Here you are the code... Whatever i do, i have errors, if you can without errors, please fix:
Код:
#include <a_samp>
#if defined FILTERSCRIPT
#define FILTERSCRIPT
#define MAX_DIALOGS 15
#define DIALOG_BASE 324
enum DialogInfo
{
DTaken,
DCap[64],
DStyle,
DInfo[512],
DBut1[24],
DBut2[24]
}
new Dialogs[MAX_DIALOGS][DialogInfo];
//handleid is NOT dialog id, multiple dialogs with the same text can be shown with different id's
CreateDialog( DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure'", "Oluja\nKisa\nMagla\nSuce", "Izaberi", "Izadji") //returns handleid
{
new handleid = 0;
//Tempted to use foreach here, not going to, for portability.
for ( ; handleid < MAX_DIALOGS; handleid++)
{
if (Dialogs[handleid][DTaken] == 0) break;
}
Dialogs[handleid][DTaken] = 1;
Dialogs[handleid][DStyle] = style;
format(Dialogs[handleid][DCap], sizeof(Dialogs[handleid][DCap]), caption);
format(Dialogs[handleid][DInfo], sizeof(Dialogs[handleid][DInfo]), info);
format(Dialogs[handleid][DBut1], sizeof(Dialogs[handleid][DBut1]), button1);
format(Dialogs[handleid][DBut2], sizeof(Dialogs[handleid][DBut2]), button2);
return handleid;
}
ShowDialog(playerid, dialogid, handleid)
{
if (Dialogs[handleid][PTaken] == 0) return 0;
return ShowPlayerDialog(playerid, dialogid, Dialogs[handleid][PStyle], Dialogs[handleid][PCap], Dialogs[handleid][PInfo], Dialogs[handleid][PBut1], Dialogs[handleid][PBut2]);
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/vremenska", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOG_BASE + 2, DIALOG_STYLE_LIST, "Vremenska prognoza by 'censure'", "Oluja\nKisa\nGrmljavina\nSneg\nSunce", "Izaberi", "Izadji");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //the callback
{
if (dialogid == DIALOG_BASE + 2) //checking dialogid
{
if (response == 1) //warp has been pressed
{
switch (listitem) //a switch, not going to explain it here
{
case 0:SetWeather(42);
case 1:SetWeather(16);
case 2:SetWeather(32);
case 3:SetWeather(1);
}
SendClientMessage(playerid, 0xFFFFFFFF, "Uspesno ste postavili ste izabrano vreme!"); //a message to confirm the warp
}
else //pressed cancel
{
SendClientMessage(playerid, 0xFFFFFFFF, "Vremenska prognoza iskljucena."); //confirmation of declination
}
return 1; //returns 1, it has been handled
}
return 0;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}