big problem
#1

OK, I have this problem first time. When I compile my script, it doesnt give me any error, but .amx size is 0kb. I tried to use missing brackets finder, but it says that everything was good:

Result:
Opening angle brackets ({): 2216
Closing angle brackets (}): 2216
Everything was fine
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#2

It Gave you a "Pawno stopped working Error", right ?

Or did it give you that the Compile was successful ?
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#3

It gives me that compile was good (no errors, dont send or something else), but .amx size is 0kb
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#4

Uhh.. Do you have Team Viewer ?, if yes, please send me the ID and pass in a forum PM.
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#5

I dont have it, and I will dont need it. Better will wait for other responses
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#6

Can you send me a SS of the Compile and of your Gamemode file ?
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#7

Quote:
Originally Posted by ElieJabbour
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Can you send me a SS of the Compile and of your Gamemode file ?
He's telling you that the gamemode simply shows at 0kb. You should be able to picture that in your head. Him giving you a photo of the gamemode showing 0kb and him telling you is 0kb is the same.

Rest assure that there is nothing wrong with your gamemode. My .amx file also displays at 0kb and works fine. It has something to do with one of the Libraries in YSI (in my case). If you go back and then go to the folder containing the file you should then see the file size change.
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#8

Quote:
Originally Posted by Kush
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Rest assure that there is nothing wrong with your gamemode. My .amx file also displays at 0kb and works fine. It has something to do with one of the Libraries in YSI (in my case). If you go back and then go to the folder containing the file you should then see the file size change.
Weird, Well it shouldn't.. How the hell can it work on 0kb ?
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#9

Quote:
Originally Posted by ElieJabbour
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Weird, Well it shouldn't.. How the hell can it work on 0kb ?
If you open up the .amx file (with an editor) and you notice anything within the file, this means that it contains information correct? If not and holds 0kb then it's an issue with the script being compiled (could be some sort of conflict) though I've never seen this.

So just open up the amx file and if you see stuff, you're good to go!
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#10

Quote:
Originally Posted by Kush
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If you open up the .amx file (with an editor) and you notice anything within the file, this means that it contains information correct? If not and holds 0kb then it's an issue with the script being compiled (could be some sort of conflict) though I've never seen this.

So just open up the amx file and if you see stuff, you're good to go!
Yeah, But if you're using FTP For Example to upload the .amx to the Host, How could it get fully uploaded if its 0kb ?
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