big problem - Printable Version
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big problem -
Gh0sT_ - 16.08.2011
OK, I have this problem first time. When I compile my script, it doesnt give me any error, but .amx size is 0kb. I tried to use missing brackets finder, but it says that everything was good:
Result:
Opening angle brackets ({): 2216
Closing angle brackets (}): 2216
Everything was fine
Re: big problem -
ElieJabbour - 16.08.2011
It Gave you a "Pawno stopped working Error", right ?
Or did it give you that the Compile was successful ?
Re: big problem -
Gh0sT_ - 16.08.2011
It gives me that compile was good (no errors, dont send or something else), but .amx size is 0kb
Re: big problem -
ElieJabbour - 16.08.2011
Uhh.. Do you have Team Viewer ?, if yes, please send me the ID and pass in a forum PM.
Re: big problem -
Gh0sT_ - 16.08.2011
I dont have it, and I will dont need it. Better will wait for other responses
Re: big problem -
ElieJabbour - 16.08.2011
Can you send me a SS of the Compile and of your Gamemode file ?
Re: big problem -
Kush - 16.08.2011
Quote:
Originally Posted by ElieJabbour
Can you send me a SS of the Compile and of your Gamemode file ?
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He's telling you that the gamemode simply shows at 0kb. You should be able to picture that in your head. Him giving you a photo of the gamemode showing 0kb and him telling you is 0kb is the same.
Rest assure that there is nothing wrong with your gamemode. My .amx file also displays at 0kb and works fine. It has something to do with one of the Libraries in YSI (in my case). If you go back and then go to the folder containing the file you should then see the file size change.
Re: big problem -
ElieJabbour - 16.08.2011
Quote:
Originally Posted by Kush
Rest assure that there is nothing wrong with your gamemode. My .amx file also displays at 0kb and works fine. It has something to do with one of the Libraries in YSI (in my case). If you go back and then go to the folder containing the file you should then see the file size change.
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Weird, Well it shouldn't.. How the hell can it work on 0kb ?
Re: big problem -
Kush - 16.08.2011
Quote:
Originally Posted by ElieJabbour
Weird, Well it shouldn't.. How the hell can it work on 0kb ?
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If you open up the .amx file (with an editor) and you notice anything within the file, this means that it contains information correct? If not and holds 0kb then it's an issue with the script being compiled (could be some sort of conflict) though I've never seen this.
So just open up the amx file and if you see stuff, you're good to go!
Re: big problem -
ElieJabbour - 17.08.2011
Quote:
Originally Posted by Kush
If you open up the .amx file (with an editor) and you notice anything within the file, this means that it contains information correct? If not and holds 0kb then it's an issue with the script being compiled (could be some sort of conflict) though I've never seen this.
So just open up the amx file and if you see stuff, you're good to go!
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Yeah, But if you're using FTP For Example to upload the .amx to the Host, How could it get fully uploaded if its 0kb ?