playerid,"~r~You Take Drugs",2000,1); PlayerDrugs[playerid] -=1; return 1; } return 0; } stock ErrorMsg(playerid, const string[]) { new gethisname[256]; GetPlayerName(playerid,gethisname,sizeof(gethisname)); new ErrorFormat[256]; format(ErrorFormat,sizeof(ErrorFormat),"ERROR: %s %s",gethisname,string); SendClientMessage(playerid,0xF60000F6,ErrorFormat); } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 403 ) { GameTextForPlayer(playerid,"~b~Use /loaddheroin in Truck Garage",2000,1); } if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 514 ) { GameTextForPlayer(playerid,"~b~Use /loadheroin in Truck Garage",2000,1); } if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 515) { GameTextForPlayer(playerid,"~b~Use /loadheroin in Truck Garage",2000,1); } return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == PickUpD) { GameTextForPlayer(playerid,"~b~Use /buyheroin or /deliverheroin",2000,1); } return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; }