Error please help.
#1

I've making a FS where you can change the weather but when i compiling, there's error:

C:\Documents and Settings\'Censure'\Desktop\'censure'\kucni\filters cripts\'censure'(122) : error 017: undefined symbol "DIALOG_BASE"
C:\Documents and Settings\'censure'\Desktop\'censure'\kucni\filters cripts\'censure'(194) : error 017: undefined symbol "DIALOG_BASE"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


But i have on the top of the script:
Quote:

#define MAX_DIALOGS (15)
#define DIALOG_BASE (324)

Error is showing at these lines:

Quote:

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/vremenska", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOG_BASE + 2, DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure' ", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji"); <------- This line
return 1;
}
return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //the callback
{
if (dialogid == DIALOG_BASE + 2) <--------- This line

2 Errors.

Please help.
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#2

pawn Код:
#define MAX_DIALOGS 15
#define DIALOG_BASE 324
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#3

Don't define the defination in brackets.
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#4

when i delete "( )" same thing happens.
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#5

Do you have these lines in your script?

pawn Код:
#if defined FILTERSCRIPT
#else
#endif
If you have, delete them.
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#6

when i delete #if defined FILTERSCRIPT I have much errors.
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#7

Did you delete all 3 lines?
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#8

Go to the top of your Script and make it look like this

pawn Код:
#include <a_samp>

//Your defines here


#if defined FILTERSCRIPT


#else

main()
{
    print("\n----------------------------------");
    print("SOMETHING HERE");
    print("----------------------------------\n");
}

#endif
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#9

Whatever I do, i have errors, Soumi, when i do this, i get much errors than default
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#10

pawn Код:
#include        "a_samp"

#define MAX_DIALOGS     (15)
#define DIALOG_BASE     (324)

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp("/vremenska", cmdtext, true, 10) == 0)
    {
        ShowPlayerDialog(playerid, DIALOG_BASE+2, DIALOG_STYLE_LIST, "Vremenska prognoza by censure", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji");
        return true;
    }
    return false;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case DIALOG_BASE+2:
        {
            // Your code.
        }
    }
    return true;
}
And use brackets. I have read somewhere it's only reading what is in brackets. I just using it and no problems i have.
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#11

Here you are the code... Whatever i do, i have errors, if you can without errors, please fix:


Код:
#include <a_samp>

#if defined FILTERSCRIPT

#define FILTERSCRIPT
#define MAX_DIALOGS 15
#define DIALOG_BASE 324
enum DialogInfo
{
  DTaken,
  DCap[64],
  DStyle,
  DInfo[512],
  DBut1[24],
  DBut2[24]
}
new Dialogs[MAX_DIALOGS][DialogInfo];
//handleid is NOT dialog id, multiple dialogs with the same text can be shown with different id's
CreateDialog( DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure'", "Oluja\nKisa\nMagla\nSuce", "Izaberi", "Izadji") //returns handleid
{
  new handleid = 0;
//Tempted to use foreach here, not going to, for portability.
  for ( ; handleid < MAX_DIALOGS; handleid++)
  {
    if (Dialogs[handleid][DTaken] == 0) break;
  }
  Dialogs[handleid][DTaken] = 1;
  Dialogs[handleid][DStyle] = style;
  format(Dialogs[handleid][DCap], sizeof(Dialogs[handleid][DCap]), caption);
  format(Dialogs[handleid][DInfo], sizeof(Dialogs[handleid][DInfo]), info);
  format(Dialogs[handleid][DBut1], sizeof(Dialogs[handleid][DBut1]), button1);
  format(Dialogs[handleid][DBut2], sizeof(Dialogs[handleid][DBut2]), button2);
  return handleid;
}

ShowDialog(playerid, dialogid, handleid)
{
  if (Dialogs[handleid][PTaken] == 0) return 0;
  return ShowPlayerDialog(playerid, dialogid, Dialogs[handleid][PStyle], Dialogs[handleid][PCap], Dialogs[handleid][PInfo], Dialogs[handleid][PBut1], Dialogs[handleid][PBut2]);
}

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/vremenska", cmdtext, true, 10) == 0)
	{
  ShowPlayerDialog(playerid, DIALOG_BASE + 2, DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure'", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji");
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //the callback
{
  if (dialogid == DIALOG_BASE + 2) //checking dialogid
  {
    if (response == 1) //warp has been pressed
    {
      switch (listitem) //a switch, not going to explain it here
      {
        case 0:SetWeather(42);
        case 1:SetWeather(16);
        case 2:SetWeather(32);
        case 3:SetWeather(1);
      }
      SendClientMessage(playerid, 0xFFFFFFFF, "Uspesno ste postavili ste izabrano vreme!"); //a message to confirm the warp
    }
    else //pressed cancel
    {
      SendClientMessage(playerid, 0xFFFFFFFF, "Vremenska prognoza iskljucena."); //confirmation of declination
    }
    return 1; //returns 1, it has been handled
  }
  return 0;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
Reply
#12

pawn Код:
#include <a_samp>

#if defined FILTERSCRIPT

#define FILTERSCRIPT
#define MAX_DIALOGS 15
#define DIALOG_BASE 324
enum DialogInfo
{
  DTaken,
  DCap[64],
  DStyle,
  DInfo[512],
  DBut1[24],
  DBut2[24]
}
new Dialogs[MAX_DIALOGS][DialogInfo];
//handleid is NOT dialog id, multiple dialogs with the same text can be shown with different id's
CreateDialog( DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure'", "Oluja\nKisa\nMagla\nSuce", "Izaberi", "Izadji") //returns handleid
{
  new handleid = 0;
//Tempted to use foreach here, not going to, for portability.
  for ( ; handleid < MAX_DIALOGS; handleid++)
  {
    if (Dialogs[handleid][DTaken] == 0) break;
  }
  Dialogs[handleid][DTaken] = 1;
  Dialogs[handleid][DStyle] = style;
  format(Dialogs[handleid][DCap], sizeof(Dialogs[handleid][DCap]), caption);
  format(Dialogs[handleid][DInfo], sizeof(Dialogs[handleid][DInfo]), info);
  format(Dialogs[handleid][DBut1], sizeof(Dialogs[handleid][DBut1]), button1);
  format(Dialogs[handleid][DBut2], sizeof(Dialogs[handleid][DBut2]), button2);
  return handleid;
}

ShowDialog(playerid, dialogid, handleid)
{
  if (Dialogs[handleid][PTaken] == 0) return 0;
  return ShowPlayerDialog(playerid, dialogid, Dialogs[handleid][PStyle], Dialogs[handleid][PCap], Dialogs[handleid][PInfo], Dialogs[handleid][PBut1], Dialogs[handleid][PBut2]);
}

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp("/vremenska", cmdtext, true, 10) == 0)
    {
        ShowPlayerDialog(playerid, 1+2, DIALOG_STYLE_LIST, "Vremenska prognoza by censure", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji");
        return true;
    }
    return false;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 1+2:
        {
            // Your code.
        }
    }
    return true;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
Dialog shows up ingame...have fun.
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#13

Thanks a lot man
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#14

No problem
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